By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Immersiveunreality said:
Yeah i still find it absolutely normal that they have to do this for a short while, it is almost impossible to perfectly predict how much time is needed and how much people you need to hire. Hiring new people that close at launch is also pretty difficult and not practical when they mostly need some time to learn what they need to in that certain company.
If you had a leading position in any kind of logistic company you would probably understand,in this case i would even give props to the company for making a good effort to minimize crunch and paying overtime.

If it's common place among AAA games development means they can actually predict very well the workforce they need and estimate how much overtime their employees were going to make to finish the games 

Overtime for some teams are ok. Management errors mistakes, charging specifications, unpredictable risks or even plain lack of productivity can make some small teams need to do overtime. 

But make everyone under the project to have overtime? It's deliberate, I can't believe 100% of the dev's in 100% of studios and in 100% of AAA projects can't meet deadline efficiently