Forums - Nintendo Discussion - Do you think Nintendo killed off the Wii too early

Was the Wii killed off too early?

Yes 41 53.95%
 
No, Nintendo needed to move on 35 46.05%
 
Total:76

Yes they did. From 2010 onwards the first party support was bad and the games that did come out were bad too. Metroid Other M, Kirby's Epic Yarn and Zelda Skyward Sword are, objectively, crappy games.



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Nintendo killed the Wii too early, not because the hardware didn't need a refresh or because it could have sold much more, but because they ended up having very few games to launch the WiiU with. They needed way more 1st parties the first year.



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Yes, because the Wii U didn't have enough of it's own major games ready for a 2012 launch date, among other problems.



CaptainExplosion said:
Yes, because the Wii U didn't have enough of it's own major games ready for a 2012 launch date, among other problems.

If Nintendo had supported Wii even longer then WiiU would have even less games ready.

Nintendo only took Wii out of the market when it was barely selling anymore, but SW support they removed long earlier and that is a possible cause for the sales of HW to plummet so hard.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

DonFerrari said:
CaptainExplosion said:
Yes, because the Wii U didn't have enough of it's own major games ready for a 2012 launch date, among other problems.

If Nintendo had supported Wii even longer then WiiU would have even less games ready.

Nintendo only took Wii out of the market when it was barely selling anymore, but SW support they removed long earlier and that is a possible cause for the sales of HW to plummet so hard.

They didn't need to support it at 100% of their dev power. Just enough to justify it being around. Hell, they were swimming in buckets of money back then, they could have paid other studios to keep quality Wii games coming, or just open more studios and let them experiment with the Wii, it's not like they needed to make the system sell at this point.



You know it deserves the GOTY.

Come join The 2018 Obscure Game Monthly Review Thread.

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Lonely_Dolphin said:
farlaff said:
They did and I have to agree with some of the points, like Rol's, and that one stating they stopped investing in motion controls games, which was ridiculous. I have already written here how that and the general reactionary nature of the common gamer killed that which could have been a turning point in the history of entertainment, so I will not repeat myself.

Those damn pesky gamers! *shakes fist*

Can you link to your post explaining this, I'm curious how exactly we killed a turning point in history.

I understand the sarcasm and would have to search to send a link, but the core idea is that the usual gamer Joe just wants more of the same in better (or simply different, not necessarily better) clothing (see FIFA and CoD), not real innovation. 



General gamer, fanboy hater

100% yes

The problem was Iwata was obsessed with the 6 year life-span and assumed it was an unbreakable rule for the market. Nintendo did the same thing with the DS, killing off their most successful system ever. By launching too early, Nintendo killed the Wii and the Wii U couldn't get key software out in time. It also made the system outdated by the time Sony and Microsoft released their systems, which made porting more of a chore. With the poor sales of the Wii U, there was no point in attempting it, so the Wii U struggled further.

In the end it was a horrible decision. Nintendo didn't repeat this with the 3DS of course, though I worry they may try it again with the Switch. The lack of new games is feeling like the late Wii days.



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Darwinianevolution said:
DonFerrari said:

If Nintendo had supported Wii even longer then WiiU would have even less games ready.

Nintendo only took Wii out of the market when it was barely selling anymore, but SW support they removed long earlier and that is a possible cause for the sales of HW to plummet so hard.

They didn't need to support it at 100% of their dev power. Just enough to justify it being around. Hell, they were swimming in buckets of money back then, they could have paid other studios to keep quality Wii games coming, or just open more studios and let them experiment with the Wii, it's not like they needed to make the system sell at this point.

I certainly agree Nintendo could have used the money to keep sw support, just that op thinks of hw support being cut to early when actually sw was the problem.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Darwinianevolution said:
DonFerrari said:

If Nintendo had supported Wii even longer then WiiU would have even less games ready.

Nintendo only took Wii out of the market when it was barely selling anymore, but SW support they removed long earlier and that is a possible cause for the sales of HW to plummet so hard.

They didn't need to support it at 100% of their dev power. Just enough to justify it being around. Hell, they were swimming in buckets of money back then, they could have paid other studios to keep quality Wii games coming, or just open more studios and let them experiment with the Wii, it's not like they needed to make the system sell at this point.

Opening a new studio is probably the most expensive option for a publisher to do.  Especially since you are proposing that these new studios become experts in a soon to be obsolete console.

As for the topic in general, I don't know.  It is hard to say.  The fundamental issue is that Nintendo just can't support so many consoles at once.  You had the 3DS launch in 2011, Wii U launch in 2012, plus trying to support the Wii up through 2012.  They were basically trying to support 3 consoles at once.  I guess 4 if you count the end of the DS lifecycle (Nintendo published games up through early 2012).

I just hope with the single piece of hardware, generational transitions go more smoothly for Nintendo.



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DonFerrari said:
Wman1996 said:
Yeah. But they weren't supporting it well in 2011 or 2012 anyway. I still think it was stupid to never make a version (whether a revision or just an updated SKU) with an HDMI port or at least release an adapter. The original Xbox supported HDMI in certain games for crying out loud.
I wonder if it would've helped Nintendo to release their Wii successor in 2013 with the specs of the docked Switch. Because the odds of them making a leap from Wii to Xbox One/PS4 graphics is a huge ask. Don't call it the Wii U and have the tablet be more of an optional accessory.

PS2 for all its weakness could put 1080i on GT4.

GT4 isn't native 1080i, it's 632x448 upscaled to 1080i.

Cobretti2 said:
lack of motion controlled games killed it. Later years the game went to shit and went to more waggle mode. It is like developers decided to dump their code from older games for motion controls and mess it up with later ones lol

One of the best implemented from a third party was Godfather. Never understood why that didn't become the norm for sandbox style games. Even the early COD games, RE4 where fun. Huge disappointment when RE5 did not come with those control schemes. This is where a Wii HD version would have come in handy as Nintendo probably would have received the later COD games and RE5 etc.

The Wii did get the later COD games, they continued releasing for it every year until its replacement.



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