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Forums - Gaming Discussion - Have you ever quit a game due to difficulty?

Runa216 said:

Oh, not for nothing, but there are rumours of a PS5 remake/upgrade for Bloodborne in the works by the same team that did the Demon's Souls remake. So there's that. However, uh, I wouldn't hinge your future love for the series on Demon's Souls. it is a very good game and I LOVED it, but many of its design decicions were...well, it's the originator of the souls series and it feels like it. Item Burden is a thing, and the upgrade paths get ludicrous. Magic breaks the game, though. You can cruise through 90% of the game just with the royalty class starter equipment and spells. 

As for Ghost, holy shit I knoooowww. I loved that game, every minute of it, but I'm not even done the 2nd island/area yet and I already feel the game is about 15 hours too long. Looks pretty, plays well, I don't have any critiques of the game except the whole thing needs to be compressed to about half its size and length.

The second island is basically two islands, I'm on the top half of that island now in the snow. So pretty, so very much the same. I've already unlocked every ability and did every upgrade. I don't bother looking at charms anymore, too many to make sense of. Haikus were a nice break the first couple times, now it's just click click get on with it. Same with all the other repetitive ? points. It's a shame so many of these open world games just turn into a grind, less is more! Yet take a break and you risk unlearning all the button combos, always hard to get back into a game like this.

Kingdoms of Amalur: Reckoning is free on ps+ this month. I took a break from that game when the todo list became too huge. Every 2 steps, 3 more people needing something lol. And never got back to it. It was a very nice looking game as well, but another "just too damn much" problem.

Instead of difficulty settings these kind of games can use a content settings. How much fluff do you want, and balance the progress based on the amount of fluff you select. Setting like, main story only (about 12 hours), main story plus major side quests (20 hours), all quests (30 hours). Then a fluff slider, min/medium/max 'random' content and collectibles. (The ? mark areas), adding 5 - 10 - 20 hours to full completion.

My gameplay save for GoT is already close to 80 hours.... (I did fall asleep a bunch of times with the ps5 going to suspend mode an hour later lol)



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Chrono Cross. There was a boss I was having a tough time with because apparently I was supposed to steal an item from an earlier enemy. It wasn't like I intentionally quit, I just put it down and never got around to playing again.



Cuphead. Every way its laid just made me upset and not have fun. Rly unfortunate bcuz I would have loved the game if the easy mode let me finish the game but alas



Before 2021, only temporarily. I'd come back to it within a few months.

Lately though, I'm just too busy to make the effort. I used to play everything on Hard or higher difficulty. Now I'm more inclined to just go normal or easy.



4 ≈ One

Accidental premature post deleted. 



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Cobra Command on Sega CD. I made it to near the end of the final level many times, but just couldn't get through it. After a dozen or two times, I just couldn't take it anymore.

I was cursing and screaming in frustration so many times that my mom basically decided I should stop gaming. After I quit that game, I can't recall feeling anywhere near that level of frustration in the 30ish years since.

Thankfully, permadeath games are mostly gone nowadays. I can't take that atuff



JWeinCom said:

Chrono Cross. There was a boss I was having a tough time with because apparently I was supposed to steal an item from an earlier enemy. It wasn't like I intentionally quit, I just put it down and never got around to playing again.

I hate games that are like this.

I quit playing the final chapter of Final Fantasy IV the After Years (Wii version) after a certain party member died and the game became almost unbeatable with what remained in my party.  I found out later that if I had certain members in my active party that the death would not have happened which made me extremely angry.  I abandoned the game for a year out of anger and eventually tried the final chapter again with the right party members and found it to be rather easy at that point.  That said, the game gets pretty poor marks in my book as I think it is a terrible game design decision for a modern rpg game (made in the last 25 years) to require gamers to read a walkthrough in advance of playing.  I can accept needing a walkthrough to 100% a game, but it should never be needed in order to finish the main story.

Chrono Cross is on my list of games to play and so I appreciate the heads-up warning here.  I will have to look up the name of this particular enemy before I play.



Depends, there are games that I like overall until certain specific parts that require either a very thin edge of difference between mastery and failure or you absolutely have to know something or have something to get past it. I just look those issues up as I don't have time to be frustrated with BS run around game design anymore.



Lube Me Up

Yooka Laylee and the Impossible Lairs last level the Lair, I always meant to go back to it and try it again but I haven't so far.



I've quit a bunch of JRPGs that require so much grinding I end up burnt out. There's a big difference between needing skill and just wasting time, dammit.



You know it deserves the GOTY.

Come join The 2018 Obscure Game Monthly Review Thread.