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Forums - Gaming - Game prices should not rise

sales2099 said:
Well, I stopped buying day 1 games a long time ago. Unless it’s Halo. They devalue by the month. All it takes is a little restraint and you can game for a fraction of the full cost. Or if I’m lucky enough the games I want end up on Game Pass and I save even more.

Point: If you don’t like the system, don’t be a part of it. Don’t buy day 1.

well unless its a nintendo first party game lol. sometimes it even goes UP, for example fire emblem games for the gamecube and wii go for 80$ and 120$ repectivly, used.



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VAMatt said:

Games should cost whatever the market says they should cost. If some pubs raise prices to $70, just skip those games until they're cheaper. If most people take this approach, games will all be back to $60 in short order. But, if the games sell well at $70, the other publishers will raise their prices to $70 as well. That's how markets work.

In 2020 people still believing in this XVIII century economic theory? 

Tell people who has diabetes to not buy insulin so they can "force" prices to go down and see if it works lmao

Customers are utterly powerless in this scenario. It's not a case where one supplier is selling a game for 70 USD and others at 60 USD. Instead is a scenario where everybody is going to now sell games for 70 USD 

If people skip the 70 USD games, sales will decrease and instead of getting cheaper, games will be stucked in 70 USD forever

At some point either they either:

- Decide they can't afford to have a budget to make a 70 USD game anymore, leading to a a "cut" in games costs

- Decide they still want to make a big blockbuster, so they will charge 80, 90 or whatever they believe

TLDR: Customers have no power to control software's price. Boycotting will only lead to either getting games even more expensive, or to the extinction of AAA games as we now today, they will still existing but they will be destined to really big franchises



They can charge whatever they like. People need to take some responsibility themselves and learn. Though you'll always get burned from time to time regardless.

If It's a big AAA game, and it hits the mark, it's worth more. If it's a big AAA franchise that tends to hit the mark or exceed expectations each game, it's worth even more.
If it's a light MTX game, it's worth less. If it's a heavy MTX game, it better be F2P. If it's not an MTX game, and becomes an MTX, now they've crossed the line.

If you get hosed, it's tough luck but try and be more careful purchasing next time. Maybe wait a bit for a price reduction if you're unsure it'll meet your requirements.
If you think you way underpaid, buy some MTX, DLC or merch if it's available. Maybe buy the deluxe version for their next game.

The bigger the gaming market becomes, the more options for game devs/pubs exist. The more wealthy people who spend their money, the more devs/pubs will do to get that money, without entirely alienating the middle class and poor. Sometimes helping poorer gamers. MTX may suck to some, but it also allows for things like F2P.

If anything get's way out of control or simply goes too far for consumers, they'll eventually let you know with their wallets. It's not always immediate, but in today's world, it can be brought to light and solved much sooner than ever before. Either the pubs/devs legitimately explain themselves, or choose to illegitimately stand their ground on quicksand and sink. That's their game and their decision though.

Last edited by EricHiggin - on 19 September 2020

PS1   - ! - We must build a console that can alert our enemies.

PS2  - @- We must build a console that offers online living room gaming.

PS3   - #- We must build a console that’s powerful, social, costs and does everything.

PS4   - $- We must build a console that’s affordable, charges for services, and pumps out exclusives.

PRO  -%-We must build a console that's VR ready, checkerboard upscales, and sells but a fraction of the money printer.

PS5   - ^ -We must build a console that’s a generational cross product, with RT lighting, and price hiking.

PRO  -&- We must build a console that Super Res upscales and continues the cost increases.

I think the problem more or less stems from the fact that most people are used to waiting for sales now...
Nintendo completly bypassed that issue and is doing just fine delivering at 60$, for example, even though their games have LESS margins becasue each kart costs at least several dollars VS a disc costing pennies, and thats considering that people would have bought BOTW and SMO at 80 if they sold it at 80. they can do this because they can afford to keep the prices high without sacrificing sales numbers long term, becasue people are used to them not dropping price aside from the holiday 10$ sales or bumdles. it also eases the mid of the consumer knowing that they don't have to wait for sales, meaning day one sales are through the roof.

I'm just saying, games could probably afford to be as low as 40$ without microtransactions if sales never dipped below 30$.... but everyone is used to game prices dropping off a cliff after 6 months to do this



Once publishers realise that consumers are buying less games due to high prices and thus make less revenue, they'll drop them. £70 for a game in the UK is daylight robbery. And so is £60+

Vote with your wallets people. Don't buy into this bullshit.

Last edited by hinch - on 19 September 2020

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IcaroRibeiro said:
VAMatt said:

Games should cost whatever the market says they should cost. If some pubs raise prices to $70, just skip those games until they're cheaper. If most people take this approach, games will all be back to $60 in short order. But, if the games sell well at $70, the other publishers will raise their prices to $70 as well. That's how markets work.

In 2020 people still believing in this XVIII century economic theory? 

Tell people who has diabetes to not buy insulin so they can "force" prices to go down and see if it works lmao

Customers are utterly powerless in this scenario. It's not a case where one supplier is selling a game for 70 USD and others at 60 USD. Instead is a scenario where everybody is going to now sell games for 70 USD 

If people skip the 70 USD games, sales will decrease and instead of getting cheaper, games will be stucked in 70 USD forever

At some point either they either:

- Decide they can't afford to have a budget to make a 70 USD game anymore, leading to a a "cut" in games costs

- Decide they still want to make a big blockbuster, so they will charge 80, 90 or whatever they believe

TLDR: Customers have no power to control software's price. Boycotting will only lead to either getting games even more expensive, or to the extinction of AAA games as we now today, they will still existing but they will be destined to really big franchises

This is simply flat out wrong.  I don't know how else to say it.  Consumers have massive power.  We see that all the time, at least in the US.  Companies will bend over backwards to address consumer boycotts, or even threats of boycotts.  Also, it's already very clear that not all publishers are raising prices.  So, you seem to be just totally off base and ill-informed.  

Also, consumer behavior around life-saving drugs and video games are not comparable in any real sense.  That's like comparing apples and diamond jewelry.  



@Ka-pi96

Iirc with the launch of the PS4 launch prices for games were also quite high and went down. On last gen an average PS3 game was around £40 and risen to £50 with PS4.

So yeah you're probably right if had to guess, games will settle down to £50-55 average for a next generation game. And around £60ish for a PS exclusive. For retail games that is.



Ka-pi96 said:

In 2020 people still believe in comparing the purchase of luxury products that aren't needed at all with purchasing things that people literally depend on to continue living...

Not saying both products are comparable at all

Just stating that's not how market works. It's a illusion, some may think not buying will lead to a decrease in price when it's not true 

Each product price needs it's own analysis. I explained why it won't work in this case. Will explain again just in case:

1) When sales increase, prices tends to drop as fixed costs will be split in more units

2) Softwares costs are overwhelmingly fixed with almost no additional cost in each digital copy, so higher sales would lead to prices drop 

3) Sales are increasing and yet prices are increasing too?

Surely it's increasing because they want higher profits, not because their business are demanding more revenues



VAMatt said:

Consumers have massive power.  We see that all the time

We don't

But whatever makes you sleep better at night I guess

And all big publishers will embrace the 70 USD price tag, if I'm wrong please go back in 1 year and tell me I'm an idiot and I will accept it.

Remember: Unlike hardware market, companies on software market aren't really competitors, they can coexist and making a cartel is much more beneficial than just lowering prices to destroy a rivalproduct 



$70 is just the early buyers tax. Nowadays we have people buying PS/XB games in waves. Launch, price cuts, and holidays.