By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo Discussion - Mario + Rabbids: Sparks of Hope revealed for Switch, coming 2022

AngryLittleAlchemist said:
JWeinCom said:

No, it wasn't just decent, it was a damn good SRPG game. Did you expect a crossover between Rabbids, who communicate only in screams, and Mario characters to have a rich and nuanced story? If so, I think the problems lied with your expectations.  

No, I expected the game to be interesting. Instead what we got was a bland ass soundtrack, a pitiful roster in the base game, and a structure that sets in repetiton fast. If anything, the game actually tries to be more story centric than I would have ever expected, and if you're going to do that you could at least try to make your story interesting (note: interesting does not mean pretentious, complicated, or even conventionally well written). 

Again the gameplay is good - it's actually much better than any of the post Fates FE games in that regard - but the game is simply dull as shit. It does a few quirky things in the beginning that work and hours later those same things are the tricks it's still hiding up its sleeve. 

Music is done by Grant Kirkhope. I can't argue your personal tastes, but he's quite well respected in the industry, and I enjoyed the music.

As for the story, I'm really not sure what you could have expected in a crossover between a group of characters that only scream, and a group that is mostly mute. 

I also don't know what you expected in terms of structure... You do a series of missions. Like basically every SRPG? Then you have a worldmap, which isn't the most exciting thing in the world but serves its function of getting you between battles and having some puzzles.

I'm very confused that the gameplay was good but the game is boring. I'm not entirely sure how that's possible since the gamepay is... literally the whole game. It's not like there are long cutscenes you have to watch or anything.What is an example of a SRPG game with good structure? 



Around the Network

I hope Ubisoft gets permission to put Bowsette in this game, or even better, Rabbid Bowsette.



the first game was amazing.
Ive been waiting for a sequel right after I beat the game.
The only thing I would like is a difficulty settings. not like the one they had in the first game.



If it isn't turnbased it isn't worth playing   (mostly)

And shepherds we shall be,

For Thee, my Lord, for Thee. Power hath descended forth from Thy hand, That our feet may swiftly carry out Thy command. So we shall flow a river forth to Thee And teeming with souls shall it ever be. In Nomine Patris, et Filii, et Spiritūs Sancti. -----The Boondock Saints

JWeinCom said:
AngryLittleAlchemist said:

No, I expected the game to be interesting. Instead what we got was a bland ass soundtrack, a pitiful roster in the base game, and a structure that sets in repetiton fast. If anything, the game actually tries to be more story centric than I would have ever expected, and if you're going to do that you could at least try to make your story interesting (note: interesting does not mean pretentious, complicated, or even conventionally well written). 

Again the gameplay is good - it's actually much better than any of the post Fates FE games in that regard - but the game is simply dull as shit. It does a few quirky things in the beginning that work and hours later those same things are the tricks it's still hiding up its sleeve. 

Music is done by Grant Kirkhope. I can't argue your personal tastes, but he's quite well respected in the industry, and I enjoyed the music.

As for the story, I'm really not sure what you could have expected in a crossover between a group of characters that only scream, and a group that is mostly mute. 

I also don't know what you expected in terms of structure... You do a series of missions. Like basically every SRPG? Then you have a worldmap, which isn't the most exciting thing in the world but serves its function of getting you between battles and having some puzzles.

I'm very confused that the gameplay was good but the game is boring. I'm not entirely sure how that's possible since the gamepay is... literally the whole game. It's not like there are long cutscenes you have to watch or anything.What is an example of a SRPG game with good structure? 

I feel like you're doing a bad job of trying to move my position to one I never claimed nor wish to defend. I'm not really interested in how good the story of the original M+R game is or could have been. That was never my issue. You purposefully set up a leading narrative in a reply ("Did you expect a crossover between Rabbids, who communicate only in screams, and Mario characters to have a rich and nuanced story? If so, I think the problems lied with your expectations.") that I never came close to even saying in the original comment, then I responded to it by basically saying "that's not really why I find the game bland ... but I mean, yea, I guess the story could have been more interesting". Then you respond with "I don't know what you were expecting!!!!". When I already said in the reply that none of the blandness of the game was based on the story, let alone my expectations for it. 

