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Forums - Sales Discussion - Famitsu Sales: Week 27, 2022 (Jun 27 - Jul 03)

curl-6 said:
Agente42 said:

How?

The market reality go in another direction.

Ps5 lost customers now, sales declined, and this consumer no goes back because Nintendo is dominated software sales. Sony losing retail space and losing japan and the east Asia market.

Software improvement doesn´t remedy this situation. Because the majority of games were on market leader. 

Wait magic when market reality will be this until 2024 and macroeconomics trend benefices more Nintendo and Xbox is wishful thinking and sony enters in a circle of decline, the software sales is low than Dreamcast and Xbox 360, it´s horrendous software sales and East Asia now is doomed too.  

Sony is still going to get almost 100% of AAA games by default, including from Japanese developers. The likes of Capcom, Square Enix, etc, are still going to support the PS5 as if it's the market leader even if it's not.

Couple this with the current severe supply constraints easing over time, and PS5 will most likely be doing better say two years from now than currently.

This is not reality.  Most of the big selling titles, the ones that sell 3m+ in Japan, are published by Nintendo (or Pokemon Co.).  The Switch is full of these kind of titles: Pokemon, Smash Bros, Mario Kart, Animal Crossing, Splatoon, etc....  Switch is getting 3 titles like this in 2022 alone.

Meanwhile, PS5 will be lucky to get one 3m+ seller, and it will be the next Monster Hunter.  That is assuming the PS5 doesn't hold MH back so much that it underperforms like everything else so far.  DQ12 will be on a Nintendo system, either Switch or Switch 2.  It will probably be on PS5 as well, but it won't really move systems, because most people will buy it on a Nintendo system instead.

When you have all of the big selling titles on Switch, it really shows why PS5 software isn't selling.  Why buy a PS5?  For the Japanese, there really isn't a good reason.  All of the biggest games are on Switch.  People don't need a PS5.  And since software is selling so badly on PS5, more and more third party games are being moved to Switch every year.  There really isn't much of a reason for people in Japan to get a PS5.



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The_Liquid_Laser said:
curl-6 said:

Sony is still going to get almost 100% of AAA games by default, including from Japanese developers. The likes of Capcom, Square Enix, etc, are still going to support the PS5 as if it's the market leader even if it's not.

Couple this with the current severe supply constraints easing over time, and PS5 will most likely be doing better say two years from now than currently.

This is not reality.  Most of the big selling titles, the ones that sell 3m+ in Japan, are published by Nintendo (or Pokemon Co.).  The Switch is full of these kind of titles: Pokemon, Smash Bros, Mario Kart, Animal Crossing, Splatoon, etc....  Switch is getting 3 titles like this in 2022 alone.

Meanwhile, PS5 will be lucky to get one 3m+ seller, and it will be the next Monster Hunter.  That is assuming the PS5 doesn't hold MH back so much that it underperforms like everything else so far.  DQ12 will be on a Nintendo system, either Switch or Switch 2.  It will probably be on PS5 as well, but it won't really move systems, because most people will buy it on a Nintendo system instead.

When you have all of the big selling titles on Switch, it really shows why PS5 software isn't selling.  Why buy a PS5?  For the Japanese, there really isn't a good reason.  All of the biggest games are on Switch.  People don't need a PS5.  And since software is selling so badly on PS5, more and more third party games are being moved to Switch every year.  There really isn't much of a reason for people in Japan to get a PS5.

Except it is and and you've said nothing to negate Curls point. You're talking about Japans best selling games (3m+), but Curl is talking about third party AAAs. Sony will continue to get most of the AAA games and fulfil that audience which is why Elden Ring, Resident Evil 8, Resident Evil 4, Final Fantasy XVI, Street Fight VI, Forspoken, Tales of Arise, Soul Hacker 2, Star Ocean 6 and a bunch of other games are not coming  the Switch. Japanese developers will still put Playstation on a pedestal because many of these games get the majority of their sales outside of the Japan where they've had plenty of success on Playstation.

RE Monster Hunter World, 90% of the games sales came from outside of Japan. The Japanese market is not dictating what platform it arrives on. The franchise now has a 20m seller and it done it without a Nintendo platform. 

The 3rd party dynamic puts a floor on how bad Playstation can do in Japan but Switch 2 can disrupt that but PS5 will have a few years to establish itself before that is a threat. 

