SvennoJ said:
CDPR addressed that in the conference call, one thing they take full responsibility for
When asked why the game's poor performance on last-gen consoles had not been flagged during Sony and Microsoft's certification processes, it seems that CD Projekt believed it would have these problems fixed by release, with Nowakowski saying the fault was "definitely on our side" rather than a failure by the third-party platforms.
"I can only assume that they were counting that we were going to fix things upon release," he said. "Obviously that did not come together exactly as we planned."
The approval process happens long before the game goes gold, while optimizations and fixes nowadays continue on to right before release. This is the new norm with day one patches.
And yep, MS has a Cyberpunk branded XBox One X, which of course becomes less and less relevant the longer the new gen is out.
It's indeed an amusing meltdown, or rather the final straw that broke the camel's back. This shit storm has been long in the making with pre-order hype / marketing driving release dates and the reliance on day one patches to finish games, while reviews are more like summaries / advertorials nowadays without any critical journalism. It has been getting worse and worse over the years and this time it went just a little bit too far. Too much hype, too high expectations, badly managed project, Covid-19, get it out before Christmas. And the press and everyone else kept CDPR on a pedestal, believing it will be fine on release day despite running into plenty issues on the PC version.
It's like management was caught like a deer in headlights, not finished, must release, it doesn't run right, crunch harder, day one patch will fix it. It's what happens when everyone, including CDPR itself, believes they can do no wrong. Too much pressure.
At first I thought this was more PR BS
Answering a question about why CD Projekt had not shown footage of the game running on last-gen consoles, co-founder and joint CEO Marcin Iwiński explained CD Projekt had been "updating the game on the last-gen consoles until the very last minute and we thought we'd make it on time".
"Unfortunately this resulted in giving it to reviewers just one day before the release. And that was definitely too late. We didn't give the chance for the media to review it properly... that was not intended, we were just fixing the game until the very last moment."
Now I'm starting to think they actually believed that themselves we thought we'd make it on time
|
You know what pissed me off today?.
Mack on youtube. I usually go to that guy for PC reviews (he's usually good for comical laughs), but his Cyberpunk review was just feh, but it wasn't that which got me riled, nono.
It was the part where he blamed the gamers for why this turned out like it has...
I get that people will buy into hype and pre-order, but people like Mack are entirely forgetting that, yes, it is in fact the one who weaves said hype, the one who directs the studio on how to spin said hype, they are the ones that are the root cause of said hype being spun in the first place, not gamers. Gamers just react to what's been spun in front of them, and then a decision is made on their end, but if there's no hype to be spun, there's no interest to be had.
This collosal fuckup just reeks of shareholders and managers not doing their job at all. I mean, the game took 8 years to make, and we all know they started off with fewer staff at first, but ever since the very first trailer, we know the game has definitely deviated from it's original art style and path, which forked off to a different path and expanded somewhere around 2015, just as W3 released. They got more staff sometime after W3 (those expac packs didn't require absolutely everyone on board, as they were shorter than the main game plot/map), and the scope expanded, but that was still given the "A-okay" by their leading directors/managers.
What gets me is why the hell do managers/CEO's get away scot free most of the time with this kind of crap?, when sometime later we always end up finding out that they were either lazy, greedy or just plain shit at their job. I'm just baffled that people on the internet cannot stand back for a moment and look at corporate structures and see a weak link in the chain of command.
Like I'll give a short example, a real world example of what happened with a company I previously worked for (Retail chain):
3 years ago, the company I worked for needed more OPS (operations) staff to handle incoming stock deliveries and passing out stock to respective staff members on the floor (to prevent us from coming backstage and causing clutter issues/doddering).
The company hired around 5 young lads fresh out of high school, and waiting till they could leave for college. As one could expect, being fresh out of high school, some teens aren't exactly the most co-ordinated and sensible at doing their job, and true enough, these 5 all knew each other and were prone to messing around, not taking things seriously, coming in late or not at all (fri night pub crawls as you do).
This presented a problem for us, because we were not getting either the right stock coming to our respective depts, or not enough, that prevented on-floor members from going backstage, and having managers hunt them down, which sometimes caused issues.
I saw this going on for about 4-5 months, and things just got messy and mucked up, productivity wise, to a point where I had to complain about my dept not getting enough stock, or the right stock, and having been told that I couldn't go to get my own damn stock, which irked me to hell. Needless to say some ended up being let go early from their contract, and the rest left for college/Uni, but it wasn't until they left, did the company start hiring staff in their late 30's/40's, and productivity picked up once again.
The main thing that screwed all of this up for us, was that our interview staff and managers just let this fly by for months, and even before hiring, they didn't bother to fully check out that these young lads were prone to goofing off when left unchecked, or that they all knew each other, and as much as I wanted to blame the hired lads for their lack of productivity, I wanted to pin more fault with the managers for allowing this to happen, because it was their ultimate say so, and their decision (they sign the contracts, and you are bound to them to report to, until you leave the company anyway).
tl;dr for anyone, managers can suck, and they can be shitty and their jobs and need to be helf accountable, even if it means them getting fired (which they should when a fuckup this big happens).
Sorry for the long wall, but I'm so god damn tired of the "oh we're sorry, we'll try harder next time", and we give them an inch and the manager takes a few million dollars home, along with a private boat and fancy card, and severance package, while devs get next to nowt, and are easily more fired than any manager out there.
Last edited by Chazore - on 15 December 2020