I got to the space scene in 8. Never touched it again.
1999, Game of the Year (Runoff) | |||
Pokemon Gold/Silver/Crystal | 10 | 19.23% | |
Final Fantasy VIII | 11 | 21.15% | |
Super Smash Bros | 11 | 21.15% | |
Age of Empires II | 14 | 26.92% | |
Homeworld | 1 | 1.92% | |
Gran Turismo 2 | 1 | 1.92% | |
Resident Evil 3 | 4 | 7.69% | |
Total: | 52 |
I got to the space scene in 8. Never touched it again.
1. Might and Magic VII: For Blood and Honor
2. Heroes of Might and Magic III
3. Rage of Mages II: Necromancer
Pokemon Gold
Unreal Tournament
Worms Armageddon
Good year consolidating many genres and stuff. Like Silent Hill taking new steps in the horror genre. Overall though not so much new and exciting, more refining in the existing. The best game for me is Heroes of Might and Magic III, which ranks high in my overall list of best games. I also played a lot Unreal Tournament with friends.
antigin said: 1. Might and Magic VII: For Blood and Honor |
Let me guess: For 2000 it will be Day of the Destroyer
I do love Might & Magic, but there were too many other great games to get them on my list (though Might & Magic VIII may get on my list next year).
The Nintendo eShop rating Thread: http://gamrconnect.vgchartz.com/thread.php?id=237454 List as Google Doc: https://docs.google.com/spreadsheets/d/1aW2hXQT1TheElVS7z-F3pP-7nbqdrDqWNTxl6JoJWBY/edit?usp=sharing
The Steam/GOG key gifting thread: https://gamrconnect.vgchartz.com/thread/242024/the-steamgog-key-gifting-thread/1/
Free Pc Games thread: https://gamrconnect.vgchartz.com/thread/248138/free-pc-games/1/
Mnementh said: Good year consolidating many genres and stuff. Like Silent Hill taking new steps in the horror genre. Overall though not so much new and exciting, more refining in the existing. The best game for me is Heroes of Might and Magic III, which ranks high in my overall list of best games. I also played a lot Unreal Tournament with friends. |
Yeah, a lot of games were refining the existing, even if they were actually better than its direct (or spiritual) predecessors.
But then there were games like Outcast and Omikon: Nomad Souls that were trying to do (with various success) something different, both 3D action-adventures and both doing open-world to some extent (different types, on both accounts), 2 years before GTA III craze. Outcast also had voxel based terrain engine and was requiring very powerful PC.
Same with Driver, Drakan and Shenmue, 3D open world games were already established in 1999.
Outcast is another one I didn't realize was from 1999 (next to Drakan). Somehow in my memory they should have released a lot closer to Far Cry, yet that didn't come until 2004.
Outcast was something special. I never finished it though, it was hard and I sucked at shooting in that game, not used to tps yet. The voxel based landscape was cool yet indeed very power hungry. I couldn't run it fully as intended until I upgraded/replaced my PC and by then I was sucked into Everquest.
Looking through the thread it looks like a runoff isn't going to change much even though Other is winning. It's all different games.
Votes per game
Pokemon Gold/Silver/Crystal 15
Final Fantasy 8 11
Super Smash Bros 8
Heroes of Might and Magic 3 5
Rollercoaster Tycoon 5
Shenmue 4
*Age of Empires 2 3
Legend of Dragoon 2
Donkey Kong 64 2
*Homeworld 2
*Soul Caliber 2 (which first released in 1998)
Silent Hill 1
*Alpha Centauri 1
*Gran Turismo 2 1
*Jagged Alliance 2 1
*Sim City 3000 1
*Resident Evil 3 1
*Quake 3 1
*Ogre Battle 64 1
*Everquest 1
*Chrono Cross 1
*Planescape Torment 1
*Unreal Tournament 1
*Freespace 2 1
*Tony Hawk 1
*The longest Journey 1
*Might and Magic VII 1
My re-vote would go to Rollercoaster Tycoon. I love building games especially without armies trying to destroy what you're building :) (Hence RCT winning out over AoE2 for me)
Spike0503 said: What a year! Packed full with classics. But for me? I gotta go with Final Fantasy VIII. I get why people often look down on it and why it's not as highly regarded as VII but for me, it's one of the greatest games I've ever played. The characters, the scale of the story, the world that you get to explore from top to bottom. Everything, I fell in love with everything. |
The thing about Final Fantasy is there are two different series with two fairly different appeals.
Group A: FF1-3, MQ, 5, and 9 have flawless “Mary Sue” type characters. Group B began with FF4, exploring more rounded characters and more intricate storytelling—FF6-8 and Tactics expanded on that. FFX and onward followed the trends of group B, but because of the voice acting have a different sort of feeling to the previous games. I also think the “Group C” games (such as FF13) have stifled ambition because of the production costs—but that’s another discussion. While the characters in group A have literary traumas, they never seem to manifest as a character flaw the way they do in the Group B games.
For example, Vivi is a clear version of the replicants from Blade Runner. He had the same wound as the replicants, being manufactured with a limited lifespan. The difference is it didn’t manifest as character flaws as it did with the replicants of Blade Runner. Vivi just kind of carried on, and it was like “that’s unfair” and that was that. In Blade Runner, the replicants suffered existential crises, which led to anguish, misery, desperation, and rage. It led to the rebellion against the creators in the Tyrrell corporation.