Last edited by Otter - on 12 July 2022

Otter said:
The_Liquid_Laser said:

This is not reality.  Most of the big selling titles, the ones that sell 3m+ in Japan, are published by Nintendo (or Pokemon Co.).  The Switch is full of these kind of titles: Pokemon, Smash Bros, Mario Kart, Animal Crossing, Splatoon, etc....  Switch is getting 3 titles like this in 2022 alone.

Meanwhile, PS5 will be lucky to get one 3m+ seller, and it will be the next Monster Hunter.  That is assuming the PS5 doesn't hold MH back so much that it underperforms like everything else so far.  DQ12 will be on a Nintendo system, either Switch or Switch 2.  It will probably be on PS5 as well, but it won't really move systems, because most people will buy it on a Nintendo system instead.

When you have all of the big selling titles on Switch, it really shows why PS5 software isn't selling.  Why buy a PS5?  For the Japanese, there really isn't a good reason.  All of the biggest games are on Switch.  People don't need a PS5.  And since software is selling so badly on PS5, more and more third party games are being moved to Switch every year.  There really isn't much of a reason for people in Japan to get a PS5.

Except it is and and you've said nothing to negate Curls point. You're talking about Japans best selling games (3m+), but Curl is talking about third party AAAs. Sony will continue to get most of the AAA games and fulfil that audience which is why Elden Ring, Resident Evil 8, Resident Evil 4, Final Fantasy XVI, Street Fight VI, Forspoken, Tales of Arise, Soul Hacker 2, Star Ocean 6 and a bunch of other games are not coming  the Switch. Japanese developers will still put Playstation on a pedestal because many of these games get the majority of their sales outside of the Japan where they've had plenty of success on Playstation.

RE Monster Hunter World, 90% of the games sales came from outside of Japan. The Japanese market is not dictating what platform it arrives on. The franchise now has a 20m seller and it done it without a Nintendo platform. 

The 3rd party dynamic puts a floor on how bad Playstation can do in Japan but Switch 2 can disrupt that but PS5 will have a few years to establish itself before that is a threat. 

Though in regards to the Japanese market, once more hardware units are available at retail, you think the PS5 will start to occupy about half of the top 30 titles on the weekly charts? Most of the AAA titles on PS4/5 recently have not lasted on the charts beyond maybe 4-6 weeks. Games like Zelda, Mario, Pokemon, Animal Crossing, MHR, and even DQXIS (in which the PS4 original released before the Switch version) have lasted on the charts beyond 4-6 weeks. The switch has basically dominated the sales charts, taking at least 2/3 of the weekly charts for the last few years or so. Even almost sweeping the charts for several months, which is almost unheard of even in this day and age. It’ll be even harder for the PS5 once the Switch 2 (if announced) gets going.



Otter said:
The_Liquid_Laser said:

This is not reality.  (...)

Except it is and and you've said nothing to negate Curls point. (...)

Actually I did.  Curl-6's main point is that the PS5's poor sales in both software and hardware are due to a chip shortage, and once the shortage ends, then sales will significantly improve.  Look:

curl-6 said:

The current situation is the result of severe shortages, which will not last forever.

Software will improve in step with hardware once the latter is no longer strangled by the chip crisis. Expecting the PS5's current performance to continue in the long term is not logical when the circumstances that are creating it are not everlasting.

My point, in contrast, is that PS5 has serious troubles, because all of the top selling games in Japan are on the Switch.  

Both curl-6 and I agree that PS5's sales are poor, but we are disagreeing on the cause.  Big budget games, are actually irrelevant.  It isn't the budget of the game that matters, but it's sales.  Maybe Balan Wonderworld actually had an awesome budget?  Who cares?  It didn't cause the game to sell well.  It's the sales of the games in Japan that will determine PS5's fate in Japan.

Almost all of the really big selling (3m+) games belong to Nintendo: Pokemon, Animal Crossing, Smash, Mario Kart, Splatoon, etc....  Switch even has a Monster Hunter game, and DQ12 will definitely be on a Nintendo platform.  Switch has everything.  That is the PS5's problem.  The only game that will help it significantly will be MH World 2 and even after it releases, PS5 will not sell like PS4 did during the same time period.  People are trying to make a big deal about FF16, when it won't even outsell the Kirby game that released this year.  Kirby sells decent in Japan, but it is nothing compared to Splatoon, Animal Crossing and Pokemon.  Likewise Final Fantasy in Japan is nothing compared to Splatoon, Animal Crossing and Pokemon.  That is PS5's big problem.  It lacks games that can sell like the top Nintendo games.

