HoangNhatAnh said:
You are pushing your own standard of graphic on everyone here, it still looks fine to most of us despite what you claimed. |
No. I am really not.
We measure a games graphical makeup by what else is on the market... And if we do the "nice" thing and discount the PC, Playstation 5, Xbox Series X... Heck even the Xbox One and Playstation 4... We are left with the Switch.
But even when comparing the game with Switch launch titles, it looks dated.
Those are the facts.
These are not my standards. These are just blatant facts.
Now if we perform analysis on what techniques Pokemon is employing in it's game engine to build the visuals, we can see where things fall short, where shortcuts have been taken and where the quality is just... Missing.
Take a game like Breath of the Wild... And we can start to break down the engines graphical effects and features like Radiosity (Form of Global Illumination), Fresnel coeff reflections, physically based rendering, screen space ambient occlusion, bokeh depth of field, Rayleigh Scattering/Mie Scattering and various volumetrics.
This is on top of physics, chemistry, audio scapes and more.
And no wonder Pokemon starts to look unimpressive and flat by comparison... Because it does. It just doesn't employ cutting edge technology... Let alone technology in use from 5 years ago.
This is not a slight on Pokemon itself, the franchise is great from what I have experienced. But the visuals in the games always turns me away, that is constructive criticism... And a small one if the games are genuinely enjoyable.