mZuzek said:
Honestly I don't think much will change as far as button controllers go. The standard has been well established and every major manufacturer has been using a variation of the same design for over a decade now (you can argue it's been the standard for twice as long as that). If major controller changes do come in the future, I think it'll be because of a different control method taking over in popularity, like controlling games with your phone screen or something idk |
Major changes will come as it's still a compromise rather than a good solution than anyone can use. Mind, gesture, voice, eye and motion control will eventually mature and replace complex button controllers. The split controller design for VR will hopefully make it to flat games as well. With games getting more creative it needs to get easier to manipulate items in 3D and motion controls provide that. Building in TotK feels meant for VR controllers.
So yeah there will be an upheaval in control schemes as the current controller designs are a dead end which are starting to hold games back. And after that happens, older games with simpler control schemes will be far easier to get back into than games using every button on current controllers. The end goal is intuitive control schemes, and the current standard controllers offer anything but that for complex games.
But good news, 200 hours in, I'm finally used to the controls in Zelda! I've stopped throwing my weapon when I want to use ultra-hand, getting better at rotating in 3D with only 2 axis, and not confusing the two different menus anymore (+ and -) Intuitive it is not!
Besides it's not really a standard when button configurations are different between the big 3, for example X being in a different place on XBox, PS and Nintendo controllers. Also Accept/Cancel/Skip/Jump/Sprint/Use still no standard across the board for those basic actions. Not even on the same console. The only thing that's standard now is left stick for movement, right stick for camera.