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Signalstar said:

Sony and Microsoft are not innocent parties here either. Their game approval process must be pretty lax. Though I guess their major concern is whether software bricks hardware or not, not if it is buggy as hell to play.

Obviously both Sony and Microsoft were eager for the game to release as well, they probably knew the pre-order numbers, hell they both sell the game through their online stores. I doubt one wanted a situation where they denied approval and the other still allowed the game to release, essentially giving up timed exclusivity. Also there were marketing deals in place likely. Did Microsoft release that Cyberpunk branded Xbox One?

As someone with no interest in the game whatsoever who has avoided all hype materials for this game over the past few years, this is an amusing meltdown. I feel bad for gamers who were excited though.

CDPR addressed that in the conference call, one thing they take full responsibility for

When asked why the game's poor performance on last-gen consoles had not been flagged during Sony and Microsoft's certification processes, it seems that CD Projekt believed it would have these problems fixed by release, with Nowakowski saying the fault was "definitely on our side" rather than a failure by the third-party platforms.

"I can only assume that they were counting that we were going to fix things upon release," he said. "Obviously that did not come together exactly as we planned."


The approval process happens long before the game goes gold, while optimizations and fixes nowadays continue on to right before release. This is the new norm with day one patches.

And yep, MS has a Cyberpunk branded XBox One X, which of course becomes less and less relevant the longer the new gen is out.



It's indeed an amusing meltdown, or rather the final straw that broke the camel's back. This shit storm has been long in the making with pre-order hype / marketing driving release dates and the reliance on day one patches to finish games, while reviews are more like summaries / advertorials nowadays without any critical journalism. It has been getting worse and worse over the years and this time it went just a little bit too far. Too much hype, too high expectations, badly managed project, Covid-19, get it out before Christmas. And the press and everyone else kept CDPR on a pedestal, believing it will be fine on release day despite running into plenty issues on the PC version.

It's like management was caught like a deer in headlights, not finished, must release, it doesn't run right, crunch harder, day one patch will fix it. It's what happens when everyone, including CDPR itself, believes they can do no wrong. Too much pressure.

At first I thought this was more PR BS

Answering a question about why CD Projekt had not shown footage of the game running on last-gen consoles, co-founder and joint CEO Marcin Iwiński explained CD Projekt had been "updating the game on the last-gen consoles until the very last minute and we thought we'd make it on time".

"Unfortunately this resulted in giving it to reviewers just one day before the release. And that was definitely too late. We didn't give the chance for the media to review it properly... that was not intended, we were just fixing the game until the very last moment."

Now I'm starting to think they actually believed that themselves we thought we'd make it on time