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Forums - Nintendo Discussion - Furukawa: Announcing Switch/NX So Early Was A "Special Case"

Slownenberg said:
zorg1000 said:

Why do you think it would launch June-August? It’s either November 2024 or delayed to Q1 2025 because of software.

Personally I'd say best options are:

June (when kids are getting out of school)

September (allowing them to have a launch period and then a separate holiday period)

November (the typical holiday launch time)

Of those I think typical holiday launch time of November is actually the worst. Next year I'll be looking for either a reveal around February and release around June, or a reveal around May and launch around September.

And considering it's been many years since the last 3D Mario and Mario Kart, and those are the two obvious launch titles, ya gotta figure they will have those two titles ready no matter when they launch next year so I don't think concerns about software being ready would change their launch date within 2024.

If they launch June-ish have 3D Mario on launch day, Mario Kart maybe a month later (or maybe launch day also), have another big game for later summer or early fall, and one more big game for the holidays.

If they launch September-ish have 3D Mario on launch day, Mario Kart maybe a month later, and another big game another month later as the holiday game, or maybe Mario Kart is the holiday game.

If they launch during the holidays, then just have 3D Mario and Mario Kart at launch.

I think launch games are more important frankly, like the Switch launched in March, which isn't exactly a "great" month to launch either, but it didn't matter, what mattered was it had Zelda: BOTW day 1, Mario Kart 8 Deluxe soon after launch, and Splatoon 2 just a couple of months after that. 

But sure I would prefer September over November if the games are ready. 



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How much of a power move would it be for Nintendo to launch the next system in Q2 or Q3 2024? That way they're telling the truth about new hardware not coming out in the fiscal year but still releasing it well before November.

In a given region, I don't think Nintendo has ever launched a new system the same month more than a few systems in a row. Switch 2 doesn't need to launch in March of the year it releases, and it doesn't need to launch in November either.

I think a decent strategy would be to unveil the next system in January or February 2024 and launch it at some point in June-August 2024. I really doubt Nintendo is going to announce new hardware this calendar year. Switch sales are already past their peak, and going into the holiday season with new hardware already unveiled seems like a foolish strategy.



Lifetime Sales Predictions 

Switch: 151 million (was 73, then 96, then 113 million, then 125 million, then 144 million)

PS5: 115 million (was 105 million) Xbox Series S/X: 57 million (was 60 million, then 67 million)

PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)

3DS: 75.5 mil (was 73, then 77 million)

"Let go your earthly tether, enter the void, empty and become wind." - Guru Laghima

I don't think launching a specific month gives you any kind of advantage really anyway.

GameCube and Wii U launched in November ... how'd that work out for them?

You can launch in any month, it's more about whether your hardware is appealing and especially in Nintendo's case, the software for the immediate launch window and then the post launch window is vital.

Having to launch in a certain month and having to have X number of months to "build hype" are both very overrated concepts. The Switch launched in a less than ideal month (early March?) and had zero marketing/details revealed from Nintendo until only about 4 months ahead of launch and it still launched great. 

Having a strong launch title that ideally shows off the platform well (sorry but NSMBU did not do this for Wii U, a 2D Mario is a poor showcase for a new console) is more important that anything else frankly. 

Last edited by Soundwave - on 28 May 2023

Soundwave said:

Having a strong launch title that ideally shows off the platform well (sorry but NSMBU did not do this for Wii U, a 2D Mario is a poor showcase for a new console) is more important that anything else frankly. 

I don’t think there is anything wrong with launching with 2D Mario as long as it’s a unique entry and isn’t followed by a large drought.



When the herd loses its way, the shepard must kill the bull that leads them astray.

zorg1000 said:
Soundwave said:

Having a strong launch title that ideally shows off the platform well (sorry but NSMBU did not do this for Wii U, a 2D Mario is a poor showcase for a new console) is more important that anything else frankly. 

I don’t think there is anything wrong with launching with 2D Mario as long as it’s a unique entry and isn’t followed by a large drought.

The Wii U had troubling sales metrics even from the immediate launch ... I don't think the Switch is anywhere near as successful if BOTW was "NSMB" instead. 

Even Nintendo fans are a pain in the ass for Nintendo on this, they won't let Nintendo off the hook if they don't have some kind of "epic" Nintendo title at launch. 

