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There's certainly room for AA games to succeed; the likes of Rebellion and Gust do well for themselves by catering to a specific niche with moderate production values for instance.

It's not easy though, as you can squeezed from both sides by the bigger AAA blockbusters and smaller, cheaper indie efforts. There's a reason the sector isn't exactly thriving.

Could they see a resurgence as the AAA big boys get weighed down with ballooning budgets, long dev cycles, and homogenous game design? I'd like to think so, but whether they'll be able to attract enough buyers away from the competition remains to be seen.

On a personal note, some of my favourite games in recent years have been AA, so I hope so.