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Forums - Gaming Discussion - 1997, Game of the Year

 

1997, Game of the Year

Age of Empires 3 3.26%
 
Diablo 5 5.43%
 
Castlevania: Symphony of the Night 7 7.61%
 
Final Fantasy VII 37 40.22%
 
Final Fantasy Tactics 3 3.26%
 
Gran Turismo 0 0%
 
Diddy Kong Racing 4 4.35%
 
Goldeneye 007 16 17.39%
 
Starfox 64 8 8.70%
 
Other (please specify) 9 9.78%
 
Total:92
The Fury said:

1997 includes 2 of my favourite games of all time. FF7 and Crash Bandicoot 2. And Crash 2 isn't even on the list. :(

Needless to say, what fucking year for gaming!

And then there comes 1998 haha. 1999 might give some reprieve, well not really lol.
The second half of the 90s were too good for gaming!



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Spike0503 said:
HoloDust said:

I haven't ranked my favourite games in ages - it is lengthy process, I use Pub Meeple ranking engine, which is best for boardgames, since it can draw data directly from your BoardGameGeek account, but it can be used for anything with custom list - it is "choose one from two items" process, and then it goes on like that for quite a while comparing items from your list, until it finally, after lot of iterations, makes a list - the more items you have, the lengthier the process.

Anyway, Fallout 1 and 2 come up fairly frequently on top places - I like Fallout 1 somewhat more, cause it was first and that first playthrough when you don't know much about that world, and the clock is ticking, was one of the best gaming experiences I ever had. But I find Fallout 2 to actually be a better game - it expanded on the world and on the gameplay quite a bit, giving you more freedom to tackle things differently, and is, to date, one of the games that does best representation of what RPGs are about. So much that my younger son (15y), after playing Baldur's Gate 3, which he enjoyed, decidedly announced that Fallout 2 is "much better CRPG". Made me proud.

I do however find that Fallout 1 and 2 are somewhere in the 8-9/10 range. Now, I'm am bit on a harsh side with scoring, even with my most beloved games, compared to current distorted standards where everything is "10/10 masterpiece", and while RPGs are notoriously hard to make properly, I do find that there was still lot of things that could be improved and built upon in following Fallouts - if there was actually to be Fallout 3. We all know how that went, with Interplay going bust.

Such a pity Bethesda got their hands on IP, they really never understood (or didn't give a shit) what is the core of Fallout - “My idea is to explore more of the world and more of the ethics of a post-nuclear world, not to make a better plasma gun.”  / Tim Cain, creator of Fallout

I appreciate Fallout 2 but I don't consider it better than the original. In fact, I consider it a much more diluted experience. It's a bigger, more ambitious game for sure but the story doesn't pack a punch like the first game does (and it has several issues which I won't go into to avoid ranting lol). Plus, the amount of stuff they re-used from the original game, particularly the whole OST to the point of using a non-important track from the first game as the track for the final area of the game. For someone like me who really likes gaming OSTs, that was just unforgivable!

But still, Fallout 2 is a good game and I enjoy playing it from time to time. It's just not as good as the first game for me. Also, congrats on having a son who appreciates older games! If my wife and I ever end up having children, I sure hope I have your luck! lol Agreed 100% on Bethesda getting the IP. I remember years ago being so hyped to finally play Fallout 3 when I got my PS3. While it ended up being a fun game, the story didn't feel like Fallout and they screwed the pooch big time with the ending by

Spoiler!
not letting you save yourself with your mutant companion UNLESS you have the stupid DLC.


Screw Bethesda! Really. I don't have an Xbox so I guess I won't be playing the next Fallout but I wish they would leave it in the hands of Obsidian who are also a part of MS nowadays. Those guys really know how to make a Fallout game.

