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Forums - Sony Discussion - The Last of Us Part II Wins Game of the Year!

DonFerrari said:
Azzanation said:

Yes and no. Id agree his opinion on Joel's death was over reacted however you cannot deny all his other points he brings up with the game either. He can only go with his emotions in the end. He didn't like the game, to him, it felt like the first game recycled with better visuals and less favorable characters and story narrative etc. The story made little sense to Joe with many plot holes and hollywood pushed cliches which was completely against what he wanted. He even said Joel dying wasn't the problem, its how he died which brings us back to the modern Star Wars movies and the character assassinations to make room for newer characters.

Not surprised with your last comment, and to make it completely pointless, i watch Joe, he is just as hard on the games i enjoy, however i don't treat him any differently because of his brutally honest opinion. I respect it like all the other reviews his done. 

He sums it right up with his reaction. @16:52 his throughts.

 

And how much of the game have you played? Care to share with us so we can see that you formed your opinion of playing instead of watching the YT that didn't like the game?

I beat the game and didn't like it much.  First half was stellar, second half was sluggish.  The second half felt like starting the game over and going through all the same areas.  I still think Last 2 would have been way better using a RE2 system, where the game can be beaten with scenario A (character 1) and again later with scenario B (character 2).  Getting to an apex, only to reset and have to play another 10 hours to see the ending was a bad design decision.  And the last area was terrible, stretched too far.  Should have ended in the movie theater.



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DonFerrari said:

Sure, you have stayed and paid attention to the whole game while looking others play.

You are trying to pass his opinion as your own. But ok, thanks for clarifying.

I am not giving my opinion on the game, as i haven't personally played it myself. That doesn't stop me from watching reviews etc. 



Chrkeller said:
DonFerrari said:

And how much of the game have you played? Care to share with us so we can see that you formed your opinion of playing instead of watching the YT that didn't like the game?

I beat the game and didn't like it much.  First half was stellar, second half was sluggish.  The second half felt like starting the game over and going through all the same areas.  I still think Last 2 would have been way better using a RE2 system, where the game can be beaten with scenario A (character 1) and again later with scenario B (character 2).  Getting to an apex, only to reset and have to play another 10 hours to see the ending was a bad design decision.  And the last area was terrible, stretched too far.  Should have ended in the movie theater.

What you are suggesting, Scenario A and B is in essence exactly what was done. You play scenario A with Ellie, scenario B with Abby and then true ending. At least you aren`t asking that it constantly change the char because that would totally ruin the intended delivery of emotions of the game and story.

Azzanation said:
DonFerrari said:

Sure, you have stayed and paid attention to the whole game while looking others play.

You are trying to pass his opinion as your own. But ok, thanks for clarifying.

I am not giving my opinion on the game, as i haven't personally played it myself. That doesn't stop me from watching reviews etc. 

So you are just parroting the negatives appointed by others? Why not the positives? Because considering the reviews the game got and the prizes if you were looking randomly it would be more likely to find positive reviews than negatives.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

It isn't a true scenario A and scenario B. In RE 2 I'm not forced to stop playing as Claire at the finale and forced to play as Leon in order to see the credits. What I am saying is Ellie should have finished out at the movie theater, credits roll. Then Abby opens up as optional scenario B. Optional and forced are drastically different. And again, I've played the game to completion. The game was a 7/10 for me personally.  Given half the game was restarting from the beginning; revisiting the same places and having to build up your character from scratch.  Plus Abby was a boring character with essentially the same story as Ellie.  He dad was killed, she sought revenge, realized it wasn't worth it.  Ellie 2.0, but with bigger muscles. 

Pacing was bad in this one.  Especially with the last area, just too much.  Movie theater should have been game over.    

Edit

And to be clear the whole political aspect of this game bothered me zero.  I thought it was overblown.  My issues were exclusively pacing.  

Last edited by Chrkeller - on 17 December 2020

Interesting review

https://www.youtube.com/watch?v=xa9oEroGDQc



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Chrkeller said:

It isn't a true scenario A and scenario B. In RE 2 I'm not forced to stop playing as Claire at the finale and forced to play as Leon in order to see the credits. What I am saying is Ellie should have finished out at the movie theater, credits roll. Then Abby opens up as optional scenario B. Optional and forced are drastically different. And again, I've played the game to completion. The game was a 7/10 for me personally.  Given half the game was restarting from the beginning; revisiting the same places and having to build up your character from scratch.  Plus Abby was a boring character with essentially the same story as Ellie.  He dad was killed, she sought revenge, realized it wasn't worth it.  Ellie 2.0, but with bigger muscles. 

Pacing was bad in this one.  Especially with the last area, just too much.  Movie theater should have been game over.    

Edit

And to be clear the whole political aspect of this game bothered me zero.  I thought it was overblown.  My issues were exclusively pacing.  

If for you after the theater a rolling credit would suffice and on RE when you change char you also start from scratch I truly fail to see the real benefit it would bring.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
Chrkeller said:

It isn't a true scenario A and scenario B. In RE 2 I'm not forced to stop playing as Claire at the finale and forced to play as Leon in order to see the credits. What I am saying is Ellie should have finished out at the movie theater, credits roll. Then Abby opens up as optional scenario B. Optional and forced are drastically different. And again, I've played the game to completion. The game was a 7/10 for me personally.  Given half the game was restarting from the beginning; revisiting the same places and having to build up your character from scratch.  Plus Abby was a boring character with essentially the same story as Ellie.  He dad was killed, she sought revenge, realized it wasn't worth it.  Ellie 2.0, but with bigger muscles. 

Pacing was bad in this one.  Especially with the last area, just too much.  Movie theater should have been game over.    

Edit

And to be clear the whole political aspect of this game bothered me zero.  I thought it was overblown.  My issues were exclusively pacing.  

If for you after the theater a rolling credit would suffice and on RE when you change char you also start from scratch I truly fail to see the real benefit it would bring.

As previously explained, the player shouldn't be forced to play as Abby, it should be optional.  Abby was boring and redundant, which ruined the pacing of the game.  This is about as simple as I can explain my position.  Hopefully it helps.



Chrkeller said:
DonFerrari said:

If for you after the theater a rolling credit would suffice and on RE when you change char you also start from scratch I truly fail to see the real benefit it would bring.

As previously explained, the player shouldn't be forced to play as Abby, it should be optional.  Abby was boring and redundant, which ruined the pacing of the game.  This is about as simple as I can explain my position.  Hopefully it helps.

If you consider that finishing the game at Ellie theather sequence would have done it for you. Then you aren't obligated to play as Abby, consider that extra. And sorry but not only Abby gameplay is very different than Ellie the storyline is also very different with different purpose, only on the end it truly goes aligning with Ellie. But ok if you would be happy if they delivered only 30-40% of the game ok.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
Chrkeller said:

As previously explained, the player shouldn't be forced to play as Abby, it should be optional.  Abby was boring and redundant, which ruined the pacing of the game.  This is about as simple as I can explain my position.  Hopefully it helps.

If you consider that finishing the game at Ellie theather sequence would have done it for you. Then you aren't obligated to play as Abby, consider that extra. And sorry but not only Abby gameplay is very different than Ellie the storyline is also very different with different purpose, only on the end it truly goes aligning with Ellie. But ok if you would be happy if they delivered only 30-40% of the game ok.

Yes, I think the game would be better if it stopped at Ellie in the theater.  More isn't always better.  In fact I think 'more' often hurts games as opposed to helping.  As an example with FFVII Remake, instead of 24 side quests, 23 of which are horribly lame, it would have been better with 10 great side quests.  Ghost is too long and really makes the repetitive aspects stand out.  Dark Souls 2 has 'more' bosses than Souls 1.  But Souls 1 is better because the bosses are better.  I've never had a problem with short games, in fact I think short games are often the better, because the are focused and deliver well.

And we will have to agree to disagree.  I thought the story of Abby was the same as Ellie.  Ellie lost her father figure, sought revenge.  Abby lost her father, sought revenge.  The gameplay was virtually identical (minus slightly different weapons) and many of the levels were already visited by Ellie.  It was just meh for me.  I love playing as Ellie, lost interest with Abby.  But had no choice to force myself to finish with Abby so I could beat the game.  Feeling forced to finish something isn't a good feeling.  



Chrkeller said:
DonFerrari said:

If you consider that finishing the game at Ellie theather sequence would have done it for you. Then you aren't obligated to play as Abby, consider that extra. And sorry but not only Abby gameplay is very different than Ellie the storyline is also very different with different purpose, only on the end it truly goes aligning with Ellie. But ok if you would be happy if they delivered only 30-40% of the game ok.

Yes, I think the game would be better if it stopped at Ellie in the theater.  More isn't always better.  In fact I think 'more' often hurts games as opposed to helping.  As an example with FFVII Remake, instead of 24 side quests, 23 of which are horribly lame, it would have been better with 10 great side quests.  Ghost is too long and really makes the repetitive aspects stand out.  Dark Souls 2 has 'more' bosses than Souls 1.  But Souls 1 is better because the bosses are better.  I've never had a problem with short games, in fact I think short games are often the better, because the are focused and deliver well.

And we will have to agree to disagree.  I thought the story of Abby was the same as Ellie.  Ellie lost her father figure, sought revenge.  Abby lost her father, sought revenge.  The gameplay was virtually identical (minus slightly different weapons) and many of the levels were already visited by Ellie.  It was just meh for me.  I love playing as Ellie, lost interest with Abby.  But had no choice to force myself to finish with Abby so I could beat the game.  Feeling forced to finish something isn't a good feeling.  

I certainly understand and agree sometimes the games are longer than they should and mostly with bloating content.

But Abby story of revenge happened basically in the prologue of the game. When you change from Ellie gameplay to Abby it isn't about her father vengeance anymore, it is about rescuing her lover and former boyfriend then later when she learn of Ellie's actions she go there to revenge for the lost friends. Melee and stealth play quite different for both, a lot of the scenarios are different and will have at least different paths when they are on similar place.

I guess since you didn't like playing with Abby you started noticing the stuff you didn't like and pilling them up.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."