UnderwaterFunktown said:
I mean I know you like Dark Souls and that's an action-RPG, and it's certainly more similair to that than full-on action games, those are a fairly different vein. But fair enough if you prefer 2D games, I'm less into those myself with a few exceptions. Out of curiosity which version of RE4 are you considering? I haven't played the remake yet myself, but I plan to do so before too long |
I plan to play the Wii version of RE4, based on recommendations I got in an earlier thread.
I know people call Dark Souls an action-RPG, but that is not how I played these games, at least not until Elden Ring. I completed both Demon's Souls and Dark Souls before I realized that dodge roll was a common strategy. I usually play a STR based warrior that uses a shield. I try to approach every situation strategically if I can, because these games feel like an old school tabletop D&D game (like 1st edition era). Everything is supposed to kill you, so surviving is about using your mind and not having fast reflexes. I also like building my character the way I like. For these reasons I don't really care for Bloodborne, because it's trying to be an action game, and I don't play Souls games for the twitchy aspect.
I prefer to call Dark Souls a real-time RPG instead of an action RPG. It's clearly not turn based, but it's not really a twitchy game, and it wasn't designed to be that way originally. I believe the developers realized that a lot of people were playing that way, so they've gradually tried to make the gameplay more twitchy with games like Bloodborne and Sekiro. Elden Ring finally mapped jump to the X button, and it still has full RPG mechanics like Dark Souls, so that got me to play FromSoftware games in a more twitchy fashion. Still, it took basically 13 years of iterations before I even started playing this way. It's not the action aspect that is the draw for me.
If I want to play a twitchy game, then I'll usually play a 2D game or one of the few twitchy 3D games that I like such as Mario Kart.
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