I replay them about equally, still think FO1 has better story, but FO2 is generally more open to how you do things (plus all the obvious gameplay fixes). I wouldn't mind Bethesda's Fallouts if they were reskinned and called something else, but I honestly don't find them to be good Fallout games. Now that both inXile and Obsidian are under MS, I do hope we'll get to see another Fallout that is more akin to originals - especially after all the media raving about BG3, maybe they will use momentum and convince higher-ups that there is market for old school isometric Fallout CRPG.

Yeah, I had luck with younger son, he likes to talk with me about games, about whats and hows, and likes to try them out for himself. He really loved FO1/2, but, for example, he couldn't get into Gothic 1/2, another favourites of mine that I tend to praise so much as well. Lately he's been talking about wanting to play TES II: Daggerfall - he didn't liked Skyrim, found Morrowind's scenery "too weird", so maybe he'll hit it off with the old classic. I'm more of a Might & Magic fan, but good for him.



BonfiresDown said:

I would love to see Microsoft do isometric remakes of Fallout 1 and 2, and then an original isometric Fallout.

Yes! Baldur's Gate has proven that isometric view isn't a thing of the past, but very well doable these days. Yes, I would want that. Moreover, they have with inXile and Obsidian people that worked on past isometric fallout inhouse.



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BonfiresDown said:

I would love to see Microsoft do isometric remakes of Fallout 1 and 2, and then an original isometric Fallout.

From your mouth to God's ears. Imagine a remake of the original Fallout that looks as good as the Diablo 2 remake. Gosh! My mouth waters at the thought!



I can obviously only speak to the titles I've played before, but out of those from '97 I have a very definite favorite in Final Fantasy VII, which easily carries the day here for me. Just the biggest emotional rollercoaster ride I've had playing a game from that year. It also gets my vote for its monumental impact on both the role of storytelling in games and also on the direction of the console wars, playing probably the biggest role in establishing a wide lead for the PlayStation in system sales that would be sustained by the PlayStation brand for two console generations in a row.

To list a some of my 1997 favorites more broadly in the best order I can, I think they'd be...

1. Final Fantasy VII
2. Tomb Raider II
3. Castlevania: Symphony of the Night
4. Oddworld: Abe's Oddysee
5. GoldenEye
6. Crash Bandicoot 2: Cortex Strikes Back
7. Star Fox 64
8. Mischief Makers
9. Jet Moto 2 ()
10. Gran Turismo
11. Diddy Kong Racing
12. Turok: Dinosaur Hunter
13. Enemy Zero
14. Jersey Devil ()

...something like that. Probably my most sequel-ridden list of favorites ever. Sorry about that. Oh well, just an honest list.

An honorable mention here goes to the introduction of force feedback in the forms of the Rumble Pak add-on for Nintendo 64 controllers and the original Dual Shock controller for the PlayStation. Not quiiiiiiiite what it was hyped up to be for my taste ("It lets you actually feel..the game."), but at a time when most of us were just getting used to gaming in 3D, it felt like another layer of "realism" being added to the play experience. In very select games.

And also, another honorable mention goes out to the launch of the PlayStation Underground CD magazine in 1997! This was a revolutionary way of promoting upcoming games and just generally running a mag back in the day.

Last edited by Jaicee - on 14 October 2023

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Final Fantasy VII, followed by Star Fox 64 and Mario Kart 64.



Such a strong year! FFVII



Mnementh said:
BonfiresDown said:

I would love to see Microsoft do isometric remakes of Fallout 1 and 2, and then an original isometric Fallout.

Yes! Baldur's Gate has proven that isometric view isn't a thing of the past, but very well doable these days. Yes, I would want that. Moreover, they have with inXile and Obsidian people that worked on past isometric fallout inhouse.

I'd say Baldur's Gate 3 proved that, despite Larian's incompetence to make proper isometric view and workable camera (as opposed to games like Pillars, Pathfinder, Solasta), isometric view is still very much valid option for CRPGs.

Anyway, for all fans of original Fallouts,  Fallout of Nevada and Fallout 1.5: Resurrections total conversion mods are good way to have more of that - they are fan mods, but quite enjoyable experiences. Still patiently waiting for Fallout: Sonora translation to English...



