Agente42 said:
The problem of argumentation is contamination, the Japanese market declined, no problem we have the west. Realy?
Losing a big market, the size of the Japanese market has consequences. Sony now losing East Asia markets. The transition in East Asia, Ps4 to Ps5, is more difficult now.
Another problem is software sales, Sony lumping together the data of PS4 and PS5 and we can see the numbers, only accumulate. And physical software, in Japan, demonstrate this trend going down, East Asia will follow this trend.
When a console is not a good distribution is more easily take down this dominance. Microsoft and Xbox are good examples of this. When Microsoft loses the UK and US, Xbox tends to lose market shares drastically, easier for competition, and Microsoft is a behemoth with loads of cash.
The true power of Sony, besides the third-party exclusivities and the constant cut-price strategies, is the equilibrium in all big markets. With this equilibrium, Sony arranged more third-party exclusivity and harvest more market positions all around the globe.
Losing the Japanese market may share drastically impacts the position in the global market.
Elden Ring maybe was the big Ps5, but have minors impact in sales because of this.
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- Asia is one of Playstation's fastest growing areas so that's wrong.
- A lot of the best selling PS4 games are Playstation first party so that's wrong again.
- Also you've completely misread why Playstation dominates MS and Nintendo globally: they are the biggest gaming store/network by far. PSN alone made more revenue than the entirety of Nintendo in many years and PS4 sold 300M software in one year. PS4 has sold more software than any other console in history.
Exclusives help initially, but Playstation does not mind them going multiplatform because Playstation still gets 70-80% of all console sales of nearly every third party title. 50% of Fornites revenue came from PS4. No other console or PC client comes close to how many games and microtransactions are bought through Playstation bar the Apple App store.
Like I said, Playstation could disappear from Japan and still nearly every single Japanese third party will support them because Playstation fans are the majority buyers of nearly every single Japanese third party game.
And that's not even the case. PS4 sold near 10 million and 50-70M in software, which is plenty for JP devs in a region that accounts
Wyrdness said:
To add to this and what I posted earlier when a competitor has solved the issue in a region it kind of undermines the whole forget Japan we have the West narrative, Switch's form factor ensures that no matter who releases a game on the platform in the region they have access to the full range of consumers whether home or portable which has resulted in the software sales equaling or surpassing other platforms for third parties in the region as seen in the sheer domination of the top 30. To put it simply the Switch is heading for like 30m in the region alone that's what giving up Japan with out trying means and if future hybrid platforms continue to average 20-30m in the region it becomes a farce to think home developers and publishers will choose to overlook the region because it won't be a case of consoles not doing well it will only be a case of a certain kind of console not doing well.
This is why the whole the is the west argument feels more like a flawed excuse as picture a Switch successor within power range of PS5 and efficient architecture also selling 25-30m in the region developers can still focus on the west while pushing things back home.
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Switch is underpowered by 2 gens at this point. The entire video game industry, tens of thousands of developers, aren't all going to say, lets all go back 8 years in tech, scale back all our games just to appease Japan.
Especially in a time where technological advancement is increasing in pace, with more powerful chips needed for ray tracing, higher resolution, frame rate and the computing paradigm that is AR/VR.
DS did more than the SW yet most global publishers focused on cutting edge tech to advance the medium and made a killing with online titles.
Mnementh said:
"Is there any reason you think the PS4 worldwide userbase isn't going to PS5?"
We are talking about PS5 in Japan, and you bring up worldwide userbase. Secondly, there is a strong assumption, that customers have a high brand loyalty. If that were true, than WiiU would've taken at least half of the Wii userbase. But it didn't. Yes, there are fans of the brand that will take over, and they did buy the WiiU right from the start. But if a console sells 100M+ a lot of these customers aren't brand loyalists, and that is true for PS as well. Also the brand PS has taken damage in Japan especially, which is what we are talking about.
"Your prior post on how JP devs are going cope also made no sense. 10% of their sales are from Japan."
Thta is simply not true. You showed the data for it. Even for a strongly western focused company like Capcom, 10% of sales are the lower end of franchises, stuff that is highly successful in the West like Resident Evil. Even then, a loss of 10% of sales is nothing irrelevant. But 10% are the most western franchises. Monster Hunter has more like a third of it's sales in Japan. A land which has about 2% of world population. And that is Capcom. What is with NIS, Level-5, Nihon Falcom, Spike Chunsoft, Koei, Mistwalker, Grasshopper? They are not fine with dwindling sales on PS in Japan. So the truth is they look elsewhere. A lot of these companies already shifted a lot of focus towards PC, mobile or Switch, and if software sales on PS5 stay that bad, this will continue.
You seem to assume Japan devs are Capcom and Square. And even for them the japanese game market is important for franchises like Monster Hunter and Dragon Quest.
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- Missing the point. I'm saying Japan is <10% for many JP franchises. JP publishers are not going to abandon PS or even go multiplat just because they are losing <5% sales.
- SE : FF15, FF7R, FF14, KH3, Nier, Octopath, Bravely Default ~ 85-90% overseas
- CAPCOM : RE, SF, Dragons Dogma, MvC, DMC, ~ 90% overseas
- NB : Naruto, DB, Tales, Tekken, Ace Combat, SoulCaliber, Ni No Kuni, Code Vein, ~ 90% overseas
- SEGA : Persona, Catherine, Sonic, Valkyria Chronicles, Total War, Football manager ~ 90% overseas
- KT : Nioh, KTs best selling game of all time ~ 90% overseas
- FROM SOFTWARE : Souls, Bloodborne, Elden Ring ~ 90% overseas
These are the biggest JP publishers and nearly all their games get their sales from overseas. The fact that you have to resort to extremely niche companies (even then Danganronpa sold most overseas, pretty sure Falcom makes more overseas and L5 has cratered its big IPs and now its biggest, Ni No Kuni, sells most overseas, lmao at Mistwalker), says everything about how irrelevant the domestic market is to JP gaming companies relative to the West.
SEGA, SE, Capcom, NB have all gone to their investors and mentioned massive investment in the West. Hardly any of them mentioned that in Japan.