Cobretti2 said:
What is so baffling? When people have their dream job they should be grateful as most the time it really isn't stressful. We all have to put in over time sometimes. If you are on salary wage then that is the norm. No extra paid for overtime. Hell I am doing over time now at its just before midnight on a Friday (taking a break to read and reply on the forum now). I don't know why 7 extra days is a big deal because simply put, it could be worst. For example deployed for military duty, then you are away 6-12 months from your kids, at least these devs get to see their kids. For me if you value that extra day (even if its a short period you miss out on), you are in the wrong job. With prestigious jobs like working for one of the best devs scarifies are made sometimes. Hell I work a full time job (9-5) and then I run another company (6-12), that I hope will grow one day to maybe be my only job. Throw in the over time I do and I am going to bed between 2-3 am each night. I haven't been on a holiday in 6 years, and cash out my annual leave so I can continue to work and fund my other company. I have chosen to make sacrifices, no one asked me to do it, I don't want anyone feeling sorry for me, and guess what I don't complain about it as that is the path I chose. The same goes for this scenario, people chose to work for a AAA dev they know what they getting into. Compared to other jobs on offer in Poland they are way ahead and those who are complaining should just suck it up and get on with it or good luck finding a better job. TBH how many staff members are actually complain about having to work those extra 7 days? Or is it just outraged games calling CD Projekt the big bad wolf? Did they ask for a knight in shining armor to save them? or we all assuming they need saving because "crunch" is bad? Perhaps they don't feel the crunch? perhaps they love the crunch? I know it may be hard to believe but some people are wired that way to work hard hence why they took on that job to begin with. We have also lost something that our parent and grandparents had, gratitude for the things we have in life. We spend far too much time complaining about everything. As an example, a lot of graduates (not all) these days think they are entitled to start on 6 figure salaries (well in my country) straight out of Uni instead of being grateful they got hired. With that attitude, when reality hits that no you don't start there you work your way up to there, they just complain all the time why am I being paid so little, everyone around me is making more money and I have to work more hours and make less. Now I am not saying we should go all the way back to stone ages (as you put it) where people worked 2-3 jobs to make ends meet. Just be grateful that in the grand scheme of things, most of us only have to work one job to make ends meet. We already work way less hours than previous generations and get paid better for it anyway, so a few over time days isn't going to end your life especially when you get paid well for it. So yes I am saying once again suck it up, otherwise where does it stop? 3 day working weeks with 7 figure salaries being the norm? Then what is next? get paid not to work? |
You are conflating way too many topics which you are falsely equating to this discussion. Everything from kids expecting 6 figure salaries to comparisons with jobs which require the huge sacrifices in family life in order for them to function (like military). Those are discussions you need to take elsewhere because it has nothing to do with CDPR mandating overtime for 6 weeks, so they can get a game out a month earlier or with fewer bugs.
I will focus on your last sentence because that is where the crux of discussion is. Where does it end?
Firstly this is what you sound like: "Lunch breaks? Next they'll be asking for holidays!"
Secondly if you pay attention to the discussion being had instead of defaulting to your general hump about what you believe of modern society, you would notice that the end goal is management being push to improve their operations and planning so crunch isn't necessary and developers only ever have to work overtime in short notice emergencies, and or voluntarily without fear of repercussions/job loss.
Lastly, as I said earlier, if Developers didn't care then the topic would never pick up steam. However if you follow the online discourse, its clearly a topic of contention within the industry. Its ironic that most of the people I see arguing in defence of Crunch have no experience in games, and most that I see criticising it are people who actually work in the industry. Its one thing to sit back and feel like it doesn't seem like a big deal, its another to argue that if people don't like it they shouldn't dare complain and should just suck it up. That there is called being regressive, and that is what baffles me.