LegitHyperbole said:
KratosLives said:
We already hit the point of photo realism, and there is more important visual aspects going forward. Such as visual effects, more importantly the amount of it , so the cpu is going to be much more advanced to handle so much on screen. Mesh shading will also be a game changer in this regard. Also as important the amount of object on screen and the draw distance, massive scale with so much on screen calculations.
I'm still waiting for that game where we get invaded by Aliens from space. Where you look up to the skies and you see millions of ufo's descending from the clouds, all highly detailed . Imagine being in awe from seeing things. We are probably a good 10/15 years away from cpu and gpu technologies doing the unimaginable/ |
No we haven't. The bridge from where we are now to photo realism while a small jump is one that seems very hard to cross. Yeah, you can get a somewhat photo real screen shot but show my a video that looks indistinguishable from real life. Hollywood CGI can't even do it, you can always tell once things are moving. |
I've already played games that my mind percieved as being real. Where i literally forgot i was playing a game and i took it as something real. A good example was experiencing death stranding. To me that was as real as it could get, where i felt i was there. Now you can keep improving visuals , but nothing can make me feel any greater than what i experienced. If i already felt like it was real life, you can't convince the brain any further. Other games that did it were moments in tlou2, games like returnal.
That's why i say we need other things to make games greater going forward, such as massive scale leap and detail, draw distances, amound of objects per frame, visual effects fidelity like lighting and shadows, material quality, whether liquid , solid and gas. Animation and physics taking up a notch. This is what wil make visuals greater.