It's fine if you like the game, but please don't try to move my positions to ones I never claimed. I simply entertained that, sure, the story could be more interesting I guess. But that wasn't exactly an issue I had with it or why the game was so bland and just mediocre to me. If you'd like I can explain in-depth why it's parts are much greater individually than the whole, but I imagine that wouldn't be very interesting. 

The point is: game boring. Me hope they make game a lot better in sequel. 



Is this the same genre as the first game?



I am a Nintendo fanatic.

Around the Network
AngryLittleAlchemist said:
JWeinCom said:

Music is done by Grant Kirkhope. I can't argue your personal tastes, but he's quite well respected in the industry, and I enjoyed the music.

As for the story, I'm really not sure what you could have expected in a crossover between a group of characters that only scream, and a group that is mostly mute. 

I also don't know what you expected in terms of structure... You do a series of missions. Like basically every SRPG? Then you have a worldmap, which isn't the most exciting thing in the world but serves its function of getting you between battles and having some puzzles.

I'm very confused that the gameplay was good but the game is boring. I'm not entirely sure how that's possible since the gamepay is... literally the whole game. It's not like there are long cutscenes you have to watch or anything.What is an example of a SRPG game with good structure? 

I feel like you're doing a bad job of trying to move my position to one I never claimed nor wish to defend. I'm not really interested in how good the story of the original M+R game is or could have been. That was never my issue. You purposefully set up a leading narrative in a reply ("Did you expect a crossover between Rabbids, who communicate only in screams, and Mario characters to have a rich and nuanced story? If so, I think the problems lied with your expectations.") that I never came close to even saying in the original comment, then I responded to it by basically saying "that's not really why I find the game bland ... but I mean, yea, I guess the story could have been more interesting". Then you respond with "I don't know what you were expecting!!!!". When I already said in the reply that none of the blandness of the game was based on the story, let alone my expectations for it. 

It's fine if you like the game, but please don't try to move my positions to ones I never claimed. I simply entertained that, sure, the story could be more interesting I guess. But that wasn't exactly an issue I had with it or why the game was so bland and just mediocre to me. If you'd like I can explain in-depth why it's parts are much greater individually than the whole, but I imagine that wouldn't be very interesting. 

The point is: game boring. Me hope they make game a lot better in sequel. 

"The first game was so bland and boring. It had a few good humorous moments but it felt so 'artificial'. If you didn't have the context of the creator literally crying at E3 it would seem like the most inhuman product imaginable. Bland writing, ESPECIALLY bland music and a fairly repetitive set up."

Yes, you did mention the writing. The first and third bolded sections I took to be references to the story, which I feel was pretty reasonable. Either way, referencing the "bland writing" clearly speaks to the story. So... yeah, according to your post, that was part of why you thought the game was bland. If that's not what you meant, then that is a flaw in your writing.

Your second post specifically complained about the story, saying it should have been more interesting. This is a position that you clearly took, so I took one sentence to address it. Of the nine sentence post, one talked about the story, two about the music, and six were about the game's structure. You ignored everything I said except for the one sentence about the story then criticized me for trying to make the conversation about the story O_o...................... So yeah, If I was trying to force you into taking some position about the story, then I would have indeed been doing a terrible job of it. Which maybe should indicate that's not what I was trying to do. 

No longer care about what you think of the game but please do not accuse me of any kind of dishonesty ^_^



CaptainExplosion said:

Please tell me Grant Kirkhope is returning to do the soundtrack!!

I would hope so, his work on the first game was brilliant.



This is not the Nintendo leak I was looking for. Someone leak Bayonetta 3 trailer and release date! C'mon internet do your thing!



Bite my shiny metal cockpit!

JWeinCom said:

"The first game was so bland and boring. It had a few good humorous moments but it felt so 'artificial'. If you didn't have the context of the creator literally crying at E3 it would seem like the most inhuman product imaginable. Bland writing, ESPECIALLY bland music and a fairly repetitive set up."

Yes, you did mention the writing. The first and third bolded sections I took to be references to the story, which I feel was pretty reasonable. Either way, referencing the "bland writing" clearly speaks to the story. So... yeah, according to your post, that was part of why you thought the game was bland. If that's not what you meant, then that is a flaw in your writing.