HoloDust said:
Mnementh said:

Yes! Baldur's Gate has proven that isometric view isn't a thing of the past, but very well doable these days. Yes, I would want that. Moreover, they have with inXile and Obsidian people that worked on past isometric fallout inhouse.

I'd say Baldur's Gate 3 proved that, despite Larian's incompetence to make proper isometric view and workable camera (as opposed to games like Pillars, Pathfinder, Solasta), isometric view is still very much valid option for CRPGs.

Anyway, for all fans of original Fallouts,  Fallout of Nevada and Fallout 1.5: Resurrections total conversion mods are good way to have more of that - they are fan mods, but quite enjoyable experiences. Still patiently waiting for Fallout: Sonora translation to English...

Interesting thing you say about the camera. I tend to zoom out in BG3 as much as possible and get an overview, also using the tactical view from time to time. But I am annoyed with stuff that geometrically cuts in front and is displayed. I really liked back in the day UFO: Enemy Unknown (known as X-COM in the US). It had a 3D-model, where the height was layered and I could as a user say which layer to view, which meant everything above was cut away. I wished something like that was possible in BG3.

On the flipside though - I saw some videos of people playing BG3 on the internet, and some clearly stating they feared isometric view and like that they can zoom in on the character so it is nearly a third-person view. Same person though struggled to revive their character than they died of fire early on, as they didn't realize they control all characters, not only the one they created. They looked for an option to ask the companion to revive instead of taking control of them. I think such stuff is very interesting as it tells us a lot about game design and expectation of different players.



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

my greatest games: 2017, 2018, 2019, 2020, 2021, 2022, 2023

10 years greatest game event!

bets: [peak year] [+], [1], [2], [3], [4]

Mnementh said:
HoloDust said:

I'd say Baldur's Gate 3 proved that, despite Larian's incompetence to make proper isometric view and workable camera (as opposed to games like Pillars, Pathfinder, Solasta), isometric view is still very much valid option for CRPGs.

Anyway, for all fans of original Fallouts,  Fallout of Nevada and Fallout 1.5: Resurrections total conversion mods are good way to have more of that - they are fan mods, but quite enjoyable experiences. Still patiently waiting for Fallout: Sonora translation to English...

Interesting thing you say about the camera. I tend to zoom out in BG3 as much as possible and get an overview, also using the tactical view from time to time. But I am annoyed with stuff that geometrically cuts in front and is displayed. I really liked back in the day UFO: Enemy Unknown (known as X-COM in the US). It had a 3D-model, where the height was layered and I could as a user say which layer to view, which meant everything above was cut away. I wished something like that was possible in BG3.

On the flipside though - I saw some videos of people playing BG3 on the internet, and some clearly stating they feared isometric view and like that they can zoom in on the character so it is nearly a third-person view. Same person though struggled to revive their character than they died of fire early on, as they didn't realize they control all characters, not only the one they created. They looked for an option to ask the companion to revive instead of taking control of them. I think such stuff is very interesting as it tells us a lot about game design and expectation of different players.

Yeah, X-COM got camera and verticality right. BG3 has lot of verticality (obviously, tabletop RPG mapping trend got to them as well), and while there are some really nice areas, the fact that BG3 camera is just plain awful, in addition that they've massively gimped ranges for spells and ranged weapons (longbow in 5e has normal range of 150ft, in BG3 it's 60ft), makes lot of vertical areas often unsatisfying. Which is mind blowing, given that Solasta, which is several grades cheaper game, got that shit mostly right, while staying true to 5e rules.

Generally, I find that game they were making should've been 3rd person perspective, with combat system that more resembles KOTOR - the amount of details that is visible only when you zoom in and amount of irrelevant crap that is all over the place almost cries for that. You know, for me, it feels as if they really wanted to make THAT game, but they had to go with isometric view for legacy reasons. And don't even get me started on omission of grid.