We already had a similar situation play out between 3DS and Vita.  Vita got plenty of games, but it didn't have the heavy hitters that the 3DS had.  PS5 is in a similar situation.  It will get games, but they aren't going to sell like top Switch games.  PS5 has the same problem that many losing consoles have had in the past.  They just can't compete with the competition.  It's not the chip shortage that is the PS5's main problem in Japan.  It's main problem is that it is competing with the Switch.



Kai_Mao said:

Though in regards to the Japanese market, once more hardware units are available at retail, you think the PS5 will start to occupy about half of the top 30 titles on the weekly charts? Most of the AAA titles on PS4/5 recently have not lasted on the charts beyond maybe 4-6 weeks. Games like Zelda, Mario, Pokemon, Animal Crossing, MHR, and even DQXIS (in which the PS4 original released before the Switch version) have lasted on the charts beyond 4-6 weeks. The switch has basically dominated the sales charts, taking at least 2/3 of the weekly charts for the last few years or so. Even almost sweeping the charts for several months, which is almost unheard of even in this day and age. It’ll be even harder for the PS5 once the Switch 2 (if announced) gets going.

Honestly, the answer is no. Not for any notable period of time and reasoning is below

The_Liquid_Laser said:

Almost all of the really big selling (3m+) games belong to Nintendo: Pokemon, Animal Crossing, Smash, Mario Kart, Splatoon, etc....  Switch even has a Monster Hunter game, and DQ12 will definitely be on a Nintendo platform.  Switch has everything.  That is the PS5's problem.  The only game that will help it significantly will be MH World 2 and even after it releases, PS5 will not sell like PS4 did during the same time period.  People are trying to make a big deal about FF16, when it won't even outsell the Kirby game that released this year.  Kirby sells decent in Japan, but it is nothing compared to Splatoon, Animal Crossing and Pokemon.  Likewise Final Fantasy in Japan is nothing compared to Splatoon, Animal Crossing and Pokemon.  That is PS5's big problem.  It lacks games that can sell like the top Nintendo games.

We already had a similar situation play out between 3DS and Vita.  Vita got plenty of games, but it didn't have the heavy hitters that the 3DS had.  PS5 is in a similar situation.  It will get games, but they aren't going to sell like top Switch games.  PS5 has the same problem that many losing consoles have had in the past.  They just can't compete with the competition.  It's not the chip shortage that is the PS5's main problem in Japan.  It's main problem is that it is competing with the Switch.



Seeing major improvements in PS5's situation does not mean it besting Nintendo in any category. Historically PS big hitters are third party... There are hardly any third party games with amazing legs, even on the Switch. We have Minecraft, Momotaro, Monster Hunter, a few indies like Humans fall flat. The charts will be continue to be under Nintendo/Pokemon's spell for the forseeable future but that doesn't equate to Playstation doomed.

Lets look at Playstation 2's top selling games, baring in mind it sold 20m versus PS4's 9.5m & that the PS4 has digital sales which are not accounted for. We all consider the PS2 to be a huge success in Japan but its software doesn't come close to the Switch:

1. 3,555,000   PS2  Dragon Quest VIII: Journey of the Cursed King

2. 2,325,000   PS2  Final Fantasy X

3. 2,323,000   PS2  Final Fantasy XII

4. 1,961,000   PS2  Final Fantasy X-2

5. 1,615,000   PS2  Dragon Quest V: Hand of the Heavenly Bride

6. 1,439,000   PS2  Gran Turismo 3: A-Spec 

7. 1,197,000   PS2  Dynasty Warriors 4

8. 1,129,000   PS2  Kingdom Hearts II

9. 1,117,000   PS2  World Soccer Winning Eleven 6: International

10. 1,100,000   PS2  World Soccer Winning Eleven 7


Playstation has never had an abundance of mega sellers, that is simply not a metric to meassure its success against. PS4's userbase is about half of what PS2's was and that is more or less reflected in its top sellers. The point is that the expectation for Playstation hardware (around 10m) does not require games that compete with what Nintendo is doing. Nintendo's output is just unmatched and Sony has never come close.

In a scenario in which the Playstation 5 more or less stays equal with PS4, you'd see  2 or 3 1m+ sellers and the an abundance of games around the 500-800k mark. That doesn't spell trouble, it just reflects that market Playstation has been working with since the PS3's release.

