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Cobretti2 said:
Vodacixi said:
For those who speak like there is no other option... How about hiring more people? And don't come at me with the "they would need some time to adapt" yadayada. Sure... like in any other job. But that's what decent companies do. Instead of making 30 people do the job of 50 people with monstruous overtime and overall poor conditions, they hire the remaining 20. They will need some time to adapt, but if they know what they are doing, that will be no more than a week. Two tops.

CDProjekt could hire a few developers for the months when there is more work. But they won't do that because that would mean spending more money than whathever bonus they are giving to their current employees. And even if they are spending more money on bonuses, by hiring more people they would improve their employees conditions and that in return would probably make them work better. But no... Let's squeeze them as strong as we can. No matter if they end up mentally destroyed, I'll give them money. Everyone knows that throwing money at people solve all of their problems.

It is essentially 7-8 extra days of work to iron out more bugs, what benefit does it have to hire more people here? They already delayed the game a few times to avoid excessive long periods of crunch.  They don't need to hire any more developers for what the regular crew will do in 8 days extra max.

The probably did hire more testers which found more bugs and decided they were not happy to pull an Activision or EA and release the game and let the gamers be the bug testers essentially where people will be forced to download huge patches later to fix game breaking bugs.

7-8 days PER PERSON. That's 1-2 months of overall extra work. In any area of work is common to hire more people for periods when there is more work to do. Or when there is a setback. There is no need for the company to exploit their employees like this. Unless they just want to launch the game no matter what, and saving as much money as they can off course.