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Forums - Gaming Discussion - Have you ever quit a game due to difficulty?

Yes. I still get flashbacks at how hard Ninja Gaiden was.



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Yes. It was Elite Dangerous. A spaceship simulator game with trading and fighting and such. I was having a hard time even getting out of the starting base in one piece and docking back in to other bases seemed nigh impossible. I don't know whether you could buy an automated docking system later on in the game, but this was just ridiculously complicated. So realistic that it sucked the fun out of the game for me. Didn't bother to git gud.



I quit more games than I start. Especially during the previous five or so years. The 8th Gen hasn't done me much good in this regard, though it started towards the end of the 7th really. However it's not all due to difficulty, but more due to me just losing interest fairly quickly these days. Even games that are among my all-time favourites suffer from this, like I still haven't completed the MediEvil remake even though I think it's one of the greatest, if not the greatest PlayStation games ever made. A heightened difficulty, in general, not in MediEvil's case, could contribute to that, if the rest of the game isn't stellar. I'll quickly think, "Why bother". I could finish a lot more and a lot more difficult games if I really wanted to, but herein lies the problem these days.



yes...
Nes Ninja gaiden.
Snes ghouls and goblins
and perhaps 2-3 other old school games...

The so called "hard games" that we have today? never, but i'm not actively looking for hard games, i mean Dark Souls, Sekiro, Niho.... they are not hard, they are just not "easy mode" like most games.



GoTY 2022:

red alert, The infiltration missions without base building were doing my head in back in the day



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Dante9 said:

Yes. It was Elite Dangerous. A spaceship simulator game with trading and fighting and such. I was having a hard time even getting out of the starting base in one piece and docking back in to other bases seemed nigh impossible. I don't know whether you could buy an automated docking system later on in the game, but this was just ridiculously complicated. So realistic that it sucked the fun out of the game for me. Didn't bother to git gud.

I'm playing ED right now, I played with it first came out on PS4 but then stopped because of other games and didn't get back into it. Recently picked it up again as Horizon's was free to all users now. They made a lot of improvements on it, proper training missions and an 'Advanced Docking Computer', added April 2019, which I didn't know about until recently when playing again. Makes like a hell of a lot easier if you don't like the landing part of it.



Hmm, pie.

Many times. Many older RPG games where I didn't want to grind to progress, Souls-genre games (including Nioh, etc.).



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Runa216 said:

Dude, you GOTTA play Bloodborne! IT's genuinely one of the best games ever.

Don't let Dark Souls II's cheap bullshit turn you off Bloodborne and Dark Souls III. I'm currently in a gauntlet with two of my buddies, we did Bloodborne together and LOVED it. we did Dark Souls III together and LOVED it. we played Dark Souls Remastered together and liked it a lot. Then we got to dark Souls II and...we all hate it. I knew I hated it prior to this but deliberately avoided ranting about it just in case they liked it. It's a divisive game, and while I hate it there are others who love it so I was actively avoiding tainting their opinion of it prior to starting. 

Within an hour, both of them were already like 'this isn't hard, this is cheap. Every design decision in this game seems to be there to frustrate and annoy, not be an obstacle to overcome' and as we've played that opinion has only gotten stronger. We're only playing it out of spite, now. we're not playing the game to experience it, to get a sense of accomplishment, we're playing it to destroy it, as if to say 'fuck you, you won't defeat us'. At this point we're playing to conquer it, hating it every step of the way, mockingly going 'hnuuutrrrr! Look at me, I'm Dark souls 2!  look at those hit boxes! Look at how many stupid fucking enemies I can aggro all at once! Look at how fuckign dumb it is that we have to constantly balance each other out just so that we remain at a similar soul memory level!"

The whole game is cheap bullshit with the worst bosses and gameplay mechanics. don't let Dark Souls II ruin III and Bloodborne for you. They're both like the original but more refined and with slightly different tweaks. it always disheartens me to hear of people who gave up on the series because of how bullshit 2 was. 

2 is the game that I died in the least, I found it by far the easiest of the series....but I got more frustrated with it because the deaths almost never seemed fair. I got more frustrated with it because I died due to poor design or cheapness, not 'I didn't learn from my mistakes' like in other games. 

Here is one of my deaths from last night's session: 

Meanwhile, here's my first ever attempt at Gael: 

That Gael fight is WAY harder than anything in Dark Souls II, but it was fair and with good reactions and planning, I beat him. There's a world of difference between these two experiences. 

Ahh, I resorted to over leveling in DS2 to get past the cheap parts, yet that rendered the rest of the game too easy. Hence falling out of love with the series. Cheap and unbalanced is what DS2 left me with, with a less interesting level design compared to dark souls.

I'm set on playing the original on PS5, if that gets me to love the series again, Bloodborne will be played!

Atm I'm still plodding through Ghost of Tsushima, very pretty and nice combat mechanics but it's worse than a AC game in repetitive things to do. I ran away from Tiki island, don't think I'll return to complete that part. Just focusing on completing the main game now. It never ends! Just too damn much, ruining the game tbh. (That and unskippable repetitive cutscenes, forced slow walking parts etc)



SvennoJ said:

Ahh, I resorted to over leveling in DS2 to get past the cheap parts, yet that rendered the rest of the game too easy. Hence falling out of love with the series. Cheap and unbalanced is what DS2 left me with, with a less interesting level design compared to dark souls.

I'm set on playing the original on PS5, if that gets me to love the series again, Bloodborne will be played!

Atm I'm still plodding through Ghost of Tsushima, very pretty and nice combat mechanics but it's worse than a AC game in repetitive things to do. I ran away from Tiki island, don't think I'll return to complete that part. Just focusing on completing the main game now. It never ends! Just too damn much, ruining the game tbh. (That and unskippable repetitive cutscenes, forced slow walking parts etc)

Oh, not for nothing, but there are rumours of a PS5 remake/upgrade for Bloodborne in the works by the same team that did the Demon's Souls remake. So there's that. However, uh, I wouldn't hinge your future love for the series on Demon's Souls. it is a very good game and I LOVED it, but many of its design decicions were...well, it's the originator of the souls series and it feels like it. Item Burden is a thing, and the upgrade paths get ludicrous. Magic breaks the game, though. You can cruise through 90% of the game just with the royalty class starter equipment and spells. 

As for Ghost, holy shit I knoooowww. I loved that game, every minute of it, but I'm not even done the 2nd island/area yet and I already feel the game is about 15 hours too long. Looks pretty, plays well, I don't have any critiques of the game except the whole thing needs to be compressed to about half its size and length.



My Console Library:

PS5, Switch, XSX

PS4, PS3, PS2, PS1, WiiU, Wii, GCN, N64 SNES, XBO, 360

3DS, DS, GBA, Vita, PSP, Android

Winnie The Pooh's Home Run Derby comes to mind.