
bump
...to avoid getting banned for inactivity, I may have to resort to comments that are of a lower overall quality and or beneath my moral standards.
I generally, for the most part... | |||
| Play games to beat them | 30 | 85.71% | |
| Play games to beat but fail to do so | 1 | 2.86% | |
| Play a chunk and move on | 4 | 11.43% | |
| Play the tutorial and fall off | 0 | 0% | |
| Fail to boot up many games | 0 | 0% | |
| Fail to purchase many games | 0 | 0% | |
| Fail to browse games | 0 | 0% | |
| Only read about games | 0 | 0% | |
| have no interest in games | 0 | 0% | |
| Total: | 35 | ||

bump
...to avoid getting banned for inactivity, I may have to resort to comments that are of a lower overall quality and or beneath my moral standards.


I always start a movie and quit after 10 min. Who ever finishes a movie like really?

I play games to have fun. When games stop to be fun, I stop playing. Which in our times often means I play bloated 100 hour games for 20 hours and have a much more positive impression than people beating the game. Short games often have an easier time to keep me engaged to the end. I cannot stop The real gem are games that are so great that I play them to gush about a Short Hike. As the name indicates a short game, but so much better than many of the overly long games that lose their fun after the first hours. The exception are games that keep me engaged over 100 hours. Xenoblade Chronicles or Baldur's Gate 3 come to mind as an example here.
| Leynos said: I always start a movie and quit after 10 min. Who ever finishes a movie like really? |
You joke but Teophy stats say it all. The average is 30% completion. I've seen games fall well below that but only a few that exceed it significantly like TLOU pt2, Astrobot or Spiderman 2. Dragons Dogma 2 for example has an 11% completion rate. 1 outta ten people. Many fall off after the first hour or two, a 30 percent fall off. Hell, many people fail to pop the trophies for first boss encounters and even trophies that have one for starting the game can dip below 90% meaning 1/10 people boot up the game to unlovk the trophy list, look at the settings and go, nah, I'm not feeling this one. I've seen that go below 70% before. So yeah, gaming is a different beast but if we had stats of people falling off of films there's a reason Netflix counts 2 mins as a watch time per user.
Man, this is some autistic shit. I'm sorry.


LegitHyperbole said:
You joke but Teophy stats say it all. The average is 30% completion. I've seen games fall well below that but only a few that exceed it significantly like TLOU pt2, Astrobot or Spiderman 2. Dragons Dogma 2 for example has an 11% completion rate. 1 outta ten people. Many fall off after the first hour or two, a 30 percent fall off. Hell, many people fail to pop the trophies for first boss encounters and even trophies that have one for starting the game can dip below 90% meaning 1/10 people boot up the game to unlovk the trophy list, look at the settings and go, nah, I'm not feeling this one. I've seen that go below 70% before. So yeah, gaming is a different beast but if we had stats of people falling off of films there's a reason Netflix counts 2 mins as a watch time per user. Man, this is some autistic shit. I'm sorry. |
Trophy stats don't show intent they show result. People can get sidetracked. Run into a wall. Don't enjoy it and quit. But pretty sure people generally go into a game with the intent to finish.

Depends on the type of game. If it’s rather linear and/or short, I complete them. If it’s more of an open world type game, my main goal is to experience the world at whatever pace I choose, and sometimes I only finish them a long time after (Breath of the Wild being a big example of this). A lot of the games I play are casual/open ended/intended for long term engagement and don’t have a true ending.
I describe myself as a little dose of toxic masculinity.
Leynos said:
Trophy stats don't show intent they show result. People can get sidetracked. Run into a wall. Don't enjoy it and quit. But pretty sure people generally go into a game with the intent to finish. |
My friends list have massive amounts of 0% trophies and mass amounts of less than 5% Trophies. At a certain point these people have to understand they have no intention of playing the games.
| LegitHyperbole said: You joke but Teophy stats say it all. The average is 30% completion. I've seen games fall well below that but only a few that exceed it significantly like TLOU pt2, Astrobot or Spiderman 2. Dragons Dogma 2 for example has an 11% completion rate. 1 outta ten people. Many fall off after the first hour or two, a 30 percent fall off. Hell, many people fail to pop the trophies for first boss encounters and even trophies that have one for starting the game can dip below 90% meaning 1/10 people boot up the game to unlovk the trophy list, look at the settings and go, nah, I'm not feeling this one. I've seen that go below 70% before. So yeah, gaming is a different beast but if we had stats of people falling off of films there's a reason Netflix counts 2 mins as a watch time per user. Man, this is some autistic shit. I'm sorry. |
A movie has to be really good or really bad (in a good way) or I'm either dropping it or skipping to the end. Films that I actually watch all the way through are probably at like 25% of what I start.
As for games, I play to enjoy myself. That might include beating the game or it might not. Reaching the end is not an objective but instead a byproduct. I might beat the game if I enjoy playing but I also might put hundreds of hours into a game and never see the ending because I'm having fun leveling up or exploring. I also might start a game over a dozen times without reaching the final chapter.

| Leynos said: I always start a movie and quit after 10 min. Who ever finishes a movie like really? |
Sorry, this is a bad analogy. A movie is two hours, maybe three. And even for movies, especially long ones I did actually drop them if they suck.
But do you watch a show to the end, even if the first two episodes were shit? Probably not.
Many games nowadays are more akin to a series in length than a movie: you have many 100 hours games and only few two hour games. And let me tell you: I actually finished a lot of the two hour games I played. Again, A Short Hike is a good example. But 100 hour games? I did not finish a lot of them. I never finished any Assassins Creed game. That may be partly because for me the story part was usually boring, while I liked some of the regular gameplay, so I played it as long as it was fun and then stopped.
The thing that makes me wonder more: why are so many people here so committed to finish a game that stopped being fun tens of hours ago? No wonder people start to hate gaming. Why do you force yourself to endure that, do you hate yourself so much?