Dulfite said:
1) Dragon Quest is pure happy escapism. It has villains so silly you can't take too seriously, the world is filled with hilarious Shakespeare dialogue, and still has the fun mechanics of an RPG game. It isn't meant to be some gripping emotional story, it's for gamers like me that want to escape real life stress in video games. It's perfect the way it is and I hope it never changes. 2) I appreciate FF for the changes it makes, but it causes some to be stunning experiences and others to be just terrible because of all the spins directors put on mechanics. I don't mind the stories being drastically different, but FF was meant to be turned based and should never have left that in any iteration, at least for my tastes. I love the strategy involved in turn based rpgs. 3) Regarding Xenoblade, I predicted at this rate of FF being increasingly locked behind PlayStation (new games for a long period) that within 10-15 years Xenoblade could catch up, not anytime soon. Square Enix is cutting themselves off from people on PC/XBOX/NINTENDO devices from experiencing brand new FF games when they come out, and many don't play older games and only want to experience brand new games, so by the time they do come out a year or more later on other devices many will have moved on. FF is chasing the short term buck but destroying their long term growth potential, which will enable Xenoblade to increasingly thrive on Nintendo devices as THE flagship JRPG for Nintendo devices. |
I don't like the feeling of playing the same thing over and over, so I think I have enough of current DQ formula. They are good games, but they are predictable. As for Final Fantasy, I understand the criticism behind the lack of turn based combat, but the vastly different setting and gameplay they present in each generation always bring different crowds. Since Final Fantasy VI each Final Fantasy has its own identity and is a complete game and universe from start to finish, Square is the only publisher that have the balls to use their biggest IP to spit in whatever their fandom wants and do whatever they feel they need to release and I find that... I don't know... dauntless I guess ? I hope they never change their approach, the market needs more games with Final Fantasy design and philosophy
And FF XV sold almost 4 million after PC release. One thing is to delay the game for many years like Atlus does with Persona, but a one year timed exclusive? Have it hurted the sales of any game at all?







