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Forums - Gaming - Console Graphical Power Ranking

zeldaring said:

So far ps5 has the better looking games and runs games slightly better then X series so at best its a tie.

360 ran games much better then ps3 so its the more powerful console , and it ran games better then wiiu so its beat tha as wellt. super nes is more powerful the genesis.

It's more of a back and forth between PS5 and Series X when it comes to performance and usually both receive patches at some point to have identical performance. It's such a small difference most of the time. Xbox has its own fantastic looking games too like Flight Sim and Forza Motorsport. We still haven't really seen what these systems are fully capable of. 



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jvmkdg said:

it is very complicated. God of War 3 on the PS3 seems better than any game on the Switch. I even have doubts if the Switch would be able to play that game.

God of War 3 looked amazing for 2010, but at the end of the day it's running on less than 500MB of RAM and 2006 era graphics hardware. Plenty of Switch games use more modern rendering techniques, run at higher resolutions, support higher quality textures, etc.



haxxiy said:
zeldaring said:

Best way is comparing games if the console is running games better then other its the better hardware for playing games meaning more powerful. the fact that people think ps3 is more powerful then 360 is laughable to me.

The PS3's GPU has more transistors (and runs at slightly higher clocks) than the X360's GPU. The closest-match PC GPUs also favor Nvidia's solution in game benchmarks despite a lack of unified shaders (GTX 7800 vs. the HD 2600).

The overbearing issue was a hard-to-program CPU and a lower / split memory pool. Computationally-wise it was easily the most powerful console that gen.

Yes I understand but those bottles necks to me don't make it the most powerful console over all.  at best it has both of pros and cons but 360 comes out on top with so Many important games running better. No way I can call ps3 the most powerful console, when some of the best games that gen were unplayable on it or had huge downgrades.



smroadkill15 said:
zeldaring said:

So far ps5 has the better looking games and runs games slightly better then X series so at best its a tie.

360 ran games much better then ps3 so its the more powerful console , and it ran games better then wiiu so its beat tha as wellt. super nes is more powerful the genesis.

It's more of a back and forth between PS5 and Series X when it comes to performance and usually both receive patches at some point to have identical performance. It's such a small difference most of the time. Xbox has its own fantastic looking games too like Flight Sim and Forza Motorsport. We still haven't really seen what these systems are fully capable of. 

I dont mind calling both a equal cause they really are too close.



haxxiy said:

It's a bit complicated to comment on DS vs. N64.

DS games generally look way better than N64 games when upscaled but natively they ran at a lower resolution (192p vs. 240p). Though the N64 CPU was, on paper, some 50% faster than the DS's, that would've meant it was faster than a Pentium while the opposite was true and it was not even close.

I think the DS was deliberately designed to be a portable N64, so there's that to consider.

The issue with the Nintendo 64 was that it only really showcased it's potential when a developer made their own microcode, when a developer did that you could have far higher polygon counts, more dynamic lights etc'.
Case in point: Conker's Bad Fur Day.

The other issue is that the N64 was released when developers were learning about 3D graphics... Case in point Mario Kart 64 used sprites for the characters, then with Diddy Kong Racing they used 3D models.

I would likely hand the winner to the N64 on a capability standpoint, the DS lacked things like texture filtering, higher resolutions and relied heavily on it's fixed function pipeline.

The N64 and DS are so different, it's hard to quantity which one is truly superior... So we do need to look at the best games for each system... And that is where I have to hand the trophy to the N64 with games like Perfect Dark, Conker... And of course. Factor 5's Star Wars title.




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Saturn vs PS1 is a complicated one as well.

The Saturn had a lot of raw power, but similar to the PS3 its convoluted hardware setup made it a nightmare to fully harness that power. It was a monster when it came to 2D, and could even do some very impressive 3D for the time when properly coaxed, but very few games got the most out of it.

PS1 had better average performance in the real world due to being easy to develop for, but much like PS3 vs 360, which is of the two is actually more capable is a tricky question.



zeldaring said:
smroadkill15 said:

It's more of a back and forth between PS5 and Series X when it comes to performance and usually both receive patches at some point to have identical performance. It's such a small difference most of the time. Xbox has its own fantastic looking games too like Flight Sim and Forza Motorsport. We still haven't really seen what these systems are fully capable of. 

I dont mind calling both a equal cause they really are too close.

On paper it's no contest though and if Microsoft would invest the same energy in graphics as Playstation, the Xbox Series should have better looking games.



Please excuse my (probally) poor grammar

Qwark said:
zeldaring said:

I dont mind calling both a equal cause they really are too close.

On paper it's no contest though and if Microsoft would invest the same energy in graphics as Playstation, the Xbox Series should have better looking games.

Not really. on paper it looks better but on paper never tells the whole story. ps5 has a few advantages like The PS5's rasterization performance that makes them about equal.  



A lot of the time it depends on the kind of game you want to make.

Take Xbox vs Wii. They each have advantages over the other in different areas, so both are capable of things that the other is not.

A game like Doom 3 or Chronicles of Riddick that's heavy on vertex shaders and shadowing works better on the Xbox, but a game like Mario Galaxy or Jet Rocket that leans heavily on the TEV's multitexturing capabilities works better on Wii.

Similarly, a game that leans heavily on the Xbox 360's eDRAM bandwidth to spam a lot of full res alpha effects would bring the PS3 to its knees, while by contrast a game that leverages the Cell for post-processing and physics would be hard to replicate on 360.



Putting handhelds together with home consoles might be trick.

I looked online for some of the notable systems from companies outisde the big four for some reference, and if I have had seems some of it on youtube before I tried ranking them here, and only back until gen 3.

Xbox Series X
PS5
Xbox Series S
Xbox One X
PS4 Pro
PS4
Xbox One
Switch
Wii U
PS3
Xbox 360
Vita
New 3DS
3DS
Xbox
Wii
GameCube
PS2
PSP
DreamCast
DS
Nintendo 64
PS1
Saturn
3DO
Neo Geo
Jaguar
CD-i
SNES
Mega Drive
PC Engine/TurboGrafix-16
GameBoy Advance
WonderSwan
Master System
Game Gear
Neo Geo Pocket
PC Engine GT/TurboExpress
Lynx
NES
Virtual Boy
GameBoy Color
GameBoy