Comparing PS5 to the Vita is also misjudged. The Vita's biggest game was a port of Persona 4. There was nothing on Vita comparable to mainline Final Fantasy, Kingdom Hearts, Monster Hunter, Dragon Quest etc. Playstation will get all of those and much more.  Elden ring was a break outs success and there will likely be more of those titles to come. 

Last edited by Otter - on 12 July 2022

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On the topic of PS5 games, very curious to see how Harry Potter and Avatar peform in the Japanese market.



Otter said:
Kai_Mao said:

Though in regards to the Japanese market, once more hardware units are available at retail, you think the PS5 will start to occupy about half of the top 30 titles on the weekly charts? Most of the AAA titles on PS4/5 recently have not lasted on the charts beyond maybe 4-6 weeks. Games like Zelda, Mario, Pokemon, Animal Crossing, MHR, and even DQXIS (in which the PS4 original released before the Switch version) have lasted on the charts beyond 4-6 weeks. The switch has basically dominated the sales charts, taking at least 2/3 of the weekly charts for the last few years or so. Even almost sweeping the charts for several months, which is almost unheard of even in this day and age. It’ll be even harder for the PS5 once the Switch 2 (if announced) gets going.

Honestly, the answer is no. Not for any notable period of time and reasoning is below

The_Liquid_Laser said:

Almost all of the really big selling (3m+) games belong to Nintendo: Pokemon, Animal Crossing, Smash, Mario Kart, Splatoon, etc....  Switch even has a Monster Hunter game, and DQ12 will definitely be on a Nintendo platform.  Switch has everything.  That is the PS5's problem.  The only game that will help it significantly will be MH World 2 and even after it releases, PS5 will not sell like PS4 did during the same time period.  People are trying to make a big deal about FF16, when it won't even outsell the Kirby game that released this year.  Kirby sells decent in Japan, but it is nothing compared to Splatoon, Animal Crossing and Pokemon.  Likewise Final Fantasy in Japan is nothing compared to Splatoon, Animal Crossing and Pokemon.  That is PS5's big problem.  It lacks games that can sell like the top Nintendo games.

We already had a similar situation play out between 3DS and Vita.  Vita got plenty of games, but it didn't have the heavy hitters that the 3DS had.  PS5 is in a similar situation.  It will get games, but they aren't going to sell like top Switch games.  PS5 has the same problem that many losing consoles have had in the past.  They just can't compete with the competition.  It's not the chip shortage that is the PS5's main problem in Japan.  It's main problem is that it is competing with the Switch.



Seeing major improvements in PS5's situation does not mean it besting Nintendo in any category. Historically PS big hitters are third party... There are hardly any third party games with amazing legs, even on the Switch. We have Minecraft, Momotaro, Monster Hunter, a few indies like Humans fall flat. The charts will be continue to be under Nintendo/Pokemon's spell for the forseeable future but that doesn't equate to Playstation doomed.

Lets look at Playstation 2's top selling games, baring in mind it sold 20m versus PS4's 9.5m & that the PS4 has digital sales which are not accounted for. We all consider the PS2 to be a huge success in Japan but its software doesn't come close to the Switch:

1. 3,555,000   PS2  Dragon Quest VIII: Journey of the Cursed King

2. 2,325,000   PS2  Final Fantasy X

3. 2,323,000   PS2  Final Fantasy XII

4. 1,961,000   PS2  Final Fantasy X-2

5. 1,615,000   PS2  Dragon Quest V: Hand of the Heavenly Bride

6. 1,439,000   PS2  Gran Turismo 3: A-Spec 

7. 1,197,000   PS2  Dynasty Warriors 4

8. 1,129,000   PS2  Kingdom Hearts II

9. 1,117,000   PS2  World Soccer Winning Eleven 6: International

10. 1,100,000   PS2  World Soccer Winning Eleven 7


Playstation has never had an abundance of mega sellers, that is simply not a metric to meassure its success against. PS4's userbase is about half of what PS2's was and that is more or less reflected in its top sellers. The point is that the expectation for Playstation hardware (around 10m) does not require games that compete with what Nintendo is doing. Nintendo's output is just unmatched and Sony has never come close.

In a scenario in which the Playstation 5 more or less stays equal with PS4, you'd see  2 or 3 1m+ sellers and the an abundance of games around the 500-800k mark. That doesn't spell trouble, it just reflects that market Playstation has been working with since the PS3's release.

Comparing PS5 to the Vita is also misjudged. The Vita's biggest game was a port of Persona 4. There was nothing on Vita comparable to mainline Final Fantasy, Kingdom Hearts, Monster Hunter, Dragon Quest etc. Playstation will get all of those and much more.  Elden ring was a break outs success and there will likely be more of those titles to come. 

