UnderwaterFunktown said:
The_Liquid_Laser said:
I don't deny it's important, but everything you just said made it sound really unfun to me. I don't find most 3D action games to be fun. It would be easier to tell you the ones that I don't like than the ones I do. But there are tons of 2D action games that I find fun. So, when a person says how influential Ocarina is to 3D action games, I can only assume it is one of the main games responsible for ruining everything. People say the same thing about Mario 64, and I do not like that game at all. I would like to play Ocarina at some point to see what the fuss is all about, but I'm not terribly motivated to do it. I'm much more likely to play Resident Evil 4 in the coming year than Ocarina. |
I mean I know you like Dark Souls and that's an action-RPG, and it's certainly more similair to that than full-on action games, those are a fairly different vein. But fair enough if you prefer 2D games, I'm less into those myself with a few exceptions. Out of curiosity which version of RE4 are you considering? I haven't played the remake yet myself, but I plan to do so before too long |
I plan to play the Wii version of RE4, based on recommendations I got in an earlier thread.
I know people call Dark Souls an action-RPG, but that is not how I played these games, at least not until Elden Ring. I completed both Demon's Souls and Dark Souls before I realized that dodge roll was a common strategy. I usually play a STR based warrior that uses a shield. I try to approach every situation strategically if I can, because these games feel like an old school tabletop D&D game (like 1st edition era). Everything is supposed to kill you, so surviving is about using your mind and not having fast reflexes. I also like building my character the way I like. For these reasons I don't really care for Bloodborne, because it's trying to be an action game, and I don't play Souls games for the twitchy aspect.
I prefer to call Dark Souls a real-time RPG instead of an action RPG. It's clearly not turn based, but it's not really a twitchy game, and it wasn't designed to be that way originally. I believe the developers realized that a lot of people were playing that way, so they've gradually tried to make the gameplay more twitchy with games like Bloodborne and Sekiro. Elden Ring finally mapped jump to the X button, and it still has full RPG mechanics like Dark Souls, so that got me to play FromSoftware games in a more twitchy fashion. Still, it took basically 13 years of iterations before I even started playing this way. It's not the action aspect that is the draw for me.
If I want to play a twitchy game, then I'll usually play a 2D game or one of the few twitchy 3D games that I like such as Mario Kart.