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Nonesense, how are they gonna improve on perfection?



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Marth said:

Taking 4chan rumors seriously lol

More reliable than 8chan rumors at least.



Jpcc86 said:

Nonesense, how are they gonna improve on perfection?

Making Sephiroth a playable character. 



Metallox said:
Chrkeller said:

I'm fine with MK9 being switch 2 in 2023 to 2024. MK8 is easily the best kart game to date, it will take time to develop something better.

Well, allow me to tell you, it's been more than six years since it first released. Maybe it's indeed time for a new one? 

What could a new MK do more than 8D on the Switch? Switch games look basically no different than Wii U ones, so I'm assuming power wise they are close. I can't see another MK on Switch looking better, or having larger race tracks, or more detailed backgrounds for those tracks, or performing better. Really the only thing they could do would be make 16-20 new maps. But that's not a new game that's just dlc in my mind. They should save new maps and features for their next gen game, where they can really push the boundaries and have larger maps, better visuals, improved performance, and more detailed backgrounds alongside new features.

It's important to note something. Power/Graphics Jumps between generations:

NES -- SNES, small

SNES -- N64, Big

N64 -- GameCube, Big

GameCube -- Wii, small

Wii -- Wii U, big

Wii U -- Switch, small

Gameboy -- GBC, small

GBC -- GBA, big

GBA -- DS, small

DS -- 3DS, big

Other than the GameCube, they have a history of doing two generations of hardware at more or less the same level of power and visuals. Because of this history, I expect Switch 2 to be a massive leap forward and therefore, MK9 would be a much different experience there than it would be on Switch 1.



Metallox said:
Jpcc86 said:

Nonesense, how are they gonna improve on perfection?

Making Sephiroth a playable character. 

Alright, I stand corrected. 



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Dulfite said:
Metallox said:

Well, allow me to tell you, it's been more than six years since it first released. Maybe it's indeed time for a new one? 

What could a new MK do more than 8D on the Switch? Switch games look basically no different than Wii U ones, so I'm assuming power wise they are close. I can't see another MK on Switch looking better, or having larger race tracks, or more detailed backgrounds for those tracks, or performing better. Really the only thing they could do would be make 16-20 new maps. But that's not a new game that's just dlc in my mind. They should save new maps and features for their next gen game, where they can really push the boundaries and have larger maps, better visuals, improved performance, and more detailed backgrounds alongside new features.

It's important to note something. Power/Graphics Jumps between generations:

NES -- SNES, small

SNES -- N64, Big

N64 -- GameCube, Big

GameCube -- Wii, small

Wii -- Wii U, big

Wii U -- Switch, small

Gameboy -- GBC, small

GBC -- GBA, big

GBA -- DS, small

DS -- 3DS, big

Other than the GameCube, they have a history of doing two generations of hardware at more or less the same level of power and visuals. Because of this history, I expect Switch 2 to be a massive leap forward and therefore, MK9 would be a much different experience there than it would be on Switch 1.

I think hardware is the camp I am in.  MK8 is really fricking fantastic, I don't want just a meh MK9, the bar is really high.  I think it will take some new hardware to really push MK to another level.  Mostly in scope, size and complexity of levels.



Jranation said:

As long as they keep the previous set of characters then it should be fine. People will probably start getting mad when they see fire emblem characters in Mario Kart......

Don't say that. Now there's a chance Nintendo would try something so stupid. -_-

Dulfite said:

I hope MK9 comes to Switch 2, personally. I don't need two MK games on the same system, and waiting for Switch 2 will allow it to be built around a more powerful system. Having two MK games on th same system feels redundant.

Yes.

Ka-pi96 said:
Jranation said:

As long as they keep the previous set of characters then it should be fine. People will probably start getting mad when they see fire emblem characters in Mario Kart......

They could just add an option to disable certain characters and then those that don't want them shouldn't have an issue.

Actually, they should do that regardless since I absolutely hate seeing the stupid baby characters in the game already!

^THIS!! Never thought of that.

siebensus4 said:

A new Diddy Kong Racing would make much more sense.

^THIS!! The closest we got was Dixie Kong in Mario Kart Manure.

konnichiwa said:



Should go with a multiplayer game in an other genre and let MK rest for next gen. (except DLC)

That's also a more viable option.



Dulfite said:

I hope MK9 comes to Switch 2, personally. I don't need two MK games on the same system, and waiting for Switch 2 will allow it to be built around a more powerful system. Having two MK games on th same system feels redundant.

Agree with this



Your sword did not cut deep enough

Dulfite said:
Metallox said:

Well, allow me to tell you, it's been more than six years since it first released. Maybe it's indeed time for a new one? 

What could a new MK do more than 8D on the Switch? Switch games look basically no different than Wii U ones, so I'm assuming power wise they are close. I can't see another MK on Switch looking better, or having larger race tracks, or more detailed backgrounds for those tracks, or performing better. Really the only thing they could do would be make 16-20 new maps. But that's not a new game that's just dlc in my mind. They should save new maps and features for their next gen game, where they can really push the boundaries and have larger maps, better visuals, improved performance, and more detailed backgrounds alongside new features.

It's important to note something. Power/Graphics Jumps between generations:

NES -- SNES, small

SNES -- N64, Big

N64 -- GameCube, Big

GameCube -- Wii, small

Wii -- Wii U, big

Wii U -- Switch, small

Gameboy -- GBC, small

GBC -- GBA, big

GBA -- DS, small

DS -- 3DS, big

Other than the GameCube, they have a history of doing two generations of hardware at more or less the same level of power and visuals. Because of this history, I expect Switch 2 to be a massive leap forward and therefore, MK9 would be a much different experience there than it would be on Switch 1.

NES to SNES was actually quite a large jump dude. SNES sound chip was a massive jump. Having 32000 color pallet up from 50. Mode 7. Parallax scrolling. FX chip for limited 3D capabilities. SNES could have several background layers and huge sprites. SNES was a big leap over NES.

The animation quality of Wonder Project

Or the intro of Metal Warriors

To the rendering of Rendering Ranger R2

To Starfox

to the soundchip like Tales of Phantasia with lyrics and singing

Square could also flex it well to sound like real instruments

SNES was a large leap over NES in every single way.



Bite my shiny metal cockpit!

Leynos said:
Dulfite said:

What could a new MK do more than 8D on the Switch? Switch games look basically no different than Wii U ones, so I'm assuming power wise they are close. I can't see another MK on Switch looking better, or having larger race tracks, or more detailed backgrounds for those tracks, or performing better. Really the only thing they could do would be make 16-20 new maps. But that's not a new game that's just dlc in my mind. They should save new maps and features for their next gen game, where they can really push the boundaries and have larger maps, better visuals, improved performance, and more detailed backgrounds alongside new features.

It's important to note something. Power/Graphics Jumps between generations:

NES -- SNES, small

SNES -- N64, Big

N64 -- GameCube, Big

GameCube -- Wii, small

Wii -- Wii U, big

Wii U -- Switch, small

Gameboy -- GBC, small

GBC -- GBA, big

GBA -- DS, small

DS -- 3DS, big

Other than the GameCube, they have a history of doing two generations of hardware at more or less the same level of power and visuals. Because of this history, I expect Switch 2 to be a massive leap forward and therefore, MK9 would be a much different experience there than it would be on Switch 1.

NES to SNES was actually quite a large jump dude. SNES sound chip was a massive jump. Having 32000 color pallet up from 50. Mode 7. Parallax scrolling. FX chip for limited 3D capabilities. SNES could have several background layers and huge sprites. SNES was a big leap over NES.

The animation quality of Wonder Project

Or the intro of Metal Warriors

To the rendering of Rendering Ranger R2

To Starfox

to the soundchip like Tales of Phantasia with lyrics and singing

Square could also flex it well to sound like real instruments

SNES was a large leap over NES in every single way.

But compared to the big leaps I mentioned, the differences aren't as visible. Let's compare the Zelda's since that will enable us to see differences in the same game world of the same type of game and the same scope over the gens:

Nes - Epic! Started us off here!

SNES - While nicer looking, not that huge of a difference visually.

N64 - Oh wow, now we aren't above the player and are now able to see more of the world in INSANE more detail! Awesome!

GameCube - It's like N64 with a CRAZY amount more detail.

Wii - Epic art style, but not really that much different otherwise.

Wii U - THOSE COLORS, and LIGHTING, the details are crazy!

Switch - Amazing looking game, but not THAT much better than Windwaker HD.