Slownenberg said: You examples don't make any sense. Pokemon S/S is selling huge numbers. Yeah it's not going to beat the original Pokemon, but no Pokemon has come close to that, and S/S will obviously be the second best selling Pokemon game ever. So if you think it is a terrible game that pretty much proves your whole argument wrong. Of course it isn't a terrible game, but anyway this example doesn't make sense. And NSMBU....ummm there are numerous 2D Mario games that NSMBU:D won't even come close to, so I have no idea what you're talking about there. But considering it was a low marketed port that Nintendo just threw out there in January and isn't particularly great for a 2D Mario game its sales have been phenomenal. Basically, Nintendo IP have monster sales on Switch. The problem with Metroid Dread is its a $60 game. At $40 (which is about what feels right for a first party 2D side scroller not called Mario), I think it could sell around 3+ million which would obviously be great for a Metroid game. At $60 I definitely see this being limited to 1.5 million, and the only reason it'll get that high is because it's on the Switch. I certainly won't be buying it at $60 even though I'd love to play the game, and I'm guessing by the time it is on sale for say like $30 I'll already have MP4 and won't even be bothered about getting Dread. This is gonna be like Link's Awakening remake. Great game that lots of people are excited about but launching at $20-$30 higher than what makes sense so sales are going to quickly die after the first couple weeks on the market. Franchise is of course not doomed no matter what happens, but sales will be low because of pricing. If they priced it right, combined with the pent up demand for Metroid, plus Switch's install base, I think it'd sell really well. MP4 will be the true test of Metroid's popularity. With the critical popularity of the Prime series, the years long wait for it, and Switch's well over 100 million user base by the time it comes out, MP4 will hopefully go after 10 million in sales thanks to the Switch boost. |
SwSh is a terrible game, but anyways. Almost every major Nintendo IPs are having their peak on Switch, Pokemon is falling to replicate it. Switch is a huge push of course, it's the biggest Nintendo home console released by far and unlike Wii it doesn't have a fair percentage of its sales dedicated to buyers who were mostly interested and Wii-like games, but rather a userbase with a fairly more widespread interest in Nintendo IPs
The core of my argument is Switch won't guarantee any IP to enjoy their biggest sales of all time, as both New Super Mario and Pokemon proved. You have to release a software that people actually see appealing in order to sell. Your instance about Link's Awakening also holds true, LA barely outsold Phantom Hourglass from DS and do we need to argue Zelda in 2019 was just many times more popular than 2007's Zelda?
Metroid brand is just not strong. It isn't, it's a fact. We can't compare it with a new IP because of course it has small but loyal fandom, however aside of that Metroid potential sales for a 2D game is in the same realm of ones like Captain Toad and Pikmin. Can be enough to break the record of best selling Metroid? Of course, but if it's by no means a requirement and hardcore fandom alone can't turn this a reality
I also agree the sales of a 60 USD side scroller metroidvania has very little to say about the IP potential, the currently narrative I'm observing in this thread is Dread absolutely needs to break Metroid's all time record otherwise it's a helpless failure and will be forever regarded as a B-tier franchise