Luigi's Mansion for the GameCube was kind of the same thing "where's Mario 64-2? Why isn't this Mario 64-2? When are we getting Mario 64-2? Well fuck it I'm not buying until I see a Mario 64-2, I'm not buying a system for a little Luigi spin-off". 

But I guess it is what it is, Sony can launch a Playstation home console with a middling lineup and its no big deal, but for Nintendo they have to prove themselves all over again to their fans every new system even though it's just factual reality that if you like Nintendo IP you're gonna have to buy the Nintendo system regardless of the timing of those games. 

If you're Nintendo you need to make sure you have a new big ticket franchise installment of a series that really shows off the new hardware well. 



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Soundwave said:
zorg1000 said:

I don’t think there is anything wrong with launching with 2D Mario as long as it’s a unique entry and isn’t followed by a large drought.

The Wii U had troubling sales metrics even from the immediate launch ... I don't think the Switch is anywhere near as successful if BOTW was "NSMB" instead. 

Even Nintendo fans are a pain in the ass for Nintendo on this, they won't let Nintendo off the hook if they don't have some kind of "epic" Nintendo title at launch. 

Luigi's Mansion for the GameCube was kind of the same thing "where's Mario 64-2? Why isn't this Mario 64-2? When are we getting Mario 64-2? Well fuck it I'm not buying until I see a Mario 64-2, I'm not buying a system for a little Luigi spin-off". 

But I guess it is what it is, Sony can launch a Playstation home console with a middling lineup and its no big deal, but for Nintendo they have to prove themselves all over again to their fans every new system even though it's just factual reality that if you like Nintendo IP you're gonna have to buy the Nintendo system regardless of the timing of those games. 

If you're Nintendo you need to make sure you have a new big ticket franchise installment of a series that really shows off the new hardware well. 

2D Mario is huge though, the ones on DS and Wii both sold over 30m. The "New" series of games has gotten tiring but if an exciting original one gets made it'll be among their biggest system sellers I think.



Norion said:
Soundwave said:

The Wii U had troubling sales metrics even from the immediate launch ... I don't think the Switch is anywhere near as successful if BOTW was "NSMB" instead. 

Even Nintendo fans are a pain in the ass for Nintendo on this, they won't let Nintendo off the hook if they don't have some kind of "epic" Nintendo title at launch. 

Luigi's Mansion for the GameCube was kind of the same thing "where's Mario 64-2? Why isn't this Mario 64-2? When are we getting Mario 64-2? Well fuck it I'm not buying until I see a Mario 64-2, I'm not buying a system for a little Luigi spin-off". 

But I guess it is what it is, Sony can launch a Playstation home console with a middling lineup and its no big deal, but for Nintendo they have to prove themselves all over again to their fans every new system even though it's just factual reality that if you like Nintendo IP you're gonna have to buy the Nintendo system regardless of the timing of those games. 

If you're Nintendo you need to make sure you have a new big ticket franchise installment of a series that really shows off the new hardware well. 

2D Mario is huge though, the ones on DS and Wii both sold over 30m. The "New" series of games has gotten tiring but if an exciting original one gets made it'll be among their biggest system sellers I think.

I think what happened was there hadn't been a new 2D Mario in such a long time and it played in perfectly with the more casual gamer approach the DS and Wii were going for, that it was a big deal then. 

NSMBU and NSMB2 on the Wii U and 3DS though ... and even really Mario Run on smartphones ... they sold quite a bit, but I think it was more like "oh OK, so you're doing this again, huh, I just played this a few years ago on my Wii/DS?" type of feeling with a lot of consumers.

And now with Switch it's kind of a different generation altogether, the 16-30 year olds driving Switch adoption ... they grew up with the GameCube and N64 and so on. 3D analog stick Mario is just normal to them, so now we see the gap between 2D Mario and 3D Mario is no longer that big anymore. 

You could kinda see this trend on Wii U and 3DS also ... NSMBU and Mario 3D World sold about the same, so did NSMB2 and Mario 3D Land. Neither NSMBU or NSMB2 I think were the system seller that Nintendo was hoping for (Nintendo banked hard on NSMB2 + cheap 2DS being a huge seller, but the 3DS didn't really see much sales acceleration, I believe it's first year holiday season with 3D Land + Mario Kart 7 remained the 3DS' best holiday season). 

