Mnementh said:
Turn based isn't the point here. It is the complexity that is overwhelming at times. I mean, look at the *hotbar* at the bottom, with only the most common options that are also dependant on the character. That are alone about 20 small icons, that all may be relevant. For instance jumping, pushing or throwing - although not typically thought of as combat options - can be relevant options that turn the tide in a battle, depending on the situation. So it isn't comparable to your usual turn-based game like Persona or Octopath Traveler. |
I'll be honest with ye. I found the twitch reflexes some kids have for fortnite, and the fact they manage to go through multiple building blueprints in mere seconds and slap down what they want, in order to form a quick form of cover or a higher place to climb, something well beyond my reflexes.
I'm confident that not many will be daunted by the systems in place in BG3. if teens are able to ace on the fly, split second building in a game like FN, they'll have little issues going over a dnd system that lets you take turn by turn.
Don't forget, there's a lot of games these days that have way, way too many UI elements, that it's often became a meme, but something people have also become accustomed to seeing, and I don't think it'll be any different for BG3. I'm also seeing folks who don't even like tb, and prefer action RPG's getting into this game and even liking it, so there is definitely some promise to be had with this.
Trust the game. From what I've seen people from different backgrounds and genres are getting into it, and this is something I haven't really seen happen to the genre since well... ever, so I'm sure that if this is happening on PC, it's bound to happen on the consoles sooner or later.
Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.







