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Forums - Gaming - Best decade of gaming

 

I think the best is...

1970s 0 0%
 
1980s 2 2.41%
 
1990s 47 56.63%
 
2000s 18 21.69%
 
2010s 14 16.87%
 
2020s 2 2.41%
 
Total:83
zeldaring said:
curl-6 said:

It's not simple really, not compared to Mario World. Compare the amount of inputs used for both and it's not even close. 2D to 3D alone is a massive step up in complexity.

As for polished, Elden Ring has performance issues on every platform its on, plus there's that inherent degree of jank that's part of the series/genre.

I mean there is a option on to play locked 60fps if you want on ps5 just play the ps4 version. As for button inputs all you really need is dodge and attack. I mean if you like the style of gameplay dark souls offers I don't really see it aging.

It's not simple in the same way as a 2D game from 1990 though, is what I meant.

Pretty much all games coming out today will seem old fashioned 30 years from now. That's not a criticism though; games like Mario World and Doom 1993 are clearly old fashioned now, but they're still great games.



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curl-6 said:
VAMatt said:

Early 3D games don't hold up very well. The cameras almost universally suck, and the industry hadn't really settled on what kind of control schemes made sense. A lot of that stuff is more or less unplayable today, especially if you're are a player of modern games, so you are used to modern cameras and modern controls.

I obviously have no way of knowing how well current games will hold up 20 years down the line. But, I think it will be a lot better than the early 3D games hold up today.  

Games from today will almost definitely hold up a lot better in 20-30 years than say, N64/PS1 do today, yeah.

Games from today will almost certainly not be playable in 20-30 years. Take Diablo 4 vs. Diablo 1 for instance. I can pick up D1 and play now without a problem. D4 is different. With the seasons it will be already a different game one year from now. And once it got old, D5 is out and Blizzard moved on and the servers are disabled - how much of the game will be accessible at all? And this is true for every live service game (of which are a lot), every online only game. We nowadays have the problem, that games that don't take off are already unplayable a year or two later, when the company decides it is not worth it and closes down the servers. So yeah, I am very, very doubtful about how well it all holds up in that area alone, it will not be even playable.



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1994-2004 were an awesome time. The Switch has been an absolutely amazing gaming device, though.



mZuzek said:

Honestly I don't think much will change as far as button controllers go. The standard has been well established and every major manufacturer has been using a variation of the same design for over a decade now (you can argue it's been the standard for twice as long as that).

If major controller changes do come in the future, I think it'll be because of a different control method taking over in popularity, like controlling games with your phone screen or something idk

Major changes will come as it's still a compromise rather than a good solution than anyone can use. Mind, gesture, voice, eye and motion control will eventually mature and replace complex button controllers. The split controller design for VR will hopefully make it to flat games as well. With games getting more creative it needs to get easier to manipulate items in 3D and motion controls provide that. Building in TotK feels meant for VR controllers.

So yeah there will be an upheaval in control schemes as the current controller designs are a dead end which are starting to hold games back. And after that happens, older games with simpler control schemes will be far easier to get back into than games using every button on current controllers. The end goal is intuitive control schemes, and the current standard controllers offer anything but that for complex games.

But good news, 200 hours in, I'm finally used to the controls in Zelda! I've stopped throwing my weapon when I want to use ultra-hand, getting better at rotating in 3D with only 2 axis, and not confusing the two different menus anymore (+ and -) Intuitive it is not!

Besides it's not really a standard when button configurations are different between the big 3, for example X being in a different place on XBox, PS and Nintendo controllers. Also Accept/Cancel/Skip/Jump/Sprint/Use still no standard across the board for those basic actions. Not even on the same console. The only thing that's standard now is left stick for movement, right stick for camera.



Snes till ps2



 

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90's for sure! It had so many beloved classic titles: Fallout, MGS, Half-life, Age of Empires 1 and 2, several amazing Final Fantasy games, the RE trilogy, Silent Hill, Diablo, Starcraft, Tekken 3, the original Smash Brothers, Baldur's Gate, Tekken 3, Duke Nukem, Command & Conquer, The Sims, Planescape Torment, Doom...

I could go on and on and on lol



1990's. We had brand new console launches from Sony and SEGA. Insane JRPG output from Squaresoft. SNES and some of GOAT's from Nintendo. Lots of legendary games and IP's in that era; some of which are still relevant to this day. Arcades were still a thing and very popular. PC's releases like Half Life, Doom, Unreal etc

For me that was the golden era of video games.



90's its not even a question.



 

curl-6 said:
zeldaring said:

I mean there is a option on to play locked 60fps if you want on ps5 just play the ps4 version. As for button inputs all you really need is dodge and attack. I mean if you like the style of gameplay dark souls offers I don't really see it aging.

It's not simple in the same way as a 2D game from 1990 though, is what I meant.

Pretty much all games coming out today will seem old fashioned 30 years from now. That's not a criticism though; games like Mario World and Doom 1993 are clearly old fashioned now, but they're still great games.

It's all subjective but i think something  like super street fighter 2 turbo holds up much better then Mario world  or classic sonic the games they are just too simple for my personal tastes right now. while street fighter 2 turbo  is simple but still has so much mechanics and depth while still being simple especially compared to todays fighting games.



I wasn't gaming back in the 70s or 80s so can't comment on those really, but I have a hard time picking between the 2000s and 2010s. Both had many amazing games, but the 2000s were more innovative.
Wasn't a big fan of the 6th generation; the 7th rocked, but that was split between the two decades. The Wii U in the 2010s was a letdown, but the arrival of the Switch goes some way to making up for that.

The 2020s are off to a good start too with games like Tears of the Kingdom, Doom Eternal, Ori and the Will of the Wisps, Monster Hunter Rise, Metroid Dread, etc.