Runa216 said:
Kakadu18 said:
What exactly was the issue with the motion controls? I'm curious, because I never had any issues. Why didn't it work? |
You know the joycon drift? Imagine that but 10x worse and I needed to recalibrate every 5 minutes. For some reason, no matter what I did or what I used (I tried it with a WiiMotion+ attachment and a wiimote with the enhancement built in), it was constantly drifting, none of the puzzles worked, and it seemed like more fuss than it was worth. There's one puzzle early on where you gotta trick three eyes to get dizzy at the same time by pointing your sword out and going in circles. I figured out the trick on the practice eyes no problem, but when it came time to actually do it, I couldn't get it to work for like half an hour. I knew what I had to do, I watched Youtube Walkthroughs, I consulted FAQs...but no matter what I did, it didn't seem to work for the better part of an hour...until it just...worked! I didn't do anything different, but it just randomly decided it worked! I want to like Skyward sword (Despite my reputation on here I don't actually like hating things - hence why I made this thread), but man it pissed me off something fierce. |
You're not alone although I had different issues. The eye part worked for me, yet sword fighting never worked. It either didn't respond or responded to me bringing my hand back to try again. Stabs, no matter how perfectly straight I jabbed the wii mote at the tv, only registered 20% of the time. Right and left slashes often mixed up, it was a frustrating experience. That while I had no issues with gladiator duel on sports champions, got very far in that. The wii motes just didn't work for me, tried several ones. The pointer was iffy as well, but this was all motion recognition. No 1:1 movement, just gesture recognition which kept going wrong. I'm sure I didn't hold the wii motes backwards or upside down lol.
I gave up on it, came back to it, gave up on it again, came back another time, and finally put it to rest the 3rd time I had battle the imprisoned. The wii mote had a mind of its own, killing me over and over with that annoying unskippable cut scene playing again and again. It pissed me off so much I broke a wii mote in half, hence didn't go back a 4th time lol.
The Switch version might get me to play it again, if you can play it on tv without motion controls. (Left stick has drift though, hope it won't be an issue)
Wman1996 said:
SvennoJ said:
PSVR is the best thing to come to consoles since analog sticks. PSVR 2.0 is set to be incredible, no doubt adding on to the massive library of innovative games that already exist for PSVR. |
I really want PSVR, but the cost is keeping me away from it. I'm hoping for a good sale, but that will be tough. I don't know if it will ever get a permanent price drop soon or even when PSVR 2.0 comes out. The PS5 has been out since November 2020, and the PS4 still hasn't gotten a price cut. The Slim has been $300 (as the default price) since it launched in 2016. Since I've had more time to mull it over, I have a few more positive takes to mention that weren't on my post earlier today. -I could care less what difficulty people play a game on. I think it's great that plenty of games have an easy or casual mode. Or best of all, they have options that go from very easy or easy to intense. I think having more difficulty options is a great thing that lets more people enjoy the story, atmosphere, music, and gameplay of a game. -EA's Star Wars Battlefront II is tons of fun. It's either on the level of the classic duo of Battlefront games, or not too far off. -3DS and Vita deserve more love than they get. I prefer the 3DS over the DS, and I enjoy the Vita a lot (never had a PSP). |
Our dollar was still good when PSVR came out and I already had the camera and move controllers. I actually bought a second one on Black friday 2 years later, CAD 200 with 2 games (and camera) Moss and Astrobot which I wanted, plus a CAD 50 credit towards other games. Too good a deal to pass up and since we had ps4 and ps4 pro we could play multiplayer games in vr. Move controllers are a rip off though, need to find those second hand.
And indeed, difficulty levels are as much accessibility options as all the other things being praised.