The audiences are different too; although there’s probably a bit of a spectrum. Some audiences expect flawless characters and prefer clear-cut "good guys vs. bad guys" narratives—black and white. They don’t enjoy well-rounded characters unless other elements outshine the character flaws. Others prefer more complex characters who have flaws and strengths which drive story and conflict. Outside of Final Fantasy, I’d say a rough example of this would be the two versions of The Office. Mary Sue/Group A fans will like Jim Halpert, but at the other end there are those who will be more interested in Tim Canterbury’s story. I’d guess people are probably somewhere in the middle.
To clarify, I’m not saying that ensembles of Mary Sue characters (like in the group A FF games) are bad—just a different way of creating characters for a game. One of my favourite games, Skies of Arcadia, has a cast of Mary Sue characters. They fit the game because the focus of the game isn’t the character stories, but the exploration of the world. It’s a joy seeing their reactions and amazement to discovering it.
Just an observation: the people who “hate” FF8 by far the most are also the most negative people in these threads. Same behaviour as in other threads where they’ll bring up something they claim to hate, yet can’t stop discussing. A bit of a rot on these threads dating back to at least 1991. They seem to struggle with seeing things beyond black and white and also express their opinions as though they’re objective facts. Maybe they’re emotionally stunted? Maybe they’re just angry, negative people? But they also happen to all be gushing fans of FF9.
I describe myself as a little dose of toxic masculinity.
Jumpin said: The thing about Final Fantasy is there are two different series with two fairly different appeals. Group A: FF1-3, MQ, 5, and 9 have flawless “Mary Sue” type characters. Group B began with FF4, exploring more rounded characters and more intricate storytelling—FF6-8 and Tactics expanded on that. FFX and onward followed the trends of group B, but because of the voice acting have a different sort of feeling to the previous games. I also think the “Group C” games (such as FF13) have stifled ambition because of the production costs—but that’s another discussion. While the characters in group A have literary traumas, they never seem to manifest as a character flaw the way they do in the Group B games. For example, Vivi is a clear version of the replicants from Blade Runner. He had the same wound as the replicants, being manufactured with a limited lifespan. The difference is it didn’t manifest as character flaws as it did with the replicants of Blade Runner. Vivi just kind of carried on, and it was like “that’s unfair” and that was that. In Blade Runner, the replicants suffered existential crises, which led to anguish, misery, desperation, and rage. It led to the rebellion against the creators in the Tyrrell corporation. The audiences are different too; although there’s probably a bit of a spectrum. Some audiences expect flawless characters and prefer clear-cut "good guys vs. bad guys" narratives—black and white. They don’t enjoy well-rounded characters unless other elements outshine the character flaws. Others prefer more complex characters who have flaws and strengths which drive story and conflict. Outside of Final Fantasy, I’d say a rough example of this would be the two versions of The Office. Mary Sue/Group A fans will like Jim Halpert, but at the other end there are those who will be more interested in Tim Canterbury’s story. I’d guess people are probably somewhere in the middle. To clarify, I’m not saying that ensembles of Mary Sue characters (like in the group A FF games) are bad—just a different way of creating characters for a game. One of my favourite games, Skies of Arcadia, has a cast of Mary Sue characters. They fit the game because the focus of the game isn’t the character stories, but the exploration of the world. It’s a joy seeing their reactions and amazement to discovering it. Just an observation: the people who “hate” FF8 by far the most are also the most negative people in these threads. Same behaviour as in other threads where they’ll bring up something they claim to hate, yet can’t stop discussing. A bit of a rot on these threads dating back to at least 1991. They seem to struggle with seeing things beyond black and white and also express their opinions as though they’re objective facts. Maybe they’re emotionally stunted? Maybe they’re just angry, negative people? But they also happen to all be gushing fans of FF9. |
Interesting points, yet I can't agree with the last paragraph. I am fairly negative / pessimist irl, usually deflecting with sarcasm, yet am fully in the grey / rounded / flawed characters camp. I loved both 8 and 9, as well as 12 (my favorite) and 13. 7 was good but I never felt anything from Tifa's (near) death, nor Zelda's sacrifice now in TotK, emotionally stunted as well? The best recent game to me is TloU2 when it comes to story. They all do bad things, get confronted with them and then have to move forward, that's the kind of writing that appeals to me.
Tbh I can't even remember the protagonists from FF8 and FF9, can't name them. I just know I enjoyed playing the games. Emotionally disinterested would be a better description for me. RPGs are often so drawn out I don't get invested in the characters. Whenever I get invested in games it's usually a love/hate relationship, even Everquest. There are rarely games that are all positive and certainly no big games ever apply to that.
Anyway grey vs b&w is a good point. Applies to many things irl as well. Maybe it's a conservative vs liberal thing, it does seem conservatives tend to look at the world in a more b&w manner. Or maybe it's a religious thing to push more towards black and white views. There are plenty liberals with black and white views of conservatives so I'm probably just talking out my ass :p
And I think the discussion between FF8 and FF9 was more along the lines of the battle system and easy difficulty, not the character arcs!
Of these games, FFVIII. My personal favorite of the year was Lunar: Silver Star Story Complete (PS1).
Surprised Soulcalibur on Dreamcast wasn't an option.