iron_megalith said:
Maybe PC should start catching up for once. If true, PS5's architecture is a game changer due to how fast the data can be accessed for loading essential assets. Also, Windows as an operating system has been terrible for a long time due to how inefficient it is. One example of which was when AMD was starting to contest Intel's dominance. When they were rolling out Threadripper and EPYC, Windows was causing issues with utilizing TR and EPYC CPUs due to a bug in its Kernel. The advantages of customized hardware and better efficiency in the Operating System helps a lot. That's why even if Consoles had a weaker hardware, they can perform much more consistently than say an equally spec'd PC during the time it launched. Now I'm not saying Windows does not have any hurdles that prevent this from happening smoothly. They definitely have to take into account more factors such as the various hardware that could potentially be used. Now if the architecture succeeds and the pipe dream of PS5 ushering in this technology to the PC market, it will be an interesting future since this is very developer friendly. Pair that with what UE5 is offering, alleviating stress to your developers can potentially help them tap into their creative side more which could lead to better quality games. |
Seems you are unaware that PC already has SSDs faster than the PS5 one. They are just incredibly expensive.








