KratosLives said: We already hit the point of photo realism, and there is more important visual aspects going forward. Such as visual effects, more importantly the amount of it , so the cpu is going to be much more advanced to handle so much on screen. Mesh shading will also be a game changer in this regard. Also as important the amount of object on screen and the draw distance, massive scale with so much on screen calculations. |
No we haven't. The bridge from where we are now to photo realism while a small jump is one that seems very hard to cross. Yeah, you can get a somewhat photo real screen shot but show my a video that looks indistinguishable from real life. Hollywood CGI can't even do it, you can always tell once things are moving.