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Forums - Nintendo Discussion - The Legend of Zelda: Skyward Sword HD Announced For Switch

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curl-6 said:

The Zelda team make great games but they're absolutely hopeless when it comes to getting games out in a timely fashion.

The last mainline console Zelda to release on schedule was Wind Waker two decades ago.

and that one had to cut content.

...still the greatest Zelda ever though



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curl-6 said:

The Zelda team make great games but they're absolutely hopeless when it comes to getting games out in a timely fashion.

The last mainline console Zelda to release on schedule was Wind Waker two decades ago.

Well, at least they definitely make the sequel seem quite ambitious wouldn't we say :P  It has been now about 3 years or more of work on the game (although last year prolly slowed it down significantly).

To me it ain't to farfetched to think they're only keeping any BOTW 2 related news for the 35th Anniversary Direct or possibly E3.



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My friend will probably get this, so I'll see how it handles. The button controls will make or break whether I get this or not. Hopefully they work well - if not, I'll just stick with the Wii version.



I hope they fix the small issues like they did for Twilight Princess HD and Wind Waker HD

Cut down on the repeating textboxes and such.

Considering they pushed this to 60fps and the Joy-Cons are better at motion control than the Wii this should be a fun experience.
I don't get why anyone would subject themselves to playing this without motion controls. Its the DNA of the game and there is just no good way of emulating this to a button/ control stick setup.



mZuzek said:
S.Peelman said:

I kind of thought I was looking at regular Wii footage and expected to see like a transition to a much cleaner image, but then I realized that this was already it. Bit of a bummer, it’s like Twilight Princess; looks the same but with higher resolution. At least with Wind Waker they improved all kinds of things, most notably of course the lighting.

60fps trumps all that in my eyes. Not like Skyward Sword didn't already look beautiful anyway.

Doesn’t really matter to me in this case, it’s an adventure game, not a racing game or a fighting game. A game like this is fine in 30fps because it’s slow enough. Sure, higher is better if you can but if you have to choose then in this case I’d pick an increase in graphics and effects and lighting. Skyward Sword looked fine for a Wii game, but even on that console it wasn’t the best. It’s kind of flat now. They brought Wind Waker into a more modern age but they didn’t do that for Twilight Princess and don’t seem to be doing it for Skyward Sword.

Hiku said:

They implemented an option for standard controls as well.

They had to because otherwise it doesn’t work for a lot of people, both Lite owners as well as those that primarily use the handheld mode, like me. Besides, the way they did it seems to destroy a lot of the finesse the motion control has when you use that. In my mind, I thought they would make it so that Link’s sword would mimic your motion of the control stick if they’d ever make a controller operated version; like if you’d slowly rotate the stick Link would slowly move his sword in a circle. But it doesn’t really seem like that’s the case. It looks like he just stabs when pushing it down and slashes at a perfect 45 degree angle when you push the stick diagonally. Now I could be wrong about this, because we haven’t seen how it works when you have to solve one of the eye puzzles.

Anyway having said all that, obviously I’ll buy it day one. It’s a mainline Zelda game and therefore good; it’s still on my honourable mentions in my Top 50 list after all.

Last edited by S.Peelman - on 18 February 2021

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S.Peelman said:
mZuzek said:

60fps trumps all that in my eyes. Not like Skyward Sword didn't already look beautiful anyway.

Doesn’t really matter to me in this case, it’s an adventure game, not a racing game or a fighting game. A game like this is fine in 30fps because it’s slow enough. Sure, higher is better if you can but if you have to choose then in this case I’d pick an increase in graphics and effects and lighting. Skyward Sword looked fine for a Wii game, but even on that console it wasn’t the best. It’s kind of flat now. They brought Wind Waker into a more modern age but they didn’t do that for Twilight Princess and don’t seem to be doing it for Skyward Sword.

Hiku said:

They implemented an option for standard controls as well.

They had to because otherwise it doesn’t work for a lot of people. Besides, the way they did it seems to destroy a lot of the finesse the motion control has when you use that. In my mind, I thought they would make it so that Link’s sword would mimic your motion of the control stick if they’d ever make a controller operated version; like if you’d slowly rotate the stick Link would slowly move his sword in a circle. But it doesn’t really seem like that’s the case. It looks like he just stabs when pushing it down and slashes at a perfect 45 degree angle when you push the stick diagonally. Now I could be wrong about this, because we haven’t seen how it works when you have to solve one of the eye puzzles.

Anyway having said all that, obviously I’ll buy it day one. It’s a mainline Zelda game and therefore good; it’s still on my honourable mentions in my Top 50 list after all.

60 fps does help Skyward Sword to be more responsive to the motion controls. And Switch has no problems getting to that performance.

