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Soundwave said:

The XBox SX SSD is very, very fast, it's not a bottleneck at all.

If anything most 3rd party devs aren't going to bother with the faster speed of the PS5 SSD. The XBox SX NVMe is a huge upgrade over regular HDDs of the past and devs aren't going to lock the XBox + PC + possibly Switch 2 out of the equation for some Sony-only solution.

The XBox SX NVMe will be the standard for devs and even that speed may be overkill for a lot of developers. A lot of devs will be reluctant to have even NVMe standard because there's lots of PC rigs that don't have one yet and do you really want to cut your PC audience down, not to mention PS4 Pro and XB1X are at least going to be on devs' radar for another 1-2 years too. 

Maybe PC should start catching up for once. If true, PS5's architecture is a game changer due to how fast the data can be accessed for loading essential assets. Also, Windows as an operating system has been terrible for a long time due to how inefficient it is. One example of which was when AMD was starting to contest Intel's dominance. When they were rolling out Threadripper and EPYC, Windows was causing issues with utilizing TR and EPYC CPUs due to a bug in its Kernel. The advantages of customized hardware and better efficiency in the Operating System helps a lot. That's why even if Consoles had a weaker hardware, they can perform much more consistently than say an equally spec'd PC during the time it launched.

Now I'm not saying Windows does not have any hurdles that prevent this from happening smoothly. They definitely have to take into account more factors such as the various hardware that could potentially be used. Now if the architecture succeeds and the pipe dream of PS5 ushering in this technology to the PC market, it will be an interesting future since this is very developer friendly. Pair that with what UE5 is offering, alleviating stress to your developers can potentially help them tap into their creative side more which could lead to better quality games.

Last edited by iron_megalith - on 13 June 2020