Your second post specifically complained about the story, saying it should have been more interesting. This is a position that you clearly took, so I took one sentence to address it. Of the nine sentence post, one talked about the story, two about the music, and six were about the game's structure. You ignored everything I said except for the one sentence about the story then criticized me for trying to make the conversation about the story O_o...................... So yeah, If I was trying to force you into taking some position about the story, then I would have indeed been doing a terrible job of it. Which maybe should indicate that's not what I was trying to do. 

No longer care about what you think of the game but please do not accuse me of any kind of dishonesty ^_^

Ok, I don't want this conversation to go down a path of trying to one up each other, which is clearly what I've invited and what you are doing right now. So I'll just say: I'm not sure if you're being intellectually dishonest here, or if there's a failure of communication from both sides that is at fault. So I'll take back my implication of dishonesty from earlier. 

When you talked about story, it seemed pretty obvious to me that you were talking about the plot of the game. Now, story and plot are two different things: One is a lot more general, the other is centered around the main events of a story. Before you say it's not fair of me to criticize your posts as feeling similar to "entrapment" or being false equivalencies because of an interpretation on my part, let me remind you that your own post that I'm replying to admits to having done so. That's not to say that you should feel bad about that, just that we're clear it's perfectly acceptable when talking about each others writings to bring up interpretation, because a specific interpretation could be at fault of the person writing, not just the interpreter. 

The reason it seemed pretty obvious that you were talking about plot is the limitations you kept putting on the game. In fact, no, you basically admit to talking about plot with how you describe potential criticisms of the story.

"Did you expect a crossover between Rabbids, who communicate only in screams, and Mario characters to have a rich and nuanced story? If so, I think the problems lied with your expectations"

"As for the story, I'm really not sure what you could have expected in a crossover between a group of characters that only scream, and a group that is mostly mute. "

The way you are narrowing down elements of the "story" is the same way you'd narrow down criticisms of the games plot. You even separate in this very reply  my first comment ("few good humorous moments but it felt so 'artificial'") from my second one ("Bland writing") on the basis of:

"The first and third bolded sections I took to be references to the story, which I feel was pretty reasonable. Either way, referencing the "bland writing" clearly speaks to the story."

You see how you separate the difference between comedy criticisms and "bland writing" because you think the first could potentially have to do with the story but you know the second one does have to do with the story? That's the exact issue, you "know" the second one has to be about the story, because to you it seems like a plot-centric criticism. When technically ... every skit, joke, bit, it's all part of the story. You are conflating story with plot and assuming my "bland writing" comment has to do with criticisms of the plot. It doesn't. It's about the humor and skits and character side-interactions of the game. I don't care that much about the plot or the major events, most Mario games have bog standard plots anyways. Yes, I did entertain your point and say that I guess the plot could have been better, but that's the point of entertaining a criticism: Testing whether or not you agree with something, even if it's not really what you're talking about to begin with. It's not really something that affected the game's enjoyment too much for me, but I guess I could agree it's a flaw, even if that's not what I was referring to in my original comments at all. And that's what we're arguing about: my original comments. 

The only technicality you have to win on is that you kept saying "story", in which case the literal definition of a story would encompass those things, but again, how you characterized possible criticisms of the story literally fit the definition of plot criticisms (and I know those two words are often used as synonyms, but generally story is much more broad, and I am using the more literal definitions). Because even though you didn't say "main events", you were very specific to separate stuff like side-gags and comedy from the "bland writing" criticism, and even kept defending the Rabbids on a basis of how limited they are from the perspective of potential story capabilities. You are at the very least using a definition of "story" that I'm not ascribing to, nor am I criticizing the game based off that definition. Unless you are implying that character interactions and comedy can only have a certain level of quality with the kind of archetype the Rabbids and Mario's crew are? In which case that's hard to defend: That is either saying there's a kind of limitation of writing quality that doesn't really exist for these character archetypes (tons of great comedy and character interactions in things as silly as the Rabbids), or admitting that the fundamental nature of the Rabbids handicaps how good the comedy can be. Either way, it's a loss. At the very least, you should realize that story is all-encompassing enough that criticisms of side-gags, comedy, and random character interactions can fit in the definition of "story" without being criticisms of the story not being nuanced enough, or having archetypes that prohibit potential plot nuance. In the end, you either conflated plot and story, or are using a definition you didn't elaborate on that isn't the standard definition, or aren't expressing yourself very well, in any case I'd say that's a flaw in your writing, no? 