The contrast is that Wind Waker mostly just popped with some modern shaders added. Gamecube did not support that. Those shaders already exist for Twilight Princess and Skyward Sword which is why they look largely the same but with a much higher resolution.



S.Peelman said:
mZuzek said:

60fps trumps all that in my eyes. Not like Skyward Sword didn't already look beautiful anyway.

Doesn’t really matter to me in this case, it’s an adventure game, not a racing game or a fighting game. A game like this is fine in 30fps because it’s slow enough. Sure, higher is better if you can but if you have to choose then in this case I’d pick an increase in graphics and effects and lighting. Skyward Sword looked fine for a Wii game, but even on that console it wasn’t the best. It’s kind of flat now. They brought Wind Waker into a more modern age but they didn’t do that for Twilight Princess and don’t seem to be doing it for Skyward Sword.

Ehh...

60fps is not necessary for a Zelda game, I agree with you on that, but it makes the game look a lot nicer. Having built a good PC recently, I've grown quite tired of playing games at 30fps whenever I go back to consoles, it just feels like a thing of the past to me. And sure, you could say Skyward Sword's graphics look like a thing from the past, but like... I can go back to older games and I don't mind outdated graphics, at least not as long as the art direction is good. But I do mind, say, having to play old games at a 4:3 aspect ratio. And to me, 30fps is slowly entering that same territory, where it just makes games feel old.

It does feel lazy from their part, I suppose. Not even the textures look upscaled, never mind the blocky models and basic lighting. Given enough effort, I don't think they'd even need to sacrifice 60fps for a graphical overhaul, but, it is what it is. To me, 60fps is a massive upgrade on its own.




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I'm happy for the people who are hyped for this game, enjoy it! That being said, I was so hoping for BotW 2 infos or OoT/MM/WW/TP news when Aonuma appeared.

I think it's a bit disingenuous to directly speak to the people who liked and jumped in with BotW and tell them they'll like Skyward Sword because of things like the stamina meter lol. Sure, some BotW mechanics were introduced in Skyward Sword - but in terms of world building and progression Skyward Sword is the polar opposite of Breath of the Wild. "So, you liked our open world game that gives you more freedom than any title ever before, which you love because you can explore it at your own pace? Well, try out the most linear Zelda game ever with a focus on puzzles that only have one solution, because it also has the stamina meter!"...

I'm not saying Skyward Sword is a bad game, but to specifically talk to the people who like Breath of the Wild and are probably new to the series? They are going to be rather disappointed if they come in with the wrong expectations.



Louie said:

I'm happy for the people who are hyped for this game, enjoy it! That being said, I was so hoping for BotW 2 infos or OoT/MM/WW/TP news when Aonuma appeared.

I think it's a bit disingenuous to directly speak to the people who liked and jumped in with BotW and tell them they'll like Skyward Sword because of things like the stamina meter lol. Sure, some BotW mechanics were introduced in Skyward Sword - but in terms of world building and progression Skyward Sword is the polar opposite of Breath of the Wild. "So, you liked our open world game that gives you more freedom than any title ever before, which you love because you can explore it at your own pace? Well, try out the most linear Zelda game ever with a focus on puzzles that only have one solution, because it also has the stamina meter!"...

I'm not saying Skyward Sword is a bad game, but to specifically talk to the people who like Breath of the Wild and are probably new to the series? They are going to be rather disappointed if they come in with the wrong expectations.

That part of the announcement was so silly, it looked like Aonuma was trying to make excuses for why the game is the way it is. It is as opposite to Breath of the Wild as is gets.

Funny enough that those two are my top two favorite Zelda games.




I make music, check it out here on Bandcamp, Spotify, and Youtube!
my top 50 games

mZuzek said:
Louie said:

I'm happy for the people who are hyped for this game, enjoy it! That being said, I was so hoping for BotW 2 infos or OoT/MM/WW/TP news when Aonuma appeared.

I think it's a bit disingenuous to directly speak to the people who liked and jumped in with BotW and tell them they'll like Skyward Sword because of things like the stamina meter lol. Sure, some BotW mechanics were introduced in Skyward Sword - but in terms of world building and progression Skyward Sword is the polar opposite of Breath of the Wild. "So, you liked our open world game that gives you more freedom than any title ever before, which you love because you can explore it at your own pace? Well, try out the most linear Zelda game ever with a focus on puzzles that only have one solution, because it also has the stamina meter!"...

I'm not saying Skyward Sword is a bad game, but to specifically talk to the people who like Breath of the Wild and are probably new to the series? They are going to be rather disappointed if they come in with the wrong expectations.

That part of the announcement was so silly, it looked like Aonuma was trying to make excuses for why the game is the way it is. It is as opposite to Breath of the Wild as is gets.

Funny enough that those two are my top two favorite Zelda games.

I think that part is more on the english translation. I highly doubt those were Aonumas exact words.