Mnementh said:
Chazore said:
Reading into that article more, as well as watching LK's video on the matter made me realise that some indie devs need to stay in their own lane and not act like they know absolutely everything about the industry (especially if their games are very small time projects and don't have renown to go with them). |
Well, I can see where some of the indies are coming from in regards to this, but it is still weird to counter an argument, that hasn't even been made at that point the thread was made. But yeah, if you judge an indie game in regards to Baldur's Gate you should rethink, because a game like that needs resources. But it is another story when this Diablo 4 designer chimes in and saying stuff according to the lines that larian rides on experience of previous games and such. Diablo is an old series and Blizzard has a lot of experience with it. And also Blizzard/Activision is much bigger than Larian. So yeah, Blizzard doesn't get a free pass, Diablo totally can be judged by BG standards, as can Starfield or Final Fantasy. These teams have the experience with their series and they also command resources bigger than Larian. |
It reads like that indie dev has an innate fear that their future games will be compared to BG3, and I feel like that is why he made that entire thread to begin with.
I also feel like his fear shouldn't really be placed upon himself like that, because he's only so far been doing smaller projects, absolutely nothing in the scope of what BG3 was doing or even higher of that within the AAA space, which is why I feel like he should have stayed in his own lane and not spark a "hold on now" moment with the public.
Could you imagine Toby Fox coming out and going "don't expect me to make a Star Citizen"?, it'd come right out of left field, feel weird and not much would change, because none of us here expect Toby fox to suddenly scale up to making a game on the scale of SC.
This is why people are having to go out of their way toe explain what that indie dev failed to covey, in that it took Larian 20+ years to get to where they are (they filed for bankruptcy twice even, and still managed to stay alive and not be bought out), they didn't just crop up over night, they've been working at what they wanted to eventually cultivate for decades.
The indie dev has no real reason to panic, whilst the AAA devs need to pipe down and pay more attention to their CEO's/execs pushing them to breaking limits, instead of going for the easy scapegoat of the century "blame the gamer", which is funnily enough what I saw happening in the comments section of LK's video:
Basically, the smaller indie studios shouldn't even be worrying, because as long as they themselves come out honest with their audience in what they plan to build and what they are doing, then people should be fine as we have been for years now (people have been happy with MC before it was bought by MS, happy with Stardew Valley, Undertale, etc). AAA studios on the other hand do not get the free pass as you've said before, and I feel like they know this, which is why some of the devs are very quick to chime in, just like the time they chimed in when Elden Ring was getting glowing praise and raising it's own bar.
I think the bigger issue here, is that AAA devs are either too scared or lack the spine to truly unify and stand up to being treated better by execs, or simply getting those execs to stop making the worst possible decisions (like releasing buggy games, diming customers, slicing up games into pieces, not giving devs enough certs, crunch time and not having long dev cycles), because at this moment, the devs are telling us to tone down our expectations for nearly anything (if you go by their core logic, don't expect more, expect less), in order to let them just stagnate and hardly change, while letting them have some semblance of a job.
if they are truly ruffled by BG3's quality and success, then maybe they need to find a new job or actually make a stand against those not allowing them to make it possible within their companies, because it's not us the customer here that has to give, these studios are here for us, they exist because we buy their games.
Indie devs make games to sell for the most part, but they are mostly born of passion and at times can be passion projects in their spare time, whilst AAA are not any of that and are primarily designed to make money, a product to sell, not "here's this game I spent my own free time making with love and care and I only ask for £10".