SvennoJ said:
HoloDust said:
I'm actually more thrilled by the idea of classic Zelda done from the perspective of something like Moss. While I like to play games from first person perspective in VR, it's way more comfortable (and allows for longer sessions) with 3rd person perspective diorama approach (like in Moss) - and classic 2D Zelda would be perfect fit for that. That along with Mario game, Mario Kart VR and something like VR Sports Resort would probably kill it again with both core and casual audience. As for good enough, as I said, Nintendo has that "good enough" approach for quite some time now - IMO, if they make something like small cube with good enough SoC inside of it that you can "switch" between VR headset accessory, handheld tablet accessory or TV dock accessory, it could be a gigantic hit far surpassing Switch. |
We've had plenty carboard headset solutions for phones, so yep a slightly smaller and sleeker, lighter Switch 2 with detachable joy-cons could easily double as a VR display. All you need is a headset with the lenses and a place to slide the Switch 2 into. 2 Cameras on the back of Switch 2 can provide the inside out tracking.
You can slide it into a dock for playing on TV, attach the joy-cons on the side for handheld play. The cameras can be used for handheld play as well for any augmented reality games or simply for looking around or assisting gyro aiming.
Switch 2 could do all 3! |
That approach was first that came to me as well, since it's only logical continuation of Switch...but that means that base model (tablet) need to have extremely high resolution (compared to Switch) to accommodate for VR as well. Now, I'm fully not expecting (though hoping) for them to actually make a little cube (or something similar) with SoC and RAM that's just pops into different form factors and switches between them (depending on what you choose to buy), but on the other hand I just can't see Nintendo going with 4K display for tablet, just to accommodate for VR.