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Forums - Sales - Oculus Quest 2 - time to put it on charts?

mjk45 said:

Well we do know that zuckerberg's metaverse is based around pushing VR particularly the oculus,still apart from being in VR I have been there before with this

I hope Sony brings that back. The only downside of PS Home were the loading and long patch times. That's no longer an issue and PS Home would fit perfect with VR. Actually Rec Room already does that but looks a generation behind PS Home.



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SvennoJ said:
mjk45 said:

Well we do know that zuckerberg's metaverse is based around pushing VR particularly the oculus,still apart from being in VR I have been there before with this

I hope Sony brings that back. The only downside of PS Home were the loading and long patch times. That's no longer an issue and PS Home would fit perfect with VR. Actually Rec Room already does that but looks a generation behind PS Home.

Yeah I have noticed a lot of journalists reporting on the metaverse talking about Home and mentioning apart from not being in VR is a decade old and still looks better and like you said it really is worth looking at since at the very least it gives them a template for a future service and barriers like the loading and other tech  issues are mostly a thing of the past, plus the way we understand and interact with media has also changed, watching the doco and looking back it really was a precursor of things to come and showcased the the good and the bad.



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mjk45 said:

Yeah I have noticed a lot of journalists reporting on the metaverse talking about Home and mentioning apart from not being in VR is a decade old and still looks better and like you said it really is worth looking at since at the very least it gives them a template for a future service and barriers like the loading and other tech  issues are mostly a thing of the past, plus the way we understand and interact with media has also changed, watching the doco and looking back it really was a precursor of things to come and showcased the the good and the bad.

Thinking about it more, it would be the perfect hub for all the small VR experiences. Integrate VR worlds into it, VR game demos, interactive music videos, a theater showing 3D movie previews. I loaded PS home up mostly for watching game trailers, faster and more successful than using the shitty web browser on ps3 lol. Exploring game areas was fun as well, but took so long to download and then load.

Time to take it out of the moth balls, modernize it a bit and launch as a starting hub for psvr2. Put a Beat Saber multiplayer venue in it and it will be an instant hit!



Kristof81 said:

Is Oculus 2 tethered or untethered? I guess the problem is that only untethered VR sets could be tracked as the rest of them would fall under the accessories category. IDK, it could get messy.

It's standalone, everything is packed into headset (including mic and speakers) - IMO this makes it a portable VR console - you just define play area where you want and you're good to go.

You can, if you like, connect it to PC, either via cable or wifi, and stream PC VR games to it. So basically, it acts as both standalone VR and accessory for PC VR.



mjk45 said:
SvennoJ said:

The good stuff is coming
https://www.eurogamer.net/articles/2022-01-05-playstation-vr2-tech-specs-revealed

https://www.eurogamer.net/articles/2022-01-05-horizon-call-of-the-mountain-announced-for-playstation-vr2

Battle of the VR headsets, coming 2023. Instead of tracking handhelds.

I have no idea when, but doubt PSVR2 will be out this year. I hope so of course, Q4 would be awesome, but Q4 2023 seems more realistic.

Well we do know that zuckerberg's metaverse is based around pushing VR particularly the oculus,still apart from being in VR I have been there before with this

Well, even before Home there was... Second Life:

https://www.youtube.com/watch?v=E6-3uLaCLQ4&ab_channel=MickyD



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Mnementh said:
mjk45 said:

Well we do know that zuckerberg's metaverse is based around pushing VR particularly the oculus,still apart from being in VR I have been there before with this

Well, even before Home there was... Second Life:

https://www.youtube.com/watch?v=E6-3uLaCLQ4&ab_channel=MickyD

Despite the fact that I have tried to erase it from my mind I thought about mentioning second life ?, but while it may seem like I don't have any standards at all. I do have some standards very very low standards but standards no less, so no mention, plus I couldn't see a way of making it fit with the media narrative doing the rounds that being the decade old Playstation Home looks better than metaverse.

Last edited by mjk45 - on 09 January 2022

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SvennoJ said:
HoloDust said:

I think it is matter of "it's good enough" approach. OQ2's hadrware is good enough. It's SoC is good enough for decent visuals, it's tracking is good enough (better than PSVR actually form my experience) and it's resolution and FoV are good enough. Add to that $300 price tag and it becomes "a great buy". So, if Nintendo, for example, decided to jump into VR, they have real world example of how it's done with "good enough" approach, which matches their usual approach to making hardware.

I would love a Nintendo headset. Botw2 in VR would be amazing.

Problem with good enough is, that it's not good enough for the hardcore gamers. It's always the first complaint, doesn't look good, too many sacrifices in visuals, next to short games. I bet a lot of Quest2 users use it to stream from PC. Anyway you see the complaints all the time about the weak Switch hardware and how Steamdeck is going to be better. (doubt it, but it does have more grunt)

But love the $10 million sales figure. VR is not a fad, just a slow burner, starting to pick up speed. 3D tvs bit the dust, Kinect is done, Voice control forgotten, Motion controls are back to occasional use, yet VR is still growing.

