By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming Discussion - CD Projekt Red Making 6 Day Work Weeks Mandatory Leading Up To Launch

Srex117 said:
And again, i rly dont get way ppl feel bad for these developers for doing something they most likely love (i mean why else they would choose to be devs beside good pay) and for what they are paid rly good. They work in great environment and all. I work 5 to 7 days per week 12-15 hrs a day outside . When its 35+ degrees C or -10 degrees C i must go to work and i am payd 10 times less then these devs, so i rly dont feel even little bad for them. They will finish and release a game in 2 months and they will go and enjoy next few years untill they are near the end of development of their next game. Ppl rly should stop being to sensitive about thing like this when there are ppl who work much harder jobs that are paid much less then these devs and unlike these ppls that "hard" work for devs is just 1 or 2 months why other ppl work hard 12 months a year.

That's what you imagine software development to be like?



Around the Network
Cobretti2 said:
There are two types of publishers,

1) Who is happy to release a buggy game and let the gamers do the testing for them and then fix the bugs 3-6months after release with a huge patch,
2) Ones that get the developers to do that work and release a game that hopefully has no major game breaking bugs.

From reading the article, it seems the game has been finished and they want to iron out a lot of the bugs before the gamer gets it in hand.

Here is a question, why do people see crunch as a bad thing? even when they get paid for it?

For those who studied a technical degree at uni, every year was crunch lol. For most technical mind people it is actually a driver and a high. Projects that were allocated X days of time to complete probably took in reality 1/10th of that (but longer hours a day).

This was the typical cycle of a project at uni if it was a 12month project. Everyone in group excited to get started. Spend about a month all doing hard work and research because it is new and interesting. Then that slows down to once every 2 week catchups then once month as interest is lost you go through the motions working at maybe 50% capability and you know the deadline is months way so you go have some fun instead of work to your full potential. Then before you know it you have 2-4weeks to get the project done, by this stage you probable have completed 30-50% work. Now you have a fixed deadline that is fast approach, you no longer have the luxury of overthinking and ten the best thing happens, your intuition kicks in and you stop second guessing yourself and just get on the with the task at hand as you already know what you have to do because you already planned it early on.

Can everyone handle crunch? absolutely not, but that is why the ones out there who use crunch as a drug essentially do well with it as those kind of people are able to focus and work better under a stricter deadline. If you want your name on the best games, best tv shows, best movies, you gotta work hard for it.

I really don't understand people's rational for arguing for Crunch which is essentially what you're doing.

Any place where it can be avoided, that should be sought after. Optional overtime or an occassional short notice emergency is one thing, months of mandated overtime is another, doesn't matter if its paid. Now of course people could just leave and get a different job, but they can also fight to make their work place one that is healthier for all manner of people. Not just those willing to sacrifice mentaö/physical health, the health of the  family time and relationships by being overworked approaching ill managed or unrealistic deadlines. And don't take it from me, take it from the actual developers who are complaining about the impact on their life. I'm not someone who's going to pretend that its literal slave labour, but I'm not going to raise my voice in support of it because that would be backwards. The logic of x and y jobs have to do overtime, so everyone else should be forced to as well, is just dumb. My dad had to work 7 days a week for most of his life but I can recognise that its not ideal and would hope better for myself and others.

If you're indifferent as oppose to being in favour of crunch, maybe just just don't engage with the topic... If the workers who are crunching don't actually care, the topic would never go anywhere anyway 

Last edited by Otter - on 01 October 2020

For those who speak like there is no other option... How about hiring more people? And don't come at me with the "they would need some time to adapt" yadayada. Sure... like in any other job. But that's what decent companies do. Instead of making 30 people do the job of 50 people with monstruous overtime and overall poor conditions, they hire the remaining 20. They will need some time to adapt, but if they know what they are doing, that will be no more than a week. Two tops.

CDProjekt could hire a few developers for the months when there is more work. But they won't do that because that would mean spending more money than whathever bonus they are giving to their current employees. And even if they are spending more money on bonuses, by hiring more people they would improve their employees conditions and that in return would probably make them work better. But no... Let's squeeze them as strong as we can. No matter if they end up mentally destroyed, I'll give them money. Everyone knows that throwing money at people solve all of their problems.



So 7 extra days of work before launch and they get paid? Oh the horror..



Crunch is a failure of management, and forcing people to work extra should never be an acceptable situation in any industry. This is exactly the reason why so many people working in the video game industry burn out and leave it for good.



Around the Network

Weren’t the crunch rumours about Naughty Dod ended being false??



Otter said:
Cobretti2 said:
There are two types of publishers,

1) Who is happy to release a buggy game and let the gamers do the testing for them and then fix the bugs 3-6months after release with a huge patch,
2) Ones that get the developers to do that work and release a game that hopefully has no major game breaking bugs.

From reading the article, it seems the game has been finished and they want to iron out a lot of the bugs before the gamer gets it in hand.

Here is a question, why do people see crunch as a bad thing? even when they get paid for it?

For those who studied a technical degree at uni, every year was crunch lol. For most technical mind people it is actually a driver and a high. Projects that were allocated X days of time to complete probably took in reality 1/10th of that (but longer hours a day).

This was the typical cycle of a project at uni if it was a 12month project. Everyone in group excited to get started. Spend about a month all doing hard work and research because it is new and interesting. Then that slows down to once every 2 week catchups then once month as interest is lost you go through the motions working at maybe 50% capability and you know the deadline is months way so you go have some fun instead of work to your full potential. Then before you know it you have 2-4weeks to get the project done, by this stage you probable have completed 30-50% work. Now you have a fixed deadline that is fast approach, you no longer have the luxury of overthinking and ten the best thing happens, your intuition kicks in and you stop second guessing yourself and just get on the with the task at hand as you already know what you have to do because you already planned it early on.

Can everyone handle crunch? absolutely not, but that is why the ones out there who use crunch as a drug essentially do well with it as those kind of people are able to focus and work better under a stricter deadline. If you want your name on the best games, best tv shows, best movies, you gotta work hard for it.

I really don't understand people's rational for arguing for Crunch which is essentially what you're doing.

Any place where it can be avoided, that should be sought after. Optional overtime or an occassional short notice emergency is one thing, months of mandated overtime is another, doesn't matter if its paid. Now of course people could just leave and get a different job, but they can also fight to make their work place one that is healthier for all manner of people. Not just those willing to sacrifice mentaö/physical health, the health of the  family time and relationships by being overworked approaching ill managed or unrealistic deadlines. And don't take it from me, take it from the actual developers who are complaining about the impact on their life. I'm not someone who's going to pretend that its literal slave labour, but I'm not going to raise my voice in support of it because that would be backwards. The logic of x and y jobs have to do overtime, so everyone else should be forced to as well, is just dumb. My dad had to work 7 days a week for most of his life but I can recognise that its not ideal and would hope better for myself and others.

If you're indifferent as oppose to being in favour of crunch, maybe just just don't engage with the topic... If the workers who are crunching don't actually care, the topic would never go anywhere anyway 

The way I look at it is, if you love your job you don't see it as a job. If it is so much fun, it don't matter how many hours you spending on it as you are mentally stimulated and not watching the clock. It sounds like some of these developers only did the studies in this field because the pay is good. That is the wrong attitude to have and will burn you out in long run no matter if you doing overtime or not overtime. Every jobs has its ups and downs but the ups should outweigh the downs when you enjoy the work you are doing.

As I said for most of the development cycle are people really giving it it their 100% 5 days a week? They still gt paid for that time at their desk.

This game is due out in what 7 to 8 weeks? That means the crunch period is essentially and extra 7 to 8 days of work. Is this really that bad considering the last three years or so of development they highly likely did not work to 100% of their potential every day? You can put in 7-8 extra days at the end of a project and be proud to do so that it will be a much better finished product. They are even getting paid for it and hardly going to kill their life style for this short period of time.

I know you say you shouldn't compare to other industries, but why not? As the old saying goes Grass is not always greener on the outside. Considering they are in Poland, this is probably one of the much better companies and industries to work for. If you don't like it quit, go find a job that is less stressful than working for CD Projekt in Poland (doubt there be many).

Overall I am indifferent to crunch and I think people these days like to whinge about everything. As a human race we have become a bunch of whingers even about the smallest things in life, where as in the past most of us just got on with it (even 10 years ago it wasn't this bad, now people whinge their life sucks cause they can't get a hair cut during covid restriction,is your life going to end if you don't get a hair cut?). 

Last edited by Cobretti2 - on 01 October 2020

 

 

Vodacixi said:
For those who speak like there is no other option... How about hiring more people? And don't come at me with the "they would need some time to adapt" yadayada. Sure... like in any other job. But that's what decent companies do. Instead of making 30 people do the job of 50 people with monstruous overtime and overall poor conditions, they hire the remaining 20. They will need some time to adapt, but if they know what they are doing, that will be no more than a week. Two tops.

CDProjekt could hire a few developers for the months when there is more work. But they won't do that because that would mean spending more money than whathever bonus they are giving to their current employees. And even if they are spending more money on bonuses, by hiring more people they would improve their employees conditions and that in return would probably make them work better. But no... Let's squeeze them as strong as we can. No matter if they end up mentally destroyed, I'll give them money. Everyone knows that throwing money at people solve all of their problems.

It is essentially 7-8 extra days of work to iron out more bugs, what benefit does it have to hire more people here? They already delayed the game a few times to avoid excessive long periods of crunch.  They don't need to hire any more developers for what the regular crew will do in 8 days extra max.

The probably did hire more testers which found more bugs and decided they were not happy to pull an Activision or EA and release the game and let the gamers be the bug testers essentially where people will be forced to download huge patches later to fix game breaking bugs.

Last edited by Cobretti2 - on 01 October 2020

 

 

kazuyamishima said:
Weren’t the crunch rumours about Naughty Dod ended being false??

Nope, they are true.



pikashoe said:
kazuyamishima said:
Weren’t the crunch rumours about Naughty Dod ended being false??

Nope, they are true.

I thought an ex-IGN member apologised Neil Druckmann a few weeks ago regarding the rumours.

Oh well!!