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I don't think launching a specific month gives you any kind of advantage really anyway.

GameCube and Wii U launched in November ... how'd that work out for them?

You can launch in any month, it's more about whether your hardware is appealing and especially in Nintendo's case, the software for the immediate launch window and then the post launch window is vital.

Having to launch in a certain month and having to have X number of months to "build hype" are both very overrated concepts. The Switch launched in a less than ideal month (early March?) and had zero marketing/details revealed from Nintendo until only about 4 months ahead of launch and it still launched great. 

Having a strong launch title that ideally shows off the platform well (sorry but NSMBU did not do this for Wii U, a 2D Mario is a poor showcase for a new console) is more important that anything else frankly. 

Last edited by Soundwave - on 28 May 2023