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Forums - PC - Baldur's Gate 3 - “It’s Rockstar-level nonsense for scope”

DroidKnight said:
Mnementh said:

I wonder how many of these PS5 preorderers will be very disappointed. Because they probably think of Final Fantasy or Dragon Age when they hear RPG, but Baldur's Gate is so totally not that. Will they even manage the first turn based fight on the Nautiloid? In early access I needed some time to figure out jumping, they had a gap early on. How many will even manage to finish the Nautiloid, as this plays so much unlike modern games? I just wonder. On PC more players will be used to these playstyles, but on PS5? Just a few doubts here. I am obviously happy about the interest the game gets.

I think most people watch reviews these days before they buy a game to know what they are getting into.  I would think most know what they are purchasing and just want to try it out.  I think some may give up on it, but I hope most give it a fair shake.  

Let's hope so. While I wish for such a CRPG to be more popular it would be bad if a lot of new players are frustrated and think it is a bad game, when it is simply a case of 'not my cup of tea'.



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Mnementh said:
DroidKnight said:

I think most people watch reviews these days before they buy a game to know what they are getting into.  I would think most know what they are purchasing and just want to try it out.  I think some may give up on it, but I hope most give it a fair shake.  

Let's hope so. While I wish for such a CRPG to be more popular it would be bad if a lot of new players are frustrated and think it is a bad game, when it is simply a case of 'not my cup of tea'.

I mean, Sony systems have mostly been rolling in RPG's, both turn based and action. Do you think this will be a put off that this one is following heavily on DnD rules?, because so far people on PC are amazed at what the game allows you to get away with, and that's just being on turn by turn. 

I think it'll do fine on PS5.



Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.

Chazore said:
Mnementh said:

Let's hope so. While I wish for such a CRPG to be more popular it would be bad if a lot of new players are frustrated and think it is a bad game, when it is simply a case of 'not my cup of tea'.

I mean, Sony systems have mostly been rolling in RPG's, both turn based and action. Do you think this will be a put off that this one is following heavily on DnD rules?, because so far people on PC are amazed at what the game allows you to get away with, and that's just being on turn by turn. 

I think it'll do fine on PS5.

Turn based isn't the point here. It is the complexity that is overwhelming at times. I mean, look at the *hotbar* at the bottom, with only the most common options that are also dependant on the character. That are alone about 20 small icons, that all may be relevant. For instance jumping, pushing or throwing - although not typically thought of as combat options - can be relevant options that turn the tide in a battle, depending on the situation. So it isn't comparable to your usual turn-based game like Persona or Octopath Traveler.



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

my greatest games: 2017, 2018, 2019, 2020, 2021, 2022, 2023, 2024

10 years greatest game event!

bets: [peak year] [+], [1], [2], [3], [4]

Mnementh said:
Chazore said:

I mean, Sony systems have mostly been rolling in RPG's, both turn based and action. Do you think this will be a put off that this one is following heavily on DnD rules?, because so far people on PC are amazed at what the game allows you to get away with, and that's just being on turn by turn. 

I think it'll do fine on PS5.

Turn based isn't the point here. It is the complexity that is overwhelming at times. I mean, look at the *hotbar* at the bottom, with only the most common options that are also dependant on the character. That are alone about 20 small icons, that all may be relevant. For instance jumping, pushing or throwing - although not typically thought of as combat options - can be relevant options that turn the tide in a battle, depending on the situation. So it isn't comparable to your usual turn-based game like Persona or Octopath Traveler.

I'll be honest with ye. I found the twitch reflexes some kids have for fortnite, and the fact they manage to go through multiple building blueprints in mere seconds and slap down what they want, in order to form a quick form of cover or a higher place to climb, something well beyond my reflexes.

I'm confident that not many will be daunted by the systems in place in BG3. if teens are able to ace on the fly, split second building in a game like FN, they'll have little issues going over a dnd system that lets you take turn by turn.

Don't forget, there's a lot of games these days that have way, way too many UI elements, that it's often became a meme, but something people have also become accustomed to seeing, and I don't think it'll be any different for BG3. I'm also seeing folks who don't even like tb, and prefer action RPG's getting into this game and even liking it, so there is definitely some promise to be had with this.

Trust the game. From what I've seen people from different backgrounds and genres are getting into it, and this is something I haven't really seen happen to the genre since well... ever, so I'm sure that if this is happening on PC, it's bound to happen on the consoles sooner or later. 



Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.

Mnementh said:
Chazore said:

I mean, Sony systems have mostly been rolling in RPG's, both turn based and action. Do you think this will be a put off that this one is following heavily on DnD rules?, because so far people on PC are amazed at what the game allows you to get away with, and that's just being on turn by turn. 

