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Forums - Nintendo Discussion - Mario + Rabbids: Sparks of Hope revealed for Switch, coming 2022

AngryLittleAlchemist said:

The first game was so bland and boring. It had a few good humorous moments but it felt so 'artificial'. If you didn't have the context of the creator literally crying at E3 it would seem like the most inhuman product imaginable. Bland writing, ESPECIALLY bland music and a fairly repetitive set up. Good gameplay though. I think it says a lot that most of the discussion online is still about how "surprising it was that it was decent" and not whether or not it's actually a great game.

It had a very good foundation but the most bland structure was ressurected on top of it. This game would have to be at least 1.4x better to be worth a damn.

No, it wasn't just decent, it was a damn good SRPG game. Did you expect a crossover between Rabbids, who communicate only in screams, and Mario characters to have a rich and nuanced story? If so, I think the problems lied with your expectations.  



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JWeinCom said:
AngryLittleAlchemist said:

The first game was so bland and boring. It had a few good humorous moments but it felt so 'artificial'. If you didn't have the context of the creator literally crying at E3 it would seem like the most inhuman product imaginable. Bland writing, ESPECIALLY bland music and a fairly repetitive set up. Good gameplay though. I think it says a lot that most of the discussion online is still about how "surprising it was that it was decent" and not whether or not it's actually a great game.

It had a very good foundation but the most bland structure was ressurected on top of it. This game would have to be at least 1.4x better to be worth a damn.

No, it wasn't just decent, it was a damn good SRPG game. Did you expect a crossover between Rabbids, who communicate only in screams, and Mario characters to have a rich and nuanced story? If so, I think the problems lied with your expectations.  

No, I expected the game to be interesting. Instead what we got was a bland ass soundtrack, a pitiful roster in the base game, and a structure that sets in repetiton fast. If anything, the game actually tries to be more story centric than I would have ever expected, and if you're going to do that you could at least try to make your story interesting (note: interesting does not mean pretentious, complicated, or even conventionally well written). 

Again the gameplay is good - it's actually much better than any of the post Fates FE games in that regard - but the game is simply dull as shit. It does a few quirky things in the beginning that work and hours later those same things are the tricks it's still hiding up its sleeve. 



Green-black rabbid looking slick. Nice!



AngryLittleAlchemist said:
JWeinCom said:

No, it wasn't just decent, it was a damn good SRPG game. Did you expect a crossover between Rabbids, who communicate only in screams, and Mario characters to have a rich and nuanced story? If so, I think the problems lied with your expectations.  

No, I expected the game to be interesting. Instead what we got was a bland ass soundtrack, a pitiful roster in the base game, and a structure that sets in repetiton fast. If anything, the game actually tries to be more story centric than I would have ever expected, and if you're going to do that you could at least try to make your story interesting (note: interesting does not mean pretentious, complicated, or even conventionally well written). 

Again the gameplay is good - it's actually much better than any of the post Fates FE games in that regard - but the game is simply dull as shit. It does a few quirky things in the beginning that work and hours later those same things are the tricks it's still hiding up its sleeve. 

Music is done by Grant Kirkhope. I can't argue your personal tastes, but he's quite well respected in the industry, and I enjoyed the music.

As for the story, I'm really not sure what you could have expected in a crossover between a group of characters that only scream, and a group that is mostly mute. 

I also don't know what you expected in terms of structure... You do a series of missions. Like basically every SRPG? Then you have a worldmap, which isn't the most exciting thing in the world but serves its function of getting you between battles and having some puzzles.

I'm very confused that the gameplay was good but the game is boring. I'm not entirely sure how that's possible since the gamepay is... literally the whole game. It's not like there are long cutscenes you have to watch or anything.What is an example of a SRPG game with good structure? 



I hope Ubisoft gets permission to put Bowsette in this game, or even better, Rabbid Bowsette.



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the first game was amazing.
Ive been waiting for a sequel right after I beat the game.
The only thing I would like is a difficulty settings. not like the one they had in the first game.



If it isn't turnbased it isn't worth playing   (mostly)

And shepherds we shall be,

For Thee, my Lord, for Thee. Power hath descended forth from Thy hand, That our feet may swiftly carry out Thy command. So we shall flow a river forth to Thee And teeming with souls shall it ever be. In Nomine Patris, et Filii, et Spiritūs Sancti. -----The Boondock Saints

JWeinCom said:
AngryLittleAlchemist said:

No, I expected the game to be interesting. Instead what we got was a bland ass soundtrack, a pitiful roster in the base game, and a structure that sets in repetiton fast. If anything, the game actually tries to be more story centric than I would have ever expected, and if you're going to do that you could at least try to make your story interesting (note: interesting does not mean pretentious, complicated, or even conventionally well written). 