So just to be clear before moving on: No, my comments about the "writing" and "story" up to this point do not refer to the extremely confined definition of story you are using for this discussion. 

And come on man, I think even you can admit it's not fair to say I "ignored the rest of your comment" when I literally said that I'd be fine giving a detailed response to the rest of it and why I don't like the game very much. That's the exact opposite of ignoring it. I gave you an opportunity to say you wanted to hear me out. I didn't just write a wall of text because I know how those conversations tend to go down: Either the other person becomes disinterested once you elaborate, or they focus on one specific sentence and try to misconstrue it into some indefensible fallacy. And you kind of already proved that point by admitting disinterest in the topic, though you could blame me for it I suppose. 

It's especially funny because you actually didn't address my point about the incredibly lackluster roster, which was you ignoring it. Don't get me wrong, I understand that conversations can flow naturally and sometimes it doesn't make sense to reply to every point a person makes. But that's exactly it: you technically ignored me, whereas I opened up the possibility of me explaining in excruciating detail every reason I don't agree with your post or why I just don't like the game in general. 

I also think it's a little silly to count your sentences and try to say "look, I'm not only focusing on this, why are you accusing me of this o_O w_w". Look at what I wrote: "I feel like you're doing a bad job of trying to move my position to one I never claimed nor wish to defend." I didn't say you moved the entire discussion to this type of discourse, I said that part of your replies came off as if it was trying to move a position I have on a specific part of the topic in one direction. That's not me saying that's all you're making the discussion about. Indeed, if that was what I was saying, how could I also say in that very reply that I'd love to delve deeper into the other parts of the game to explain my criticisms? Why would I do that if we were only talking about one specific topic? I was acknowledging your other points, when I said that. I'm also not sure why you're saying talking about other points disqualifies purposeful distortion of intent. I mean, first of all, your initial reply lead with discussion of story, so I'm not sure that's a good argument. Secondly, being on this site and seeing many arguments, I actually think talking about many finer points at once in a very general topic is a pretty great way to make someone lose their own point or say something they didn't mean to say or to attribute something to said person without backlash from them. It can make them argue over small semantics (like we're doing now) for a long period of time before they realize they didn't even agree with the initial premise being attributed to them to begin with. It's a pretty easy way to miss the forest for the trees actually, and isn't too uncommon in real life debates. 

Regardless, I am genuinely sorry if I have been uncharitable towards you. It wasn't entirely fair to say that, just because your initial reply sounded very leading meant it was so or that it was on purpose. I'm just generally very cynical when you criticize an RPG for being bland and get met with the classic "What were you expecting it to be, Final Fantasy?" type of line. It's tired, it's annoying, frankly starting by assuming someone's position is usually an irritating way to start a discussion, even if you didn't mean it to be, and it didn't come off as an entirely genuine query, especially with the hyperbole about possible criticisms. I don't even like most plot-centric RPGs that much (love the concepts of them but with more attention to story comes more nitpicks), so anyone who knows me wouldn't make that assumption.  



AngryLittleAlchemist said:

The first game was so bland and boring. It had a few good humorous moments but it felt so 'artificial'. If you didn't have the context of the creator literally crying at E3 it would seem like the most inhuman product imaginable. Bland writing, ESPECIALLY bland music and a fairly repetitive set up. Good gameplay though. I think it says a lot that most of the discussion online is still about how "surprising it was that it was decent" and not whether or not it's actually a great game.

It had a very good foundation but the most bland structure was ressurected on top of it. This game would have to be at least 1.4x better to be worth a damn.

Opinions and all, but all the discussion about the game that is still had around it is how the game is great, not that it was decent.

That's my impression, at least. Most of what I saw on the internet was always very positive.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1