Leynos said:
NES to SNES was actually quite a large jump dude. SNES sound chip was a massive jump. Having 32000 color pallet up from 50. Mode 7. Parallax scrolling. FX chip for limited 3D capabilities. SNES could have several background layers and huge sprites. SNES was a big leap over NES. The animation quality of Wonder Project Or the intro of Metal Warriors To the rendering of Rendering Ranger R2 To Starfox to the soundchip like Tales of Phantasia with lyrics and singing Square could also flex it well to sound like real instruments SNES was a large leap over NES in every single way. |
But compared to the big leaps I mentioned, the differences aren't as visible. Let's compare the Zelda's since that will enable us to see differences in the same game world of the same type of game and the same scope over the gens:
Nes - Epic! Started us off here!
SNES - While nicer looking, not that huge of a difference visually.
N64 - Oh wow, now we aren't above the player and are now able to see more of the world in INSANE more detail! Awesome!
GameCube - It's like N64 with a CRAZY amount more detail.
Wii - Epic art style, but not really that much different otherwise.
Wii U - THOSE COLORS, and LIGHTING, the details are crazy!
Switch - Amazing looking game, but not THAT much better than Windwaker HD.