Yes and no. Id agree his opinion on Joel's death was over reacted however you cannot deny all his other points he brings up with the game either. He can only go with his emotions in the end. He didn't like the game, to him, it felt like the first game recycled with better visuals and less favorable characters and story narrative etc. The story made little sense to Joe with many plot holes and hollywood pushed cliches which was completely against what he wanted. He even said Joel dying wasn't the problem, its how he died which brings us back to the modern Star Wars movies and the character assassinations to make room for newer characters.
Not surprised with your last comment, and to make it completely pointless, i watch Joe, he is just as hard on the games i enjoy, however i don't treat him any differently because of his brutally honest opinion. I respect it like all the other reviews his done.
He sums it right up with his reaction. @16:52 his throughts.
Funny how you always reuse the words of those you debate with seemingly without understanding their meanings...
Joe makes it clear he wanted the game to be more like cliché filled Hollywood movies, when he expresses how Joel should have died and how much more exposition he wanted him to have, completely missing the point the story is making about loss, which is in huge part felt from the get go when you’re given the memo that Joel won’t be there. He wanted more cliché conversations between Joel and Ellie, with him telling her how much he considered her as a daughter. Cheaply written emotional sequences just to have more cute moments between Joel and Ellie. Despite the first game serving exactly that role. He wanted to be spoon fed what is already made obvious by the tone, non-spoken moments, and the way the characters act towards each other. All of what Joe asked of the game is based on his fantasy, and displays a lack of objectivity in regards to writing.
If this story made little sense to him, that’s because he was hard set on being blind and deaf the entire time. Because the game sets out to make the player feel what Ellie and Abby feel, and if you quit asking the game to be something it has never set itself to be and take it as is, there is nothing that doesn’t make sense in the story.
You really remind me of the people that think batman v superman is a deep intellectual film. When in reality it's just something that has the depth of a puddle.
TLOU 2 is not some original intellectual storyline. It's a basic cycle of revenge storyline that's been done a million times before and often a lot better than here. The story and characters are often so contrived in this game.
I don't have an issue with the way Joel died. It's pretty cliche to have the mentor/father figure die and the protagonist seek vengeance but it's a good way of giving the protagonist reason to go on a journey.
I do have some pretty big issues with Joel's characterization in relation to his death. Joel never came across as a person that would fall for the situation that got him killed, this is shown in the 1st game. The big issue is that they didn't show or hint that Joel had become less cautious in this game. So when he falls for it in the game it just comes across as a big contrivance. Before you say that showing that Joel has changed is spoon feeding the audience, it's not it is basic characterization something that they completely failed at here which takes a lot away from this big moment because it lacks believability.
We can also get into the obvious emotional manipulation to make the audience like Abby more than Ellie. Now this I just found to insult audience intelligence. It's so on the nose and in your face that it was irritating. Ellie kills dogs but Abby plays catch with, this made my eyes roll into the back of my skull. They've got the subtly of a sledgehammer here.
There's the bland cast of new characters aside from Abby. Ellie's friends are introduced don't really say or do anything interesting. Her girlfriend was wasted and just sidelined quickly. Abby's friends are worse just a bunch of stock characters written to die. So few new characters are given much time to make an impression and it's so hard to care.
Then there's the ending which just makes no sense at all. After killing hundreds upon hundreds of people she let's Abby live. The contrivance here is on a whole other level. Literally minutes before this she was killing people without a care in the world. Also the fight here is ridiculous Abby shouldn't be able to stand never mind get into a prolonged fight scene, but I guess we need our big climax so screw believability.
I could go on and on about the issues with this game, I only briefly touched on most issues but I could into a lot more depth on the problems. Don't even get me started on the pacing.
As I've said before I don't hate the game, but it has a lot of issues.