Last edited by Soundwave - on 29 May 2023

Soundwave said:
Norion said:

2D Mario is huge though, the ones on DS and Wii both sold over 30m. The "New" series of games has gotten tiring but if an exciting original one gets made it'll be among their biggest system sellers I think.

I think what happened was there hadn't been a new 2D Mario in such a long time and it played in perfectly with the more casual gamer approach the DS and Wii were going for, that it was a big deal then. 

NSMBU and NSMB2 on the Wii U and 3DS though ... and even really Mario Run on smartphones ... they sold quite a bit, but I think it was more like "oh OK, so you're doing this again, huh, I just played this a few years ago on my Wii/DS?" type of feeling with a lot of consumers.

And now with Switch it's kind of a different generation altogether, the 16-30 year olds driving Switch adoption ... they grew up with the GameCube and N64 and so on. 3D analog stick Mario is just normal to them, so now we see the gap between 2D Mario and 3D Mario is no longer that big anymore. 

You could kinda see this trend on Wii U and 3DS also ... NSMBU and Mario 3D World sold about the same, so did NSMB2 and Mario 3D Land. Neither NSMBU or NSMB2 I think were the system seller that Nintendo was hoping for (Nintendo banked hard on NSMB2 + cheap 2DS being a huge seller, but the 3DS didn't really see much sales acceleration, I believe it's first year holiday season with 3D Land + Mario Kart 7 remained the 3DS' best holiday season). 

Them getting lazy with 2D Mario leading to that is unfortunate. A series like that deserves an entry with as much creativity as Odyssey and not just an enhanced port of a game from the previous system. It's probably too late for the Switch to get a proper original entry but hopefully the successor does since it's wild how Nintendo has neglected 2D Mario recently despite its sales potential.



Soundwave said:

Since this has previously been a topic of discussion here in various threads, I thought I would bring this point up from the last Nintendo investor Q&A

Question: Nintendo Switch was announced under the development codename “NX” in March 2015,
and then the official name was announced in October 2016 prior to its launch in March
2017. Looking back, do you consider this a success in terms of hardware marketing, given
there was a space of about two years between the initial announcement and launch? Do
you think a similar interval between the announcement and launch of a next-generation
platform will be necessary?

Furukawa: Looking back at the release of information leading up to the Nintendo Switch launch, we
announced the “NX” development codename in March 2015 during a joint announcement
with DeNA Co., Ltd. regarding our business and capital alliance (as it related to joint
development of smart-device game applications and its operation, and also the core
system development centered around Nintendo Account). When we announced our entry
into the mobile business at that time, we needed to let people know that Nintendo would
be continuing to focus on the dedicated video game platform business as our core
business. So, I believe that the timing of the Nintendo Switch announcement was a special
case.

We will provide information about hardware and software at the appropriate time for
each product and strive to reach a wide range of consumers.

So basically what I said ... they only announced NX so early (2015) because they were making an announcement for smart phone games and wanted to reassure investors that they were not getting out of the console business. 

As such it was a special case to announce NX that early and (by logical extension) does not mean Nintendo has to announce the Switch 2 on the same time line. Likely if Switch 2 is a 2024 product, they can just announce it in 2024 and launch 4-5 months later if they want (that was the actual length of the real Switch marketing cycle last time).  

It was a tumultuous time for Nintendo thanks to the botching of the Wii U, so yeah, it was a special case when they announced the NX early. Thankfully, as far as I know, they won't need to do the same for the Switch's successor.



Soundwave said:
zorg1000 said:

I don’t think there is anything wrong with launching with 2D Mario as long as it’s a unique entry and isn’t followed by a large drought.

The Wii U had troubling sales metrics even from the immediate launch ... I don't think the Switch is anywhere near as successful if BOTW was "NSMB" instead. 

It’s like you didn’t read what I said, I specifically said unique entry meaning not another entry in the “New” series.

NSMBU was the 4th entry in 6 years and came only a few months after NSMB2. I’m talking about a title with a new art style and innovative gameplay that feels fresh and a big improvement over previous titles. NSMBU was a very good game but it had no wow factor.

And then there is also the fact about a massive post-launch drought. Switch would have also struggled if BotW was followed by a 9 month drought that ended with Xenoblade 2 in December.



When the herd loses its way, the shepard must kill the bull that leads them astray.