I think it'll do fine on PS5.

Turn based isn't the point here. It is the complexity that is overwhelming at times. I mean, look at the *hotbar* at the bottom, with only the most common options that are also dependant on the character. That are alone about 20 small icons, that all may be relevant. For instance jumping, pushing or throwing - although not typically thought of as combat options - can be relevant options that turn the tide in a battle, depending on the situation. So it isn't comparable to your usual turn-based game like Persona or Octopath Traveler.

I dont play it with a gamepad myself, and havn't even tried it yet.... however I read on resetera that apparently it plays well with a controller.
Also theres a "mid" zoom point, that seems like the obvious option if you want that more 3rd person feel. Apparently theres people that play that way too.... I like the isometric view and zoomed out, so I can see more of whats going on around me, but... to each their own.

I think its going to do fine on consoles. It also shot up to be the highest preorder game current on PS5.
So its going to sell there, and hopefully people enjoy it (the controlls shouldn't be a issue, since pc players are playing it with gamepads and enjoying that)

Last edited by JRPGfan - on 07 August 2023

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Isometric view in BG3 is quite poorly done unfortunately - when you look at the old games and new ones that went on to revive the genre, they all had proper isometric views with lot of area covered, so you can see what's happening. I booted up Solasta to check some things (that game does 5e rules so much better), and while difference in budgets is more than obvious, visibility is made to cater to classic iso cRPG players, thus being so much more useful.



HoloDust said:

Isometric view in BG3 is quite poorly done unfortunately - when you look at the old games and new ones that went on to revive the genre, they all had proper isometric views with lot of area covered, so you can see what's happening. I booted up Solasta to check some things (that game does 5e rules so much better), and while difference in budgets is more than obvious, visibility is made to cater to classic iso cRPG players, thus being so much more useful.

In BG you really do have to tilt camra and turn it around, to understand your surroundings and find things you might otherwise overlook.
Also Q and E really bugged me at first, you expect it to turn one way, and it then goes the other :P



Yeah, the camera is a bit weird.

Overall though the game is fantastic and my only complaints pertain more to D&D mechanics itself than anything from Larian.



 

 

 

 

 

You know, one thing I absolutely dislike in RPGs is when you can choose a dialog or action, but in order to work you have to roll a dice. That's awful, and actually made me drop Disco Elysium. Choosing the action you want to take, but relying on RNG to success was a pain. I think Baldur's Gate 3 have those too.

But I still want to try it.



Alex_The_Hedgehog said:

You know, one thing I absolutely dislike in RPGs is when you can choose a dialog or action, but in order to work you have to roll a dice. That's awful, and actually made me drop Disco Elysium. Choosing the action you want to take, but relying on RNG to success was a pain. I think Baldur's Gate 3 have those too.

But I still want to try it.

Trust the dice :)
You can re-load saves for that sort, but you can also just take it as go with it.
Sometimes failing leads to other intresting options, you only get because of a fail dice roll.
The problem with other games is, a fail means nothing happends.
In BG3, more often than not, theres more goes at it, and options to take, and even off-shoots in failours.

Anyways theres a cantrip, called Friends, that you can use in dialog, that gives advantage on those rolls
(so you get to roll 2 dice, and it picks the best of the 2 rolls). 

Some races have better reputation, and need less rolls for success (some NPCs just dislike X,y,z Race). You can "polymorph" yourself, to fit their likes.
While playing some races/classes, might instead give you intresting odd way conversations can turn out.

All that stuff helps make various playthrough differ from one another.
However, you could make your first playthrough as a Paladin,Bard,Warlock,Sorcerer. Who all have CHR based builds.
(CHR attribute, gives bonus's to Deception, Intimidation, Performance, Persuasion )
You can also pick Proficiencies, into these CHR based skills.

Imagine you need a dice roll of a 10 to pass a check for a certain action.
You then roll a 5! (out of a 20sided dice), thats just bad luck.
However you have +5 CHR modifer because your sitting at 20 CHR.
And your Proficiencies could be in one of these chr based checks, so you could get another 4-8 points added from that.

So you rolled a 5, but you still passed the check, because of your character build.
Throw in something like "Friends" cantrip, that allows double dice rolls, and more often that not, you wont be failing any CHR checks.

Thats why these classes are popular as the main character (or face) of the party.
That doesnt mean you cant play any others though, sometimes you dont need the entire toolbox, to work your way through things.
Haveing to use other options, because of your build, can lead to very differnt solutions to problems your party face.

Thats what gives it replayability.
Things will differ from one game to the next.