Chrkeller said:
Yes, I think the game would be better if it stopped at Ellie in the theater. More isn't always better. In fact I think 'more' often hurts games as opposed to helping. As an example with FFVII Remake, instead of 24 side quests, 23 of which are horribly lame, it would have been better with 10 great side quests. Ghost is too long and really makes the repetitive aspects stand out. Dark Souls 2 has 'more' bosses than Souls 1. But Souls 1 is better because the bosses are better. I've never had a problem with short games, in fact I think short games are often the better, because the are focused and deliver well. And we will have to agree to disagree. I thought the story of Abby was the same as Ellie. Ellie lost her father figure, sought revenge. Abby lost her father, sought revenge. The gameplay was virtually identical (minus slightly different weapons) and many of the levels were already visited by Ellie. It was just meh for me. I love playing as Ellie, lost interest with Abby. But had no choice to force myself to finish with Abby so I could beat the game. Feeling forced to finish something isn't a good feeling. |
I certainly understand and agree sometimes the games are longer than they should and mostly with bloating content.
But Abby story of revenge happened basically in the prologue of the game. When you change from Ellie gameplay to Abby it isn't about her father vengeance anymore, it is about rescuing her lover and former boyfriend then later when she learn of Ellie's actions she go there to revenge for the lost friends. Melee and stealth play quite different for both, a lot of the scenarios are different and will have at least different paths when they are on similar place.
I guess since you didn't like playing with Abby you started noticing the stuff you didn't like and pilling them up.
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