goopy20 said:
Pretty sure this would not be possible on 360 lol, at least not without ruining the whole effect.
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Obviously there's more to the ps5 than just the SSD, but we saw like 3 games where inter-dimensional travel seemed to be a core gameplay mechanic. Ratchet & Clank, Returnal and Dead Loop. My guess is that's because the developers went out of their way to use the SSD as some kind of tech-demo. If that'll make the gameplay better is another matter, but I definitely believe SSD will end up being the biggest leap compared to current gen.
With early games, developers are typically just testing the water when it comes to new tech, but hopefully it'll change the sense scale and immersion of games in more meaningful ways later on.
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It is absolutely possible on Xbox 360. Just not with that level of fidelity as you cannot be streaming assets, you need to hold everything in working set memory... It's a memory issue remember.
That is ultimately the issue the SSD's will to an extent... Resolve.
I just completed Final Fantasy 8 last night on the Nintendo Switch for example... And the end boss fight against Ultimecia has you warping to a dozen different locations, without a stutter, without a pause... How was that achieved when the PS1 only had 300kb/s of transfer rates? It held more data (several levels ahead) in memory.
The SSD's isn't enabling a new "thing" in this aspect, but what it is enabling is for it to be done at quality levels not possible before.
LudicrousSpeed said: Shifting worlds was done this gen in Titanfall 2 with the time device. Also Quantum Break with time. Among others across different gens. Hell on PSone you could shift worlds in Soul Reaver. Ratchet looked great but the world warping looked like an on rails sequence with little to no control over what was happening, basically a scripted sequence. I don’t see PC or XSX having any trouble running a sequence like that.
I didn’t notice any dimension jumping in Returnal or Deathloop. Just time mechanics and rewind when you die. Nothing various games didn’t do this gen, just now has better graphics. Super Time Force and Superhot come to mind, among others. |
This is my point exactly.
It's not a new concept, it's not enabling anything new in this instance, but the effects being employed are more or less a characteristic of the significantly increased memory bandwidth, memory size, CPU capabilities, GPU capabilities and more... And the SSD just means that we don't need level data for the next few successive levels in Ram, so we can focus more overall memory on bolstering the current assets being displayed on screen.
But the quality level can be retained as a developer need not have everything in DRAM.
I also recall it in Shivering Isles when you warped from Oblivion to Shivering Isles, that was an amazing transition.