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HoloDust said:
Mnementh said:

Yes! Baldur's Gate has proven that isometric view isn't a thing of the past, but very well doable these days. Yes, I would want that. Moreover, they have with inXile and Obsidian people that worked on past isometric fallout inhouse.

I'd say Baldur's Gate 3 proved that, despite Larian's incompetence to make proper isometric view and workable camera (as opposed to games like Pillars, Pathfinder, Solasta), isometric view is still very much valid option for CRPGs.

Anyway, for all fans of original Fallouts,  Fallout of Nevada and Fallout 1.5: Resurrections total conversion mods are good way to have more of that - they are fan mods, but quite enjoyable experiences. Still patiently waiting for Fallout: Sonora translation to English...

Interesting thing you say about the camera. I tend to zoom out in BG3 as much as possible and get an overview, also using the tactical view from time to time. But I am annoyed with stuff that geometrically cuts in front and is displayed. I really liked back in the day UFO: Enemy Unknown (known as X-COM in the US). It had a 3D-model, where the height was layered and I could as a user say which layer to view, which meant everything above was cut away. I wished something like that was possible in BG3.

On the flipside though - I saw some videos of people playing BG3 on the internet, and some clearly stating they feared isometric view and like that they can zoom in on the character so it is nearly a third-person view. Same person though struggled to revive their character than they died of fire early on, as they didn't realize they control all characters, not only the one they created. They looked for an option to ask the companion to revive instead of taking control of them. I think such stuff is very interesting as it tells us a lot about game design and expectation of different players.



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

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