firebush03 said:
i feel like the industry is starting to shift in such a way so as to prioritize selling hardware at a profitable margin over software. With ballooning development costs, it's no longer a safe gamble to pump out a game and expect profits: R&C:RA is an example of a game which never broke even despite selling nearly five million (appearently this game made good profits), FFVIIReBirth sold throguh 3mil in its first week yet still disappointed SquEnix, Concord generated virtually no revenue and stabbed an aggressive (speculated) $300mil into Sony's wallet. The way Sony is likely looking at these figures is in the long-term. Eventually, consumers will "get over it" and become desensitized to the aggressive price tag. Sure, it's not looking good for the moment, but by the time PS6 releases at a price tag of $700(DE)/$800(StndrdE), consumers will have already gotten used to it. |
Don't forget they basicly make free money of games sold on the platform made by other developers. They might be worried about their own games not being profitable enough (which I think is silly because it's that worry causing them to downprioritize traditional games in favor of mega failures like Concord), but being a platform holder should always be very profitable to them overall.
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