My argument is about competition.  The PS2 wasn't competing with the Switch, so it didn't need games that sold like Switch games.  It was a different era with different sales levels.  The PS2 was competing with Gamecube, XBox, and Dreamcast.  None of those consoles had software sales like the PS2 games you listed.  They couldn't compete.  That is why they sold poorly.  

For the same reason the PS5 will continue to sell poorly.  It can't compete with the Switch.



The_Liquid_Laser said:
Otter said:

Honestly, the answer is no. Not for any notable period of time and reasoning is below

The_Liquid_Laser said:

Almost all of the really big selling (3m+) games belong to Nintendo: Pokemon, Animal Crossing, Smash, Mario Kart, Splatoon, etc....  Switch even has a Monster Hunter game, and DQ12 will definitely be on a Nintendo platform.  Switch has everything.  That is the PS5's problem.  The only game that will help it significantly will be MH World 2 and even after it releases, PS5 will not sell like PS4 did during the same time period.  People are trying to make a big deal about FF16, when it won't even outsell the Kirby game that released this year.  Kirby sells decent in Japan, but it is nothing compared to Splatoon, Animal Crossing and Pokemon.  Likewise Final Fantasy in Japan is nothing compared to Splatoon, Animal Crossing and Pokemon.  That is PS5's big problem.  It lacks games that can sell like the top Nintendo games.

We already had a similar situation play out between 3DS and Vita.  Vita got plenty of games, but it didn't have the heavy hitters that the 3DS had.  PS5 is in a similar situation.  It will get games, but they aren't going to sell like top Switch games.  PS5 has the same problem that many losing consoles have had in the past.  They just can't compete with the competition.  It's not the chip shortage that is the PS5's main problem in Japan.  It's main problem is that it is competing with the Switch.



Seeing major improvements in PS5's situation does not mean it besting Nintendo in any category. Historically PS big hitters are third party... There are hardly any third party games with amazing legs, even on the Switch. We have Minecraft, Momotaro, Monster Hunter, a few indies like Humans fall flat. The charts will be continue to be under Nintendo/Pokemon's spell for the forseeable future but that doesn't equate to Playstation doomed.

Lets look at Playstation 2's top selling games, baring in mind it sold 20m versus PS4's 9.5m & that the PS4 has digital sales which are not accounted for. We all consider the PS2 to be a huge success in Japan but its software doesn't come close to the Switch:

1. 3,555,000   PS2  Dragon Quest VIII: Journey of the Cursed King

2. 2,325,000   PS2  Final Fantasy X

3. 2,323,000   PS2  Final Fantasy XII

4. 1,961,000   PS2  Final Fantasy X-2

5. 1,615,000   PS2  Dragon Quest V: Hand of the Heavenly Bride

6. 1,439,000   PS2  Gran Turismo 3: A-Spec 

7. 1,197,000   PS2  Dynasty Warriors 4

8. 1,129,000   PS2  Kingdom Hearts II

9. 1,117,000   PS2  World Soccer Winning Eleven 6: International

10. 1,100,000   PS2  World Soccer Winning Eleven 7


Playstation has never had an abundance of mega sellers, that is simply not a metric to meassure its success against. PS4's userbase is about half of what PS2's was and that is more or less reflected in its top sellers. The point is that the expectation for Playstation hardware (around 10m) does not require games that compete with what Nintendo is doing. Nintendo's output is just unmatched and Sony has never come close.

In a scenario in which the Playstation 5 more or less stays equal with PS4, you'd see  2 or 3 1m+ sellers and the an abundance of games around the 500-800k mark. That doesn't spell trouble, it just reflects that market Playstation has been working with since the PS3's release.

Comparing PS5 to the Vita is also misjudged. The Vita's biggest game was a port of Persona 4. There was nothing on Vita comparable to mainline Final Fantasy, Kingdom Hearts, Monster Hunter, Dragon Quest etc. Playstation will get all of those and much more.  Elden ring was a break outs success and there will likely be more of those titles to come. 

My argument is about competition.  The PS2 wasn't competing with the Switch, so it didn't need games that sold like Switch games.  It was a different era with different sales levels.  The PS2 was competing with Gamecube, XBox, and Dreamcast.  None of those consoles had software sales like the PS2 games you listed.  They couldn't compete.  That is why they sold poorly.  

For the same reason the PS5 will continue to sell poorly.  It can't compete with the Switch.

The problem with PS5 mantra is doesn´t count Sony platform's declines in years, and now is very visible. Sony not losing Japanese market now, but losing over the years.

First losing PSP and PSV pipeline production ( great for their home console), with losing exclusivity of A and AA production Sony losing the handheld market too.

Losing the indies exclusivity too.

Now rest some AAA production isolated. 

Switch has indies, A and AA productions and All Nintendo production in one pipeline vs AAA Japanese production ( and Capcom maybe rethink world production). This a reality of the market, and some AA+ and AAA have launched on platform. 

AAA Japanese is isolated from the Japanese market, not Nintendo. 

Famitsu Sales: Week 32, 2015 (Aug 03 - Aug 09)

Top 30

3DS - 16
PSV - 6
WIU - 4
PS4 - 3
PS3 - 1

Famitsu Sales: Week 27, 2022 (Jun 27 - Jul 03)

Top 30

NSW - 25
PS4 - 4
PS5 - 1

This seems more like a spiral of death textbook than rising in two years, without analysis context, macroeconomics, etc. Macroeconomics looks grimmer from Sony. Only the core market buys one console for waiting for one game, the norms play games with people buying, with games people playing, the dominant and popular console in the market. 

Last edited by Agente42 - on 12 July 2022

The_Liquid_Laser said:

My argument is about competition.  The PS2 wasn't competing with the Switch, so it didn't need games that sold like Switch games.  It was a different era with different sales levels.  The PS2 was competing with Gamecube, XBox, and Dreamcast.  None of those consoles had software sales like the PS2 games you listed.  They couldn't compete.  That is why they sold poorly.  

For the same reason the PS5 will continue to sell poorly.  It can't compete with the Switch.

But does the PS5 need to compete at the Switch's level in order to sell 8-10m? I don't think so. It'll have a a strong selection of games that will not come to the Switch as listed. Ultimately they're fulfilling different interests. Will the Switch eat into Playstations audience? Probably, but not by an amount which stops PS5 from succeeding. 

Last edited by Otter - on 12 July 2022

1. PC, Xbox and Playstation dominate Switch in digital sales worldwide (at least ratios in the case of Xbox). Chances are digital ratios also favor Playstation in Japan. This was already true (globally) before digital-only consoles, and it's more true after PC's growth, Series S, and PS5DE skewing towards digital.

2. A lot of PS5's are (or were) being exported to China and Asia.

3. Gaming PC/Xbox/Playstation are virtually variants of one development model. If someone develops for one of them, they're essentially developing for all 3 coz they have the option to port their games with minimal added costs/time/effort. These 3 systems future proof the support of each other. They're more than just "competitors". 3rd parties aren't thinking "Switch vs PS5", they're thinking "Switch vs PS5+Xbox+PC" or "Switch+PS5+Xbox+PC".

4. Playstation isn't "holding back" the success of 3rd party games in Japan. 3rd party games themselves are weaker than they used to be regardless of the platform they're on (this is reflected with Playstation's decline. Sony doesn't have a strong 1st party lineup to offset or mitigate the 3rd party decline, and the lack of portability isn't the main reason). Monster Hunter (which is one of the few games that remain really big "regardless of the platform" as proven by MHW) used to go toe to toe with Nintendo's biggest titles. Now multiple Nintendo games easily outperform it. Switch's install base is highly misleading, because a big part of the playerbase bought the system for Nintendo's content. Hence 3rd party attach rates are extremely poor compared to Playstation.

5. The top 30 are typically dominated by Nintendo software and small budget and indie-like titles. Momotaro has no bearing on the support of Japanese games that are globally anticipated/liked. A ton of anticipated games continue to skip Switch unapologetically.

6. 3rd parties not doing well on Playstation =/= 3rd parties doing well on Switch. Switch's 3rd party physical sales are abysmal too, but the bar has been set too low that the top 30 gets confused as Switch being a promising 3rd party paradise of sorts. It's not. The few outliers like Momotaro don't change much or mean much to the vast majority of games.

7. Japan is a smaller market for Japanese developers than it has ever been.

The primary driver for Switch sales in Japan remains Nintendo's 1st party software which is bigger than ever today, 3rd party publishers understand this. The system isn't nearly as important to 3rd parties as some of you want it to be, and is certainly not a threat to the excellent Japanese support on Playstation (or even Xbox for the matter).

Last edited by Kyuu - on 12 July 2022