I'm actually more thrilled by the idea of classic Zelda done from the perspective of something like Moss. While I like to play games from first person perspective in VR, it's way more comfortable (and allows for longer sessions) with 3rd person perspective diorama approach (like in Moss) - and classic 2D Zelda would be perfect fit for that. That along with Mario game, Mario Kart VR and something like VR Sports Resort would probably kill it again with both core and casual audience.

As for good enough, as I said, Nintendo has that "good enough" approach for quite some time now - IMO, if they make something like small cube with good enough SoC inside of it that you can "switch" between VR headset accessory, handheld tablet accessory or TV dock accessory, it could be a gigantic hit far surpassing Switch.



HoloDust said:

I'm actually more thrilled by the idea of classic Zelda done from the perspective of something like Moss. While I like to play games from first person perspective in VR, it's way more comfortable (and allows for longer sessions) with 3rd person perspective diorama approach (like in Moss) - and classic 2D Zelda would be perfect fit for that. That along with Mario game, Mario Kart VR and something like VR Sports Resort would probably kill it again with both core and casual audience.

As for good enough, as I said, Nintendo has that "good enough" approach for quite some time now - IMO, if they make something like small cube with good enough SoC inside of it that you can "switch" between VR headset accessory, handheld tablet accessory or TV dock accessory, it could be a gigantic hit far surpassing Switch.

We've had plenty carboard headset solutions for phones, so yep a slightly smaller and sleeker, lighter Switch 2 with detachable joy-cons could easily double as a VR display. All you need is a headset with the lenses and a place to slide the Switch 2 into. 2 Cameras on the back of Switch 2 can provide the inside out tracking.

You can slide it into a dock for playing on TV, attach the joy-cons on the side for handheld play. The cameras can be used for handheld play as well for any augmented reality games or simply for looking around or assisting gyro aiming.

Switch 2 could do all 3!



SvennoJ said:
HoloDust said:

I'm actually more thrilled by the idea of classic Zelda done from the perspective of something like Moss. While I like to play games from first person perspective in VR, it's way more comfortable (and allows for longer sessions) with 3rd person perspective diorama approach (like in Moss) - and classic 2D Zelda would be perfect fit for that. That along with Mario game, Mario Kart VR and something like VR Sports Resort would probably kill it again with both core and casual audience.

As for good enough, as I said, Nintendo has that "good enough" approach for quite some time now - IMO, if they make something like small cube with good enough SoC inside of it that you can "switch" between VR headset accessory, handheld tablet accessory or TV dock accessory, it could be a gigantic hit far surpassing Switch.

We've had plenty carboard headset solutions for phones, so yep a slightly smaller and sleeker, lighter Switch 2 with detachable joy-cons could easily double as a VR display. All you need is a headset with the lenses and a place to slide the Switch 2 into. 2 Cameras on the back of Switch 2 can provide the inside out tracking.

You can slide it into a dock for playing on TV, attach the joy-cons on the side for handheld play. The cameras can be used for handheld play as well for any augmented reality games or simply for looking around or assisting gyro aiming.

Switch 2 could do all 3!

That approach was first that came to me as well, since it's only logical continuation of Switch...but that means that base model (tablet) need to have extremely  high resolution (compared to Switch) to accommodate for VR as well. Now, I'm fully not expecting (though hoping) for them to actually make a little cube (or something similar) with SoC and RAM that's just pops into different form factors and switches between them (depending on what you choose to buy), but on the other hand I just can't see Nintendo going with 4K display for tablet, just to accommodate for VR.



HoloDust said:
SvennoJ said:

We've had plenty carboard headset solutions for phones, so yep a slightly smaller and sleeker, lighter Switch 2 with detachable joy-cons could easily double as a VR display. All you need is a headset with the lenses and a place to slide the Switch 2 into. 2 Cameras on the back of Switch 2 can provide the inside out tracking.

You can slide it into a dock for playing on TV, attach the joy-cons on the side for handheld play. The cameras can be used for handheld play as well for any augmented reality games or simply for looking around or assisting gyro aiming.

Switch 2 could do all 3!

That approach was first that came to me as well, since it's only logical continuation of Switch...but that means that base model (tablet) need to have extremely  high resolution (compared to Switch) to accommodate for VR as well. Now, I'm fully not expecting (though hoping) for them to actually make a little cube (or something similar) with SoC and RAM that's just pops into different form factors and switches between them (depending on what you choose to buy), but on the other hand I just can't see Nintendo going with 4K display for tablet, just to accommodate for VR.

A 1440p screen is enough. PSVR was already good enough at 960x1080 per eye. Astrobot and Moss didn't suffer one bit from the low headset resolution. At 90 degree FOV (same as PSVR) 1280x1440 per eye will be plenty for a decent VR experience. Even if it's just 1080p, still as good as PSVR.

The current 720p screen is indeed too low, but I doubt Switch 2 won't have a higher res screen, 1080p at least. Perhaps some oddball resolution 2560x1080 to accomodate VR while keeping costs slightly lower than a full 1440p screen. HW upscaling to handle the aspect ratio difference. Would work well with 720p and 1080p games in handheld mode. 720p simply double horizontal with resampling vertical, 1080p resample horizontal resolution. VR 1280x1080 per eye. Best of all worlds.

4K screen definitely won't happen. A standalone cube also very unlikely. I would love a console only edition of the Switch, but Nintendo won't make one.