numberwang said:
Nintendo's trailer is in 1080p and it looks either native to me (except low texture resolution) or at least some very good temporal AA, better than AMD FSR. It is hard to say bc artifacts could be yt compression. Frame rate seems to be locked at 30fps (trailer is 30 only). I can see advanced techniques like per object motion blur and adaptive dof. It this all runs at >720p 30fps (as the trailer implies) it will be a miracle game for the Switch.
https://www.youtube.com/watch?v=t-iNpDKuYb8
More than 720p native, no jaggies to be seen
Selective motion blur (and a lot of yt compression)
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Xenoblade 2 already used temporal AA, depth of field, and per object motion blur, so seeing these carried over to Xenoblade 3 and perhaps further refined isn't surprising.
If this was a Switch 2 game, the image quality, textures, lighting, shaders, geometry, and general detail density should be significantly higher.
This looks like the kind of step up over Xenoblade 2 as I'd expect to see comparing a game from a system's first year with a sequel coming out in its 6th year. They've had more than 4 years to get more familiar with the hardware and optimize their engine.
As far as the trailer resolution, sub-1080p games often have 1080p trailers on Youtube.
Last edited by curl-6 - on 16 February 2022