Again the gameplay is good - it's actually much better than any of the post Fates FE games in that regard - but the game is simply dull as shit. It does a few quirky things in the beginning that work and hours later those same things are the tricks it's still hiding up its sleeve. 

Music is done by Grant Kirkhope. I can't argue your personal tastes, but he's quite well respected in the industry, and I enjoyed the music.

As for the story, I'm really not sure what you could have expected in a crossover between a group of characters that only scream, and a group that is mostly mute. 

I also don't know what you expected in terms of structure... You do a series of missions. Like basically every SRPG? Then you have a worldmap, which isn't the most exciting thing in the world but serves its function of getting you between battles and having some puzzles.

I'm very confused that the gameplay was good but the game is boring. I'm not entirely sure how that's possible since the gamepay is... literally the whole game. It's not like there are long cutscenes you have to watch or anything.What is an example of a SRPG game with good structure? 

I feel like you're doing a bad job of trying to move my position to one I never claimed nor wish to defend. I'm not really interested in how good the story of the original M+R game is or could have been. That was never my issue. You purposefully set up a leading narrative in a reply ("Did you expect a crossover between Rabbids, who communicate only in screams, and Mario characters to have a rich and nuanced story? If so, I think the problems lied with your expectations.") that I never came close to even saying in the original comment, then I responded to it by basically saying "that's not really why I find the game bland ... but I mean, yea, I guess the story could have been more interesting". Then you respond with "I don't know what you were expecting!!!!". When I already said in the reply that none of the blandness of the game was based on the story, let alone my expectations for it. 

It's fine if you like the game, but please don't try to move my positions to ones I never claimed. I simply entertained that, sure, the story could be more interesting I guess. But that wasn't exactly an issue I had with it or why the game was so bland and just mediocre to me. If you'd like I can explain in-depth why it's parts are much greater individually than the whole, but I imagine that wouldn't be very interesting. 

The point is: game boring. Me hope they make game a lot better in sequel. 



Please tell me Grant Kirkhope is returning to do the soundtrack!!



Is this the same genre as the first game?



I am a Nintendo fanatic.

AngryLittleAlchemist said:
JWeinCom said:

Music is done by Grant Kirkhope. I can't argue your personal tastes, but he's quite well respected in the industry, and I enjoyed the music.

As for the story, I'm really not sure what you could have expected in a crossover between a group of characters that only scream, and a group that is mostly mute. 

I also don't know what you expected in terms of structure... You do a series of missions. Like basically every SRPG? Then you have a worldmap, which isn't the most exciting thing in the world but serves its function of getting you between battles and having some puzzles.

I'm very confused that the gameplay was good but the game is boring. I'm not entirely sure how that's possible since the gamepay is... literally the whole game. It's not like there are long cutscenes you have to watch or anything.What is an example of a SRPG game with good structure? 

I feel like you're doing a bad job of trying to move my position to one I never claimed nor wish to defend. I'm not really interested in how good the story of the original M+R game is or could have been. That was never my issue. You purposefully set up a leading narrative in a reply ("Did you expect a crossover between Rabbids, who communicate only in screams, and Mario characters to have a rich and nuanced story? If so, I think the problems lied with your expectations.") that I never came close to even saying in the original comment, then I responded to it by basically saying "that's not really why I find the game bland ... but I mean, yea, I guess the story could have been more interesting". Then you respond with "I don't know what you were expecting!!!!". When I already said in the reply that none of the blandness of the game was based on the story, let alone my expectations for it. 

It's fine if you like the game, but please don't try to move my positions to ones I never claimed. I simply entertained that, sure, the story could be more interesting I guess. But that wasn't exactly an issue I had with it or why the game was so bland and just mediocre to me. If you'd like I can explain in-depth why it's parts are much greater individually than the whole, but I imagine that wouldn't be very interesting. 

The point is: game boring. Me hope they make game a lot better in sequel. 

"The first game was so bland and boring. It had a few good humorous moments but it felt so 'artificial'. If you didn't have the context of the creator literally crying at E3 it would seem like the most inhuman product imaginable. Bland writing, ESPECIALLY bland music and a fairly repetitive set up."

Yes, you did mention the writing. The first and third bolded sections I took to be references to the story, which I feel was pretty reasonable. Either way, referencing the "bland writing" clearly speaks to the story. So... yeah, according to your post, that was part of why you thought the game was bland. If that's not what you meant, then that is a flaw in your writing.

Your second post specifically complained about the story, saying it should have been more interesting. This is a position that you clearly took, so I took one sentence to address it. Of the nine sentence post, one talked about the story, two about the music, and six were about the game's structure. You ignored everything I said except for the one sentence about the story then criticized me for trying to make the conversation about the story O_o...................... So yeah, If I was trying to force you into taking some position about the story, then I would have indeed been doing a terrible job of it. Which maybe should indicate that's not what I was trying to do. 

No longer care about what you think of the game but please do not accuse me of any kind of dishonesty ^_^