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Forums - Gaming - Will the AA space return and possibly boom once again with AAA prices?

 

Will the AA market boom once again?

Definitely 4 19.05%
 
Perhaps 10 47.62%
 
Nope 6 28.57%
 
Idk, comment below. 1 4.76%
 
Total:21

And by AA I mean true AA games like Clair Obscur Ecpedition 33 (49,99 euro), built by a 30 person team with 30 hours of game content and 30 hiurs of side content not these AA games attempting the AAA market like Metaphor Refantazio (69,99 euro). 



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I think if anything higher prices for AAA are likely to damage the AA industry. People will still want to buy the biggest games (mario kart, gta etc) they'll just have less money for the smaller titles they give lower priority to.

I'd like to think that it would encourage people to widen out to cheaper lesser known titles instead but I don't think that's what's going to happen.



Perhaps. But, imo, it's the indies that make up most of what is great in the industry. Most of the AAA games, even the objectively good ones, are retreads. Basically the same experience we had on PS2, only modernized. The creativity, originality... that's mostly in the indie scene, so I personally couldn't give much a hoot, other than for AAA to keep doing what it does to fund the REAL talent lol



Nope.

Indies will get better/higher budget though and F2P games will continue their domination.



I doubt it.

The majority of consumers want AAA blockbusters or F2P games. 



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It never left. I'm getting good-to-great AA games all the time on PS5.

Bomb Rush Cyberfunk

Soulstice

GunGrave GORE

Valkyrie Elysium

Evil West

Fate/Samurai Remnent

Granblue Fantasy Relink

Lolipo Chainsaw Repop

No More Heroes III

Prodeus

Turbo Overkill (have it on SX)

Metal Eden next month

Robocop

Stranger in Paradide

Sword anf Fairy

Wanted:Dead

SD Gundam Battle Alliance

Plenty more.

Last edited by Leynos - on 12 April 2025

Bite my shiny metal cockpit!

Never really left for me. But I'd definitely rather see more $40-60 titles coming out of Japan than anything.



There's certainly room for AA games to succeed; the likes of Rebellion and Gust do well for themselves by catering to a specific niche with moderate production values for instance.

It's not easy though, as you can squeezed from both sides by the bigger AAA blockbusters and smaller, cheaper indie efforts. There's a reason the sector isn't exactly thriving.

Could they see a resurgence as the AAA big boys get weighed down with ballooning budgets, long dev cycles, and homogenous game design? I'd like to think so, but whether they'll be able to attract enough buyers away from the competition remains to be seen.

On a personal note, some of my favourite games in recent years have been AA, so I hope so.



Pretty sure the AA void is already covered by the AAA downloadable titles; or like they call them now, the 20-30 indie games.



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They never left, though they have become less visible over the years, plus some have been mislabeled as Indie or AAA depending on the game and it's performance on the market.

A lot of my bigger titles that aren't old games are AA games as they come with more varied ideas than AAA but still have a visual fidelity that's close enough to AAA.