Considering devs also have to keep low PC specs in mind, I doubt there will be a problem with things like that.
You can also see it on the Switch. None of the ports were really designed for that system, so what are they doing? Dropping framerate from 60 to 30 and dropping resolution to 720p or sub HD.
Also no next gen game should run lower than 1080p 60FPS. Anything lower than that would be pretty disappointing performance-wise.
Dropping the game to 900p 30 FPS might be enough to make it playable on Lockhart.
It just tempers expectations yet again for stellar first party games that use every ounce the next gen machines are capable of.
Switchs ports are definitely possible and work since it's on a small size portable screen. 30 fps won't go away next gen on the ps5 and series X. Cross-gen titles hold back next gen titles at first yet after the first 2 years last gen gets left behind. Lockhart I assume is supposed to be around for the entire next gen setting the minimum specs to run on a lot lower.
I mean, we never saw what ps4 pro and XBox One X are truly capable of delivering this gen. No exclusives for the mid gen refreshes.
But since MS releases all their first party games on PC regardless of there being one or two Xbox systems, they can't ignore systems with lower specs.
PS4 Pro and Xbox One X set a new standard which is what a new generation of consoles (in this case a mid-gen upgrade) always does. 7th gen games were for the most part 720p (or even a bit below that) and 30 FPS. X1 were mostly 900p 30 FPS with a few games in the 720p range. PS4 games were mostly 1080p 30 FPS with a few games in the 900p range. PS4 Pro games were mostly 1440p 30 FPS OR 1080p 60 FPS and Xbox One X games were mostly 1600p-1800p 30 FPS OR 1080p 60 FPS.
That's literally what they were capable of, doubling the framerate or resolution (in case of X1X quadrupling the resolution) of games and increasing some effects. Sure, you can always create better looking games at a lower resolution and framerate, but why would you do that? There's a reason no one is doing 240p 20 FPS games anymore (*cough* Zelda Ocarina of Time *cough*).
Many series that used to be exclusively 30 FPS on previous consoles have seen a 60 FPS iteration this gen. This will become the new standard and that alone will limit next gen visuals by quite a bit.