LudicrousSpeed said:
DonFerrari said:
Go back and look the example you gave on Soul Reaver.
It was a very simple distortion of polygon and change of color palette. It wasn`t transporting you to a whole different world in less than 1s.
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It brought enemies onto the screen, changed the visuals, and the layout of the world you were in. And it happened very fast. Personally I don’t really care if you’re transported to a whole new world if you don’t interact with it. Most of the dimension jumping in the event was on rails and seemed set up to play out that way. Now maybe in the final game you can jump whenever you want and fully explore everything, who knows.
It was impressive but it was impressive because the PS5 annihilates the PS4 in all specs, not because of the SSD. Considering the context of this thread, it wasn’t a telling reveal for the PS5. I mean, what, in one PS5 game launching who knows when, maybe you’d have a second longer blue transition screen on XSX, maybe it would be just as fast? What a gargantuan difference.
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Warping or seamless transitions between outdoor and indoor locations isn't entirely new. Hell, Far Cry from 2004 did that already: https://www.youtube.com/watch?v=RsEJCxWqqmA. Its instantly loading such rich assets and geometry, that's something we haven't seen before. Not all the games they showed used the SSD for warping. HZD 2's underwater part, for example, looked pretty insane. On current gen that would have been a separate level with a loading screen, but with HZD 2 I'm assuming it's a completely seamless transition.
So lets say Guerilla wants people to be able to fly a giant robotic chicken, jump in the water from mid-air, zip through the water on the back of a robot crocodile and then visit highly detailed underwater caves/ levels, they probably can pull that off seamlessly thanks to the SSD tech. Like Sony's been telling us, the whole point of their SSD stuff is to allow richer world design and to revolutionize how we move around in them. Will Series X also be able to do it? Who knows, but we already have a MS exec talking about elevators...
These were just some early titles but just imagine what developers will be doing with it later on? Seamless worlds can truly be a game changer and I can think of only Star Citizen to give us an idea of what it'll mean later on: https://www.youtube.com/watch?v=m5y2s3jSBrI
Last edited by goopy20 - on 14 June 2020