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Forums - Microsoft Discussion - Leaked Lockhart specs

Blood_Tears said:
Captain_Yuri said:

Remember that if lockhart is targeting 1080p, it will require significantly less specs/power to achieve similar visuals to a console that is targeting 4k.

I am curious on how Xbox one fits into this as well since for the first 2 years or so that would be the lowest denominator instead of lockhart. Having to scale things on another Xbox sku for different architecture and no SSD would surely add more dev time to projects. 

I think the xbox one and ps4 will be fine since a lot of the projects, specially third party, are still mainly for the current gen consoles and it takes a couple years to really start getting into next gen exclusive games.

As an example, if you look at Call of Duty. Xbox One launched in 2013 but Black Ops 3 still launched for the 360 in 2015.

Wouldn't be surprised if they run/look pretty essh though, specially with games like Cyberpunk.



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

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This is good. I mean, I have to buy Xboxes for all my kids (4) and it costs a truck load of money every time (one of them also wanted a Play Station Four).
This console will be perfect to fit the job and they are all playing on 1080p TV (and I do not see this changing before a they get their own job, which is like in 10 years of so for 2 of them so ...)

Will be joining our multiplayer sessions on my Xbox One Series X :)



SvennoJ said:
Barozi said:

Considering devs also have to keep low PC specs in mind, I doubt there will be a problem with things like that.

You can also see it on the Switch. None of the ports were really designed for that system, so what are they doing? Dropping framerate from 60 to 30 and dropping resolution to 720p or sub HD.

Also no next gen game should run lower than 1080p 60FPS. Anything lower than that would be pretty disappointing performance-wise.
Dropping the game to 900p 30 FPS might be enough to make it playable on Lockhart.

It just tempers expectations yet again for stellar first party games that use every ounce the next gen machines are capable of.

Switchs ports are definitely possible and work since it's on a small size portable screen. 30 fps won't go away next gen on the ps5 and series X. Cross-gen titles hold back next gen titles at first yet after the first 2 years last gen gets left behind. Lockhart I assume is supposed to be around for the entire next gen setting the minimum specs to run on a lot lower.

I mean, we never saw what ps4 pro and XBox One X are truly capable of delivering this gen. No exclusives for the mid gen refreshes.

But since MS releases all their first party games on PC regardless of there being one or two Xbox systems, they can't ignore systems with lower specs.

PS4 Pro and Xbox One X set a new standard which is what a new generation of consoles (in this case a mid-gen upgrade) always does. 7th gen games were for the most part 720p (or even a bit below that) and 30 FPS. X1 were mostly 900p 30 FPS with a few games in the 720p range. PS4 games were mostly 1080p 30 FPS with a few games in the 900p range. PS4 Pro games were mostly 1440p 30 FPS OR 1080p 60 FPS and Xbox One X games were mostly 1600p-1800p 30 FPS OR 1080p 60 FPS.

That's literally what they were capable of, doubling the framerate or resolution (in case of X1X quadrupling the resolution) of games and increasing some effects. Sure, you can always create better looking games at a lower resolution and framerate, but why would you do that? There's a reason no one is doing 240p 20 FPS games anymore (*cough* Zelda Ocarina of Time *cough*).

Many series that used to be exclusively 30 FPS on previous consoles have seen a 60 FPS iteration this gen. This will become the new standard and that alone will limit next gen visuals by quite a bit.



Blood_Tears said:
Captain_Yuri said:

Remember that if lockhart is targeting 1080p, it will require significantly less specs/power to achieve similar visuals to a console that is targeting 4k.

I am curious on how Xbox one fits into this as well since for the first 2 years or so that would be the lowest denominator instead of lockhart. Having to scale things on another Xbox sku for different architecture and no SSD would surely add more dev time to projects. 

November of 2021 is all they’ve committed to possibly making all games cross gen, that’s one year into next gen. At max. It could be six months for all anyone knows.



V-r0cK said:
Captain_Yuri said:

Remember that if lockhart is targeting 1080p, it will require significantly less specs/power to achieve similar visuals to a console that is targeting 4k.

So if MS makes an exclusive game disc that utilizes the full 4K and all its horsepower, can that same game disc be placed into the Lockhart and it will magically downgrade to make it playable?

Have you ever played on a PC before?

Also I just had to bold that word.



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V-r0cK said:
Captain_Yuri said:

Remember that if lockhart is targeting 1080p, it will require significantly less specs/power to achieve similar visuals to a console that is targeting 4k.

So if MS makes an exclusive game disc that utilizes the full 4K and all its horsepower, can that same game disc be placed into the Lockhart and it will magically downgrade to make it playable?

Well a lot of the modern games already have dynamic resolution that scales based on the performance. And changing the resolution of the game is pretty easy to do.



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

I will definitely buy an XSX first. But, whenever XSS is available at $199, I'd likely pick one up for a second TV.



Barkley said:

Less ram than current gen is a puzzling one.

I'm fairly sure NVMe SSD + 10 GB of RAM overwhelms 12 GB + HDD easily, all other things being equal. Hell, even 6 - 8 GB + SSD would likely do it.

Besides, Lockhart is the 1080p version of the Series X, while the One X is the 4k version of the standard console. Huge difference there.



 

 

 

 

 

If this gets the same games and is 300 dollars or less, this is probably what I'll do for next gen.



Barozi said:
V-r0cK said:

So if MS makes an exclusive game disc that utilizes the full 4K and all its horsepower, can that same game disc be placed into the Lockhart and it will magically downgrade to make it playable?

Have you ever played on a PC before?

Also I just had to bold that word.

Haha you're right.  And oops about that 'magically' part...i guess people could've read that with a tone of voice but I wasnt saying it in any negative way when i wrote it, my bad lol xD

Captain_Yuri said:
V-r0cK said:

So if MS makes an exclusive game disc that utilizes the full 4K and all its horsepower, can that same game disc be placed into the Lockhart and it will magically downgrade to make it playable?

Well a lot of the modern games already have dynamic resolution that scales based on the performance. And changing the resolution of the game is pretty easy to do.

You're probably right.  I'm not too tech savy in all of this, like I know with the Xbox One X and PS4 Pro can 'upsale' to 4K with games cause the hardware is there.  I never thought about the downsizing side.

Im sure MS have thought of a way.  I was just imagining how it was back in the days when I had a low end computer and it couldn't even run a high end game even on its lowest setting and the only way was to upgrade.