Current gen is leaps and bounds better than last gen and yet it took the middle years before we saw games blowing the doors off for this generation. Titanfall was one of the best games around the launch of these consoles which shows that innovation didn't come in terms of hardware, it came in terms of game design. Which is exactly my point. PS4 offered Bloodborne, a game that is designed identically to all its predecessors, nothing next gen about it aside from its graphics (Bells and Whistles) Same can be said with Infamous Second Son, a game that didn't require PS4 hardware to make, it plays like the original games with again, all its (Bells and Whistles) which is what makes them stand out. This gen, you have been playing games that didn't require next gen hardware to be created for you to enjoy the games.
Weather you agree with the decision of Phil's comments does not change the fact that its what they are focusing on. Go buy a PC game like RE2Remake, run it with its lowest settings, than play it again with everything turned on and you will see major differences. That is what Phil is saying. XSX is for those who want the ultimate versions of the games, and it will also be doing next gen games as well, because 3rd party games have the freedom to go with current or next gen designs. If you don't want to buy a XSX or are not interested in the games on it, than just don't, its pretty simple. The system is not for you.
I play a lot of Switch games and i cannot complain, Switch games are amazing and the last thing i think about when playing those games is the visuals, i just love the gameplay Nintendo offers me. Lets see how Halo Infinite looks at this event because that's designed around the XB1 and will see how disappointing it will look in your eyes.
Current gen is just as much limited by 5400 rpm HDD as last gen. There was zero improvement in random access speed. So yep, we mostly got bells and whistles this gen, but still some actual game play improvements thanks to ram increase (see my previous post).
Developers could have been preparing for next gen for years already by making game engines optimized for SSD. PCs have those for years but developers won't restrict their games to only be run from the fastest SSDs. (Unless your Star Citizen)
I'm starting to think gamers play games because of a lack of imagination lol. Leaving HDDs behind is a god send for game design, yet all I hear people come up with is scale able graphics, native 4K 60/120 FPS, ray tracing. What does that have to do with game play. (Well ray tracing offers some game play opportunities with reflections and light. 4K 120 FPS, not so much)