Dulfite said:
What could a new MK do more than 8D on the Switch? Switch games look basically no different than Wii U ones, so I'm assuming power wise they are close. I can't see another MK on Switch looking better, or having larger race tracks, or more detailed backgrounds for those tracks, or performing better. Really the only thing they could do would be make 16-20 new maps. But that's not a new game that's just dlc in my mind. They should save new maps and features for their next gen game, where they can really push the boundaries and have larger maps, better visuals, improved performance, and more detailed backgrounds alongside new features. It's important to note something. Power/Graphics Jumps between generations: NES -- SNES, small SNES -- N64, Big N64 -- GameCube, Big GameCube -- Wii, small Wii -- Wii U, big Wii U -- Switch, small Gameboy -- GBC, small GBC -- GBA, big GBA -- DS, small DS -- 3DS, big Other than the GameCube, they have a history of doing two generations of hardware at more or less the same level of power and visuals. Because of this history, I expect Switch 2 to be a massive leap forward and therefore, MK9 would be a much different experience there than it would be on Switch 1. |
NES to SNES was actually quite a large jump dude. SNES sound chip was a massive jump. Having 32000 color pallet up from 50. Mode 7. Parallax scrolling. FX chip for limited 3D capabilities. SNES could have several background layers and huge sprites. SNES was a big leap over NES.
The animation quality of Wonder Project
Or the intro of Metal Warriors
To the rendering of Rendering Ranger R2
To Starfox
to the soundchip like Tales of Phantasia with lyrics and singing
Square could also flex it well to sound like real instruments
SNES was